Editing
Mano a Mano:Limitations
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[Category:Mano a Mano]] ===Limitations=== Adventures can limit PC templates, occupations and CP Value. Some adventures are more suited to characters with low CP and may be too easy for more powerful characters. Other adventures are more challenging and better suited to characters with more CP. Templates, equipment, new characters and character development have limitations which you may want to modify for specific games. A superhero game for example might allow characters to have more qualities, greater abilities, and more speed, agility, strength and toughness. A game where PCs are average folks or inexperienced kids might have lower ability limits and allow less speed, agility, power or toughness development. (See [[Mano a Mano:Templates|Game Design/Templates]], [[Mano a Mano:Equipment|Game Design/Equipment]] and [[Mano a Mano:Character Creation|Character Creation]].) The ''normal'' limitations are: * Templates can have no more than 3 speed. * Template agility is between -5 and 5 * Templates can have no more than 5 levels of template abilities. * Equipment can have no more than 2 offense. * Equipment can have no more than 2 control. * The maximum ability of new characters is 4 plus their template ability. * Characters can later develop ability levels up to 10 plus their template ability. * New characters can have only a few qualities their template does not have - all of them disadvantages. * New characters can have no more than double their template speed or 1 plus their template speed, whichever is less. * The maximum agility of new characters is 2 plus their template agility. * A new character can have 0%, 50%, 100% or 200% more strength than his template, depending on the template's variability. * A new character can have 0%, 50%, 100% or 200% more toughness than his template, depending on the template's variability. * Through training and experience, characters cannot develop any more qualities, speed, agility, strength or toughness than a new character of the same template can start with.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information