Editing Mano a Mano:Equipment CP
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | |||
=== Equipment CP === | === Equipment CP === | ||
− | + | The Character Points (CP) amounts of most weapon modifiers is similar to the ability CP scale. | |
+ | The '''Default CP''' scale is used for '''concealment''' (Con). | ||
+ | The '''Double CP''' scale is used for '''parry''' (Par) and '''grapple''' (Grp). | ||
+ | The '''Triple CP''' scale is used for '''attack''' (Atk). | ||
− | + | {| style="text-align:center" | |
+ | ! Modifier | ||
+ | | rowspan="14" width="5" | | ||
+ | ! Default CP | ||
+ | | rowspan="14" width="5" | | ||
+ | ! Double CP | ||
+ | | rowspan="14" width="5" | | ||
+ | ! Triple CP | ||
+ | |- | ||
+ | | -4 || -1000 || -2000 || -3000 | ||
+ | |- | ||
+ | | -3 || -600 || -1200 || -1800 | ||
+ | |- | ||
+ | | -2 || -300 || -600 || -900 | ||
+ | |- | ||
+ | | -1 || -100 || -200 || -300 | ||
+ | |- | ||
+ | | 0 || 0 || 0 || 0 | ||
+ | |- | ||
+ | | 1 || 100 || 200 || 300 | ||
+ | |- | ||
+ | | 2 || 300 || 600 || 900 | ||
+ | |- | ||
+ | | 3 || 600 || 1200 || 1800 | ||
+ | |- | ||
+ | | 4 || 1000 || 2000 || 3000 | ||
+ | |- | ||
+ | | 5 || 1500 || 3000 || 4500 | ||
+ | |- | ||
+ | | 6 || 2100 || 4200 || 6300 | ||
+ | |- | ||
+ | | 7 || 2800 || 5600 || 8400 | ||
+ | |- | ||
+ | | 8 || 3600 || 7200 || 10800 | ||
+ | |} | ||
− | + | The CP of a weapon's '''power''' is on the same scale as the CP of template power. | |
+ | (See [[Mano a Mano:Template CP|Game Design/Template CP]].) | ||
− | + | {| style="text-align:center" | |
− | + | ! Power !! CP | |
− | + | |- | |
− | + | | 0 || -2000 | |
− | + | |- | |
+ | | 0.5 || -1200 | ||
+ | |- | ||
+ | | 1 || -600 | ||
+ | |- | ||
+ | | 1.5 || -200 | ||
+ | |- | ||
+ | | 2 || 0 | ||
+ | |- | ||
+ | | 3 || 200 | ||
+ | |- | ||
+ | | 4 || 600 | ||
+ | |- | ||
+ | | 5 || 1200 | ||
+ | |- | ||
+ | | 6 || 2000 | ||
+ | |- | ||
+ | | 7 || 3000 | ||
+ | |- | ||
+ | | 8 || 4200 | ||
+ | |- | ||
+ | | 9 || 5600 | ||
+ | |- | ||
+ | | 10 || 7200 | ||
+ | |} | ||
− | + | The CP of '''natural armor''' is the CP value for the armor's '''absorption''' (Abs) on the default CP scale multiplied by the armor's '''cover''' (Cvr). | |
− | + | The CP of a weapon's '''heft''' is based on four times the weapon's power minus it's heft. | |
− | |||
− | |||
{| style="text-align:center" | {| style="text-align:center" | ||
− | ! | + | ! 4 x Power - Heft !! CP |
+ | |- | ||
+ | | -8 || -1000 | ||
+ | |- | ||
+ | | -7 || -600 | ||
+ | |- | ||
+ | | -6 || -300 | ||
|- | |- | ||
− | | | + | | -5 || -100 |
|- | |- | ||
− | | | + | | -4 || 0 |
|- | |- | ||
− | | | + | | -3 || 100 |
|- | |- | ||
− | | | + | | -2 || 300 |
|- | |- | ||
− | | | + | | -1 || 600 |
|- | |- | ||
− | | | + | | 0 || 1000 |
|- | |- | ||
− | | | + | | 1 || 1500 |
|- | |- | ||
− | | | + | | 2 || 2100 |
|- | |- | ||
− | | | + | | 3 || 2800 |
|- | |- | ||
− | | | + | | 4 || 3600 |
|} | |} | ||
− | + | Each tenth of a meter (0.1 m, 10 cm or about 4 inches) of '''reach''' is worth 20 CP: | |
+ | |||
+ | <table><tr><td> | ||
+ | Reach CP | ||
+ | |||
+ | 0 m 0 | ||
+ | 0.1 m 20 | ||
+ | 0.2 m 40 | ||
+ | 0.3 m 60 | ||
+ | 0.4 m 80 | ||
+ | 0.5 m 100 | ||
+ | 0.6 m 120 | ||
+ | 0.7 m 140 | ||
+ | 0.8 m 160 | ||
+ | 0.9 m 180 | ||
+ | 1.0 m 200 | ||
+ | 1.1 m 220 | ||
+ | 1.2 m 240 | ||
+ | 1.3 m 260 | ||
+ | 1.4 m 280 | ||
+ | 1.5 m 300 | ||
+ | 1.6 m 320 | ||
+ | 1.7 m 340 | ||
+ | 1.8 m 360 | ||
+ | 1.9 m 380 | ||
+ | 2.0 m 400 | ||
+ | </td><td> | ||
+ | Reach CP | ||
+ | |||
+ | 2.5 m 500 | ||
+ | 3.0 m 600 | ||
+ | 3.5 m 700 | ||
+ | 4.0 m 800 | ||
+ | 4.5 m 900 | ||
+ | 5.0 m 1000 | ||
+ | 6.0 m 1200 | ||
+ | 7.0 m 1400 | ||
+ | 8.0 m 1600 | ||
+ | 9.0 m 1800 | ||
+ | 10 m 2000 | ||
+ | 12 m 2400 | ||
+ | 14 m 2800 | ||
+ | 16 m 3200 | ||
+ | 18 m 3600 | ||
+ | 20 m 4000 | ||
+ | 25 m 5000 | ||
+ | 30 m 6000 | ||
+ | 35 m 7000 | ||
+ | 40 m 8000 | ||
+ | 50 m 10000 | ||
+ | </td></tr></table> | ||
+ | |||
+ | Each 1/6 of '''sharpness''' is worth 200 CP: | ||
{| style="text-align:center" | {| style="text-align:center" | ||
− | ! | + | ! Sharpness !! CP |
|- | |- | ||
− | | | + | | 0 || 0 |
|- | |- | ||
− | | | + | | 1/6 || 200 |
|- | |- | ||
− | | | + | | 1/3 || 400 |
|- | |- | ||
− | | | + | | 1/2 || 600 |
|- | |- | ||
− | | | + | | 2/3 || 800 |
|- | |- | ||
− | | | + | | 5/6 || 1000 |
|- | |- | ||
− | | | + | | 1 || 1200 |
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
− | |||
− |