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[[Category:Mano a Mano]]
 
 
=== Equipment CP ===
 
=== Equipment CP ===
  
;power CP: The CP of power is 10 times it's modifier. (So for example, a power of 3 would be worth 30 CP.)
+
<table><tr><td valign="top" width="300">
 +
The CP for most weapon modifiers is similar to the ability CP scale.
 +
*The Default CP scale is used for '''leverage''' (Lvg) and '''concealment''' (Con).
 +
*The Double CP scale is used for '''parry''' (Par) and '''grapple''' (Grp).
 +
*The Triple CP scale is used for '''attack''' (Atk).
  
;heft CP: The CP of heft is -10 times it's modifier.  (So for example, a heft of 3 would be worth -30 CP.) 
 
  
;absorption and cover CP: Absorption and cover CP is 5 multiplied by cover and absorption.  For example a piece of equipment with 5 cover and 2 absorption has 30 CP worth of absorption and cover.
+
The CP of armor is the CP value for the armor's '''absorption''' (Abs) on the default CP scale multiplied by the armor's '''cover''' (Cvr).
  
;special modifier CP: +1 parry (Par) or grapple (Grp) is worth 10 CP. +1 attack (Atk) is worth 10 CP.
 
  
;sharpness CP: Most items can be used as a blunt weapon, so the CP of "blunt" sharpness is 0. Padding a weapon so that it only does stun damage is difficult and actually increases it's CP value by 5 CP.  Making a useful cutting or piercing tool is more difficult and makes the item a deadlier weapon, so "sharp" sharpness is worth 20 CP.
+
Weapon power (Pwr) and heft have no CP value because their value is reflected in the weapon's leverage CP.
  
;Range CP: Each meter range is worth 1 CP.
 
  
;Two Handed: A weapon being two-handed is worth -10 CP.
+
Each 1/6 of '''sharpness''' (Shp) is worth 200 CP.
  
;Combat Bonus: Some weapons give an extra combat bonus (Cmb).  An additional combat bonus modifier of 1 is worth 20 CP.
+
{| style="text-align:center"
 
+
! align="left" | Sharpness
The number of shots a bow or gun can fire without reloading and the number of turns required to reload the weapon can reduce the weapon's CP:
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| rowspan="2" width="5" |
 +
| 0
 +
| rowspan="2" width="5" |
 +
| 1/6 || 1/3 || 1/2 || 2/3 || 5/6 || 1
 +
|-
 +
! align="left" | CP
 +
| 0 || 200 || 400 || 600 || 800 || 1000 || 1200
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|}
  
 +
</td><td valign="top">
 
{| style="text-align:center"
 
{| style="text-align:center"
! CP !!  shots    !! style="width:3em" | !! CP !! reload time
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! Modifier
 +
| rowspan="22" width="5" |
 +
! Default CP
 +
| rowspan="22" width="5" |
 +
! Double CP
 +
| rowspan="22" width="5" |
 +
! Triple CP
 
|-
 
|-
|   0 || 10 or more || ||     0 ||  1 turn
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| -4 || -1000 || -2000 || -3000
 
|-
 
|-
| -1 ||     9      || ||   -4 ||  2 turns
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| -3 || -600 || -1200 || -1800
 
|-
 
|-
| -2 ||     8      || ||    -6 ||  3 turns
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| -2 || -300 || -600 ||  -900
 
|-
 
|-
| -3 ||     7      || ||    -8 ||  4 turns
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| -1 || -100 || -200 ||  -300
 
|-
 
|-
-4 ||    6      || ||   -10 ||  5 turns
+
0 ||    0 ||     0 ||     0
 
|-
 
|-
-6 ||     5      || ||  -12 ||  6 turns
+
1 ||   100 ||   200 ||  300
 
|-
 
|-
-8 ||     4      || ||  -14 ||  7 turns
+
2 ||   300 ||   600 ||  900
 
|-
 
|-
| -10 ||    3     || ||   -16 ||  8 turns
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| 3 ||   600 || 1200 ||  1800
 
|-
 
|-
| -15 ||     2      || ||  -18 ||  9 turns
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| 4 || 1000 || 2000 ||  3000
 
|-
 
|-
| -20 ||     1      || ||   -20 || 10 or more
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|  5 ||  1500 ||  3000 ||  4500
 +
|-
 +
|  6 ||  2100 ||  4200 ||  6300
 +
|-
 +
|  7 || 2800 || 5600 || 8400
 +
|-
 +
|  8 ||  3600 || 7200 || 10800
 +
|-
 +
|  9 ||  4500 ||  9000 || 13500
 +
|-
 +
| 10 ||  5500 || 11000 || 16500
 +
|-
 +
| 11 ||  6600 || 13200 || 19800
 +
|-
 +
| 12 ||  7800 || 15600 || 23400
 
|}
 
|}
 +
</td></tr></table>
  
An item's mass also modifies its CP:
+
Each tenth of a meter (0.1 m, 10 cm or about 4 inches) of '''reach''' is worth 20 CP.
  
 +
<table><tr><td>
 
{| style="text-align:center"
 
{| style="text-align:center"
! mass !! CP !! style="width:2em" | !! mass !! CP !! style="width:2em" | !! mass !! CP  
+
! Reach
 +
| rowspan="11" width="5" |
 +
!   CP
 
|-
 
|-
| 1 g  || -1 || ||  1 kg || -10 || || 1 tonne || 19
+
| 0 m  ||   0
 
|-
 
|-
| 2 g  || -2 || ||  2 kg || -11 || || 2 tonnes || 20  
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| 0.1 m ||  20
 
|-
 
|-
| 5 g  || -3 || ||  5 kg || -12 || || 5 tonnes || 21
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| 0.2 m ||  40
 
|-
 
|-
| 10 g  || -4 || ||  10 kg || -13 || || 10 tonnes || 22
+
| 0.3 m ||   60
 
|-
 
|-
| 20 g  || -5 || ||  20 kg || -14 || || 20 tonnes || 23
+
| 0.4 m ||   80
 
|-
 
|-
| 50 g  || -6 || ||  50 kg || -15 || || 50 tonnes || 24
+
| 0.5 m ||  100
 
|-
 
|-
| 100 g || -7 || || 100 kg || -16 || || 100 tonnes || 25
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| 0.6 m || 120
 
|-
 
|-
| 200 g || -8 || || 200 kg || -17 || || 200 tonnes || 26
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| 0.7 m || 140
 
|-
 
|-
| 500 g || -9 || || 500 kg || -18 || || 500 tonnes || 27
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| 0.8 m || 160
 +
|-
 +
| 0.9 m || 180
 
|}
 
|}
 
+
</td><td width="20"></td><td>
;Easily Detected weapons: A weapon having a flash is worth -5 CP (the weapon makes a bright, but not blinding, flash when fired, like a gun.) A weapon having a report is worth -10 CP (the weapon makes a loud, but not deafening, noise when fired, like a gun.) A weapon having smoke is worth -20 CP (the weapon makes a lot of smoke when fired, which impairs aiming and stealth, like a black powder gun)
+
{| style="text-align:center"
 +
! Reach
 +
| rowspan="11" width="5" |
 +
!  CP
 +
|-
 +
| 1.0 m ||  200
 +
|-
 +
| 1.1 m ||  220
 +
|-
 +
| 1.2 m ||  240
 +
|-
 +
| 1.3 m ||  260
 +
|-
 +
| 1.4 m ||  280
 +
|-
 +
| 1.5 m ||  300
 +
|-
 +
| 1.6 m ||  320
 +
|-
 +
| 1.7 m ||  340
 +
|-
 +
| 1.8 m ||  360
 +
|-
 +
| 1.9 m ||  380
 +
|}
 +
</td><td width="20"></td><td>
 +
{| style="text-align:center"
 +
! Reach !!  CP
 +
|-
 +
| 2.0 m ||  400
 +
|-
 +
| 2.5 m ||  500
 +
|-
 +
| 3.0 m ||  600
 +
|-
 +
| 3.5 m ||  700
 +
|-
 +
| 4.0 m ||  800
 +
|-
 +
| 5.0 m || 1000
 +
|-
 +
| 6.0 m ||  1200
 +
|-
 +
| 7.0 m ||  1400
 +
|-
 +
| 8.0 m || 1600
 +
|-
 +
| 9.0 m ||  1800
 +
|}
 +
</td><td width="20"></td><td>
 +
{| style="text-align:center"
 +
! Reach !!  CP
 +
|-
 +
|  10 m ||  2000
 +
|-
 +
|  12 m ||  2400
 +
|-
 +
|  14 m ||  2800
 +
|-
 +
|  16 m ||  3200
 +
|-
 +
|  18 m ||  3600
 +
|-
 +
|  20 m ||  4000
 +
|-
 +
|  25 m ||  5000
 +
|-
 +
|  30 m ||  6000
 +
|-
 +
|  40 m ||  8000
 +
|-
 +
|  50 m || 10000
 +
|}
 +
</td></tr></table>

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