Editing Mano a Mano:Limitations
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Adventures can limit PC templates, occupations and CP Value. Some adventures are more suited to characters with low CP and may be too easy for more powerful characters. Other adventures are more challenging and better suited to characters with more CP. | Adventures can limit PC templates, occupations and CP Value. Some adventures are more suited to characters with low CP and may be too easy for more powerful characters. Other adventures are more challenging and better suited to characters with more CP. | ||
β | Templates, equipment, new characters and character development have limitations which you may want to modify for specific games. A superhero game for example might allow characters to have more qualities, greater abilities, and more speed, agility, | + | Templates, equipment, new characters and character development have limitations which you may want to modify for specific games. A superhero game for example might allow characters to have more qualities, greater abilities, and more speed, agility, power and toughness. A game where PCs are average folks or inexperienced kids might have lower ability limits and allow less speed, agility, power or toughness development. (See [[Mano a Mano:Templates|Game Design/Templates]], [[Mano a Mano:Equipment|Game Design/Equipment]] and [[Mano a Mano:Character Creation|Character Creation]].) |
The ''normal'' limitations are: | The ''normal'' limitations are: | ||
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* New characters can have no more than double their template speed or 1 plus their template speed, whichever is less. | * New characters can have no more than double their template speed or 1 plus their template speed, whichever is less. | ||
* The maximum agility of new characters is 2 plus their template agility. | * The maximum agility of new characters is 2 plus their template agility. | ||
β | * A new character can have 0%, 50%, 100% or 200% more | + | * A new character can have 0%, 50%, 100% or 200% more power than his template, depending on the template's variability. |
* A new character can have 0%, 50%, 100% or 200% more toughness than his template, depending on the template's variability. | * A new character can have 0%, 50%, 100% or 200% more toughness than his template, depending on the template's variability. | ||
β | * Through training and experience, characters cannot develop any more qualities, speed, agility, | + | * Through training and experience, characters cannot develop any more qualities, speed, agility, power or toughness than a new character of the same template can start with. |