Editing Mano a Mano:Equipment CP
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=== Equipment CP === | === Equipment CP === | ||
− | ; | + | ;Power CP: Weapon power uses the same CP scale used for template power. (See [[Mano a Mano:Template CP|Game Design/Template CP]].) |
− | + | {| style="text-align:center" | |
+ | | rowspan="14" width="20" | | ||
+ | ! Power !! CP | ||
+ | |- | ||
+ | | 0 || -2000 | ||
+ | |- | ||
+ | | 0.5 || -1200 | ||
+ | |- | ||
+ | | 1 || -600 | ||
+ | |- | ||
+ | | 1.5 || -200 | ||
+ | |- | ||
+ | | 2 || 0 | ||
+ | |- | ||
+ | | 3 || 200 | ||
+ | |- | ||
+ | | 4 || 600 | ||
+ | |- | ||
+ | | 5 || 1200 | ||
+ | |- | ||
+ | | 6 || 2000 | ||
+ | |- | ||
+ | | 7 || 3000 | ||
+ | |- | ||
+ | | 8 || 4200 | ||
+ | |- | ||
+ | | 9 || 5600 | ||
+ | |- | ||
+ | | 10 || 7200 | ||
+ | |} | ||
− | ; | + | ;Heft CP: The CP of a weapon's heft is based on four times the weapon's power minus it's heft. |
− | + | {| style="text-align:center" | |
+ | | rowspan="14" width="20" | | ||
+ | ! 4 x Power - Heft !! CP | ||
+ | |- | ||
+ | | -8 || -1000 | ||
+ | |- | ||
+ | | -7 || -600 | ||
+ | |- | ||
+ | | -6 || -300 | ||
+ | |- | ||
+ | | -5 || -100 | ||
+ | |- | ||
+ | | -4 || 0 | ||
+ | |- | ||
+ | | -3 || 100 | ||
+ | |- | ||
+ | | -2 || 300 | ||
+ | |- | ||
+ | | -1 || 600 | ||
+ | |- | ||
+ | | 0 || 1000 | ||
+ | |- | ||
+ | | 1 || 1500 | ||
+ | |- | ||
+ | | 2 || 2100 | ||
+ | |- | ||
+ | | 3 || 2800 | ||
+ | |- | ||
+ | | 4 || 3600 | ||
+ | |} | ||
− | ; | + | ;Reach CP: Each tenth of a meter (0.1 m, 10 cm or about 4 inches) of reach is worth 20 CP: |
− | |||
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+ | <table><tr><td width="20"></td><td> | ||
+ | {| style="text-align:center" | ||
+ | | rowspan="22" width="20" | | ||
+ | ! Reach | ||
+ | | rowspan="22" width="5" | | ||
+ | ! CP | ||
+ | |- | ||
+ | | 0 m || 0 | ||
+ | |- | ||
+ | | 0.1 m || 20 | ||
+ | |- | ||
+ | | 0.2 m || 40 | ||
+ | |- | ||
+ | | 0.3 m || 60 | ||
+ | |- | ||
+ | | 0.4 m || 80 | ||
+ | |- | ||
+ | | 0.5 m || 100 | ||
+ | |- | ||
+ | | 0.6 m || 120 | ||
+ | |- | ||
+ | | 0.7 m || 140 | ||
+ | |- | ||
+ | | 0.8 m || 160 | ||
+ | |- | ||
+ | | 0.9 m || 180 | ||
+ | |- | ||
+ | | 1.0 m || 200 | ||
+ | |- | ||
+ | | 1.1 m || 220 | ||
+ | |- | ||
+ | | 1.2 m || 240 | ||
+ | |- | ||
+ | | 1.3 m || 260 | ||
+ | |- | ||
+ | | 1.4 m || 280 | ||
+ | |- | ||
+ | | 1.5 m || 300 | ||
+ | |- | ||
+ | | 1.6 m || 320 | ||
+ | |- | ||
+ | | 1.7 m || 340 | ||
+ | |- | ||
+ | | 1.8 m || 360 | ||
+ | |- | ||
+ | | 1.9 m || 380 | ||
+ | |- | ||
+ | | 2.0 m || 400 | ||
+ | |} | ||
+ | </td><td width="20"></td><td> | ||
{| style="text-align:center" | {| style="text-align:center" | ||
− | ! CP | + | ! Reach !! CP |
+ | |- | ||
+ | | 2.5 m || 500 | ||
+ | |- | ||
+ | | 3.0 m || 600 | ||
+ | |- | ||
+ | | 3.5 m || 700 | ||
+ | |- | ||
+ | | 4.0 m || 800 | ||
+ | |- | ||
+ | | 4.5 m || 900 | ||
+ | |- | ||
+ | | 5.0 m || 1000 | ||
+ | |- | ||
+ | | 6.0 m || 1200 | ||
+ | |- | ||
+ | | 7.0 m || 1400 | ||
+ | |- | ||
+ | | 8.0 m || 1600 | ||
+ | |- | ||
+ | | 9.0 m || 1800 | ||
+ | |- | ||
+ | | 10 m || 2000 | ||
|- | |- | ||
− | | | + | | 12 m || 2400 |
|- | |- | ||
− | | | + | | 14 m || 2800 |
|- | |- | ||
− | | | + | | 16 m || 3200 |
|- | |- | ||
− | | | + | | 18 m || 3600 |
|- | |- | ||
− | | | + | | 20 m || 4000 |
|- | |- | ||
− | | | + | | 25 m || 5000 |
|- | |- | ||
− | | | + | | 30 m || 6000 |
|- | |- | ||
− | | | + | | 35 m || 7000 |
|- | |- | ||
− | | | + | | 40 m || 8000 |
|- | |- | ||
− | | | + | | 50 m || 10000 |
|} | |} | ||
+ | </td></tr></table> | ||
− | + | ;Sharpness CP: Each 1/6 of sharpness is worth 200 CP: | |
{| style="text-align:center" | {| style="text-align:center" | ||
− | + | | rowspan="8" width="20" | | |
+ | ! Sharpness !! CP | ||
|- | |- | ||
− | | | + | | 0 || 0 |
|- | |- | ||
− | | | + | | 1/6 || 200 |
|- | |- | ||
− | | | + | | 1/3 || 400 |
|- | |- | ||
− | | | + | | 1/2 || 600 |
|- | |- | ||
− | | | + | | 2/3 || 800 |
|- | |- | ||
− | | | + | | 5/6 || 1000 |
|- | |- | ||
− | | | + | | 1 || 1200 |
+ | |} | ||
+ | |||
+ | The CP of '''armor''' is the CP value for the armor's '''absorption''' (Abs) on the default CP scale multiplied by the armor's '''cover''' (Cvr). | ||
+ | |||
+ | The CP for most other weapon modifiers is similar to the ability CP scale. | ||
+ | The '''Default CP''' scale is used for '''concealment''' (Con). | ||
+ | The '''Double CP''' scale is used for '''parry''' (Par) and '''grapple''' (Grp). | ||
+ | The '''Triple CP''' scale is used for '''attack''' (Atk). | ||
+ | |||
+ | {| style="text-align:center" | ||
+ | ! Modifier | ||
+ | | rowspan="14" width="5" | | ||
+ | ! Default CP | ||
+ | | rowspan="14" width="5" | | ||
+ | ! Double CP | ||
+ | | rowspan="14" width="5" | | ||
+ | ! Triple CP | ||
|- | |- | ||
− | | | + | | -4 || -1000 || -2000 || -3000 |
|- | |- | ||
− | | | + | | -3 || -600 || -1200 || -1800 |
+ | |- | ||
+ | | -2 || -300 || -600 || -900 | ||
+ | |- | ||
+ | | -1 || -100 || -200 || -300 | ||
+ | |- | ||
+ | | 0 || 0 || 0 || 0 | ||
+ | |- | ||
+ | | 1 || 100 || 200 || 300 | ||
+ | |- | ||
+ | | 2 || 300 || 600 || 900 | ||
+ | |- | ||
+ | | 3 || 600 || 1200 || 1800 | ||
+ | |- | ||
+ | | 4 || 1000 || 2000 || 3000 | ||
+ | |- | ||
+ | | 5 || 1500 || 3000 || 4500 | ||
+ | |- | ||
+ | | 6 || 2100 || 4200 || 6300 | ||
+ | |- | ||
+ | | 7 || 2800 || 5600 || 8400 | ||
+ | |- | ||
+ | | 8 || 3600 || 7200 || 10800 | ||
|} | |} | ||
− | |||
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