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− | [[Category:Mano a Mano]]
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| === Equipment CP === | | === Equipment CP === |
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− | ;power CP: The CP of power is 10 times it's modifier. (So for example, a power of 3 would be worth 30 CP.)
| + | The Character Points (CP) amounts of most weapon modifiers is similar to the ability CP scale. |
| + | The '''Default CP''' scale is used for Cover (Cvr), Absorption (Abs), Concealment (Con) and Toughness (Tgh). |
| + | The '''Double CP''' Parry (Par), and Grapple (Grp). |
| + | The '''Triple CP''' scale is used for Power (Pwr) and Attack (Atk). |
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− | ;heft CP: The CP of heft is -10 times it's modifier. (So for example, a heft of 3 would be worth -30 CP.)
| + | Modifier -6 -5 -4 -3 -2 -1 0 1 2 3 4 5 6 7 8 |
| + | Default CP -21 -15 -10 -6 -3 -1 0 1 3 6 10 15 21 28 36 |
| + | Double CP -42 -30 -20 -12 -6 -2 0 2 6 12 20 30 42 56 72 |
| + | Triple CP -63 -45 -30 -18 -9 -3 0 3 9 18 30 45 63 84 108 |
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− | ;absorption and cover CP: Absorption and cover CP is 5 multiplied by cover and absorption. For example a piece of equipment with 5 cover and 2 absorption has 30 CP worth of absorption and cover.
| + | '''Sharpness''' |
| + | Sharpness -4 -3 -2 -1 0 1 2 3 4 |
| + | CP 0 1 3 6 10 15 21 28 36 |
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− | ;special modifier CP: +1 parry (Par) or grapple (Grp) is worth 10 CP. +1 attack (Atk) is worth 10 CP.
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− | ;sharpness CP: Most items can be used as a blunt weapon, so the CP of "blunt" sharpness is 0. Padding a weapon so that it only does stun damage is difficult and actually increases it's CP value by 5 CP. Making a useful cutting or piercing tool is more difficult and makes the item a deadlier weapon, so "sharp" sharpness is worth 20 CP.
| + | {{:Mano a Mano:Reach Table}} |
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− | ;Range CP: Each meter range is worth 1 CP.
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− | ;Two Handed: A weapon being two-handed is worth -10 CP.
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− | ;Combat Bonus: Some weapons give an extra combat bonus (Cmb). An additional combat bonus modifier of 1 is worth 20 CP.
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− | The number of shots a bow or gun can fire without reloading and the number of turns required to reload the weapon can reduce the weapon's CP:
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− | {| style="text-align:center"
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− | ! CP !! shots !! style="width:3em" | !! CP !! reload time
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− | | 0 || 10 or more || || 0 || 1 turn
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− | | -1 || 9 || || -4 || 2 turns
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− | | -2 || 8 || || -6 || 3 turns
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− | | -3 || 7 || || -8 || 4 turns
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− | |-
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− | | -4 || 6 || || -10 || 5 turns
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− | |-
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− | | -6 || 5 || || -12 || 6 turns
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− | |-
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− | | -8 || 4 || || -14 || 7 turns
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− | |-
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− | | -10 || 3 || || -16 || 8 turns
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− | | -15 || 2 || || -18 || 9 turns
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− | |-
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− | | -20 || 1 || || -20 || 10 or more
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− | |}
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− | An item's mass also modifies its CP:
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− | {| style="text-align:center"
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− | ! mass !! CP !! style="width:2em" | !! mass !! CP !! style="width:2em" | !! mass !! CP
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− | | 1 g || -1 || || 1 kg || -10 || || 1 tonne || 19
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− | | 2 g || -2 || || 2 kg || -11 || || 2 tonnes || 20
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− | |-
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− | | 5 g || -3 || || 5 kg || -12 || || 5 tonnes || 21
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− | |-
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− | | 10 g || -4 || || 10 kg || -13 || || 10 tonnes || 22
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− | |-
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− | | 20 g || -5 || || 20 kg || -14 || || 20 tonnes || 23
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− | |-
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− | | 50 g || -6 || || 50 kg || -15 || || 50 tonnes || 24
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− | |-
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− | | 100 g || -7 || || 100 kg || -16 || || 100 tonnes || 25
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− | |-
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− | | 200 g || -8 || || 200 kg || -17 || || 200 tonnes || 26
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− | |-
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− | | 500 g || -9 || || 500 kg || -18 || || 500 tonnes || 27
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− | |}
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− | ;Easily Detected weapons: A weapon having a flash is worth -5 CP (the weapon makes a bright, but not blinding, flash when fired, like a gun.) A weapon having a report is worth -10 CP (the weapon makes a loud, but not deafening, noise when fired, like a gun.) A weapon having smoke is worth -20 CP (the weapon makes a lot of smoke when fired, which impairs aiming and stealth, like a black powder gun)
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