Editing Mano a Mano:Equipment CP

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=== Equipment CP ===
 
=== Equipment CP ===
  
;power CP: The CP of power is 10 times it's modifier. (So for example, a power of 3 would be worth 30 CP.)
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;power and heft CP: The CP of power and heft is 30 times the difference between them (power - heft). For example a weapon with 4 heft and 6 power is worth 60 CP.
  
;heft CP: The CP of heft is -10 times it's modifier(So for example, a heft of 3 would be worth -30 CP.
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;absorption and cover CP: Absorption and cover CP is 20 multiplied by cover and absorptionFor example a peice of equipment with 5 cover and 2 absorption has 200 CP worth of absorption and cover.
  
;absorption and cover CP: Absorption and cover CP is 5 multiplied by cover and absorption. For example a piece of equipment with 5 cover and 2 absorption has 30 CP worth of absorption and cover.
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;special modifier CP: +1 parry (Par) or grapple (Grp) is worth 30 CP. +2 parry or grapple is worth 100 CP. +1 attack (Atk) is worth 100 CP.
  
;special modifier CP: +1 parry (Par) or grapple (Grp) is worth 10 CP. +1 attack (Atk) is worth 10 CP.
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;sharpness CP: Most items can be used as a blunt weapon, so the CP of "blunt" sharpness is 0. Padding a weapon so that it only does stun damage is difficult and actually increases it's CP value by 20 CP.  Making a useful cutting or piercing tool is more difficult and makes the item a deadlier weapon, so "sharp" sharpness is worth 100 CP.
 
 
;sharpness CP: Most items can be used as a blunt weapon, so the CP of "blunt" sharpness is 0. Padding a weapon so that it only does stun damage is difficult and actually increases it's CP value by 5 CP.  Making a useful cutting or piercing tool is more difficult and makes the item a deadlier weapon, so "sharp" sharpness is worth 20 CP.
 
  
 
;Range CP: Each meter range is worth 1 CP.
 
;Range CP: Each meter range is worth 1 CP.
 
;Two Handed: A weapon being two-handed is worth -10 CP.
 
 
;Combat Bonus: Some weapons give an extra combat bonus (Cmb).  An additional combat bonus modifier of 1 is worth 20 CP.
 
  
 
The number of shots a bow or gun can fire without reloading and the number of turns required to reload the weapon can reduce the weapon's CP:
 
The number of shots a bow or gun can fire without reloading and the number of turns required to reload the weapon can reduce the weapon's CP:
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| 500 g || -9 || || 500 kg || -18 || || 500 tonnes || 27  
 
| 500 g || -9 || || 500 kg || -18 || || 500 tonnes || 27  
 
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;Easily Detected weapons: A weapon having a flash is worth -5 CP (the weapon makes a bright, but not blinding, flash when fired, like a gun.)  A weapon having a report is worth -10 CP (the weapon makes a loud, but not deafening, noise when fired, like a gun.)  A weapon having smoke is worth -20 CP (the weapon makes a lot of smoke when fired, which impairs aiming and stealth, like a black powder gun)
 

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