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Theme="In Amber Clad" by Martin ODonnell/Michael Salvatori|
 
Theme="In Amber Clad" by Martin ODonnell/Michael Salvatori|
 
actor=Anne Parillaud|
 
actor=Anne Parillaud|
Concept=Itinerant Engineer|
+
Concept=Intinerant Engineer|
 
Full Name= Irina Feodorovna Tigranova|                 
 
Full Name= Irina Feodorovna Tigranova|                 
Identity=Sketchy, Complicated|
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Identity=No Criminal Record|
 
Aliases= Marina Kseniya Sebastien|
 
Aliases= Marina Kseniya Sebastien|
Age=33|
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Age=31|
 
Birthplace=Sihnon/Novaya Rodina|
 
Birthplace=Sihnon/Novaya Rodina|
 
FavoredWeapon=9mm pistol|
 
FavoredWeapon=9mm pistol|
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=='''Background'''==
 
=='''Background'''==
Marina doesn't talk much about her past and the details are sketchy.  She hails from the Rim, from the Russian-settled world of Novaya Rodina and though she has family there she'll readily admit it's been over a decade since she's seen them.  She left home at the age of seventeen, desperate to escape the stifling culture of her childhood, and never looked back.  In the years since, she's held any number of jobs as vehicular mechanic, comm tech and ship's engineer.  She was senior engineer on a bulk freighter but abruptly quit in 2517 to pursue intinerant jobs, working to pay for her passage from one port of call to the next.   
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Marina doesn't talk much about her past and the details are sketchy.  She hails from the Rim, from the Russian-settled world of Novaya Rodina and though she has family there she'll readily admit it's been over a decade since she's seen them.  She left home at the age of seventeen, desperate to escape the stifling culture of her childhood, and never looked back.  In the years since, she's held any number of jobs as vehicular mechanic, comm tech and ship's engineer.  She was senior engineer on a bulk freighter but abruptly quit six months ago to pursue intinerant jobs, working to pay for her passage from one port of call to the next.   
 
<br><br>
 
<br><br>
She's cagey as to details about her hiring on with the crew.  She's usually too busy cataloguing and fixing everything wrong on the ship to indulge in social chitchat and heart-to-hearts.
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She's cagey as to details about her hiring on to the ''MakeMake'', since renamed ''Summer's Gift''.  She's usually too busy cataloguing and fixing everything wrong on the ship to indulge in social chitchat and heart-to-hearts.
 
<br><br>
 
<br><br>
 
Over the years, however, the details have slowly surfaced:<br><br>
 
 
Rina started out an extremely talented young woman on the fast track for promotion in the enlisted ranks as an Alliance Naval engineer. The war intervened in her initial tour of duty, however, leaving her betrayed by her own side in a nasty bit of political scapegoating. The blow to her idealism and trust was staggering and she defected to the other side to survive. She accepted a deep cover operation against her native government and learned the covert skills necessary to carry the mission under an assumed identity while under Alliance scrutiny. The long-term commitment left a permanent mark on her psyche, leaving her paranoid and twitchy.<br><br>
 
  
 
=='''Physical Appearance'''==
 
=='''Physical Appearance'''==
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<br><br>
 
<br><br>
  
Due to her hard-knocks experience, she has trained herself to constantly size up her environment for ambush chokepoints, locating means of entrance and escape, and checking for weapons either actual or improvised.  She has trained herself to focus on the job at hand to the exclusion of everything else, driving herself to her limits. She does not accept the no-win scenario. She does not take captivity or forced inactivity well: both states drive her to desperation, putting her firmly in a fight-or-flight, prisoner-escape mental mode. Thanks to her innate talents and her indomitable will, she has been able to persevere through situations that would have defeated others, further convincing her that no matter what, she will win in the end, that her paranoia is justified. Even so, Rina understands hers is not a healthy mindset and is taking steps to remedy it. <br><br>
+
''' ''Season One:'' '''<br>
 +
Rina settles in and slowly loosens up and learns to trust the crew.  With that trust come revelations of her past and while she's still very much detail-oriented and blunt as usual, internally she's made the shift from 'itinerant temp-hire' to 'permanent crewmember'.  She's bonded with ''Summer's Gift'', with both the ship and the people on her, and will not be able to leave without high personal cost.<br><br>
  
[[Psychological Profile by Season | '''''Season Profiles''''']]<br>
+
''' ''Season One Hiatus:'' '''<br>
 +
A serious injury forces Rina to determine if a personal choice from her past had been wisely made.<br><br>
 +
 
 +
''' ''Season Two:'' '''<br>
 +
Rina resolves her personal issue only to find herself mired in the consequences.  Her unfinished business with Mike is wrapped up and she goes forward with more confidence in her judgment than before.<br><br>
 +
 
 +
''' ''Seaons Two Hiatus:'' '''<br>
 +
Rina makes a friend of the newest addition to the crew, slowly rejecting the habits of a decade to do so.<br><br>
 +
 
 +
''' ''Season Three:'' '''<br>
 +
Trust issues further recede and Rina finally comes to an important understanding of commitment and balance.<br><br>
  
 
''' ''[[Rina's 21 Things| 21 Things Rina Knows]]'' '''<br>
 
''' ''[[Rina's 21 Things| 21 Things Rina Knows]]'' '''<br>
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=='''Advancement Points'''==
 
=='''Advancement Points'''==
'''[[Rina's AP | Advancement Points Earned/Spent Page]]''' Now made a bit irrelevant with the revamp.  Oh well.
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'''[[Rina's AP | Advancement Points Earned/Spent Page]]'''
 
<br><br>
 
<br><br>
  
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{| border="1"
 
{| border="1"
|+ '''Stun/Wounds (22/22)'''
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|+ '''Stun/Wounds (18/18)'''
| <span style="background:#56d104; color:#FFFFFF"><b> Stun => </b></span> || _#_ || _#_ || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ |||| ___ ||___ || ___  || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ ||  
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| <span style="background:#56d104; color:#FFFFFF"><b> Stun => </b></span> || ___|| ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ |||| ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ ||  
 
|-
 
|-
|    || ___|| ___|| ___|| ___||___ ||___ || ___ || ___ || ___ || ___  || ___  || || ___ || ___ || ___ || ___ || ___ || ___ || ___ ||___|| ___ || _#_||_#_|| <span style="background:#F40202; color:#FFFFFF"> <b> <= Wound </b> </span>
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|    || ___|| ___|| ___|| ___||___ ||___ || ___ || ___ || ___ || || ___ ||___ || ___ || ___ || ___ || ___ || ___ || <span style="background:#F40202; color:#F40202">___</span>|| <span style="background:#F40202; color:#FFFFFF"> <b> <= Wound </b></span>
 
|-
 
|-
 
|}
 
|}
 
Half Life Points in Wound = -2 Step penalty in Attributes.
 
 
<br><br>
 
<br><br>
  
 
=='''Character Sheet'''==
 
=='''Character Sheet'''==
 
 
 
'''Attributes'''
 
'''Attributes'''
 
*Agility        d8
 
*Agility        d8
 
*Strength        d6   
 
*Strength        d6   
*Vitality        d12
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*Vitality        d8
*Alertness      d10
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*Alertness      d8
 
*Intelligence    d10
 
*Intelligence    d10
*Willpower      d10
+
*Willpower      d8
 +
<br>
 +
'''Assets'''
 +
*Tough as Nails d4 ---She can take some punishment.
 +
*Athletics      d4 ---Can dodge fairly well.
 +
*Mean Left Hook d4 ---''And'' lay you out.
 +
*Cortex Spectre d4 ---Nothing much on her, records-wise, which suits her fine.
 +
*Mech. Emp.    d6 ---She can intuit what needs doing if it's of a mechanical nature.  How?  It's a talent.
 +
*Talented      d6 ---With anything that's mechanical.
 +
<br>
 +
'''Complications'''
 +
*TDGSmooth      d4 ---She's a SNAFU magnet.  Because she's Russian, she's used to it.
 +
*Str. Shooter  d6 ---Hates to lie, but can shave the truth if she has to. 
 +
*Branded        d6 ---Troublesome Client at Starports, apparently.
 +
*Deadly Enemy  d6 ---Lex Talionis (Extreme Browncoat hunters) She's got a fan club.
 +
*Twitchy        d6 ---'''Very'''. Because her past is always present.
 
<br>
 
<br>
 
'''Traits (formerly Assets and Complications)'''<br>
 
Big Damn Trait: Broken Genius d8 <br>
 
 
''On the genius side of the equation, Rina is intensely creative mechanically and technically, inventive and imaginative. And when she's not working with her hands she's occupying her head with reading everything. If it's mechanical or technical, chances are good she can make it, break it, and put it back together again--sometimes even better than before. She's always looking at things with the eye to understanding how they work, how they can be made to work better or differently. It's a constant mental activity that keeps her brain and her hands occupied and her mind off trouble.  On the broken side of the equation, her wartime experience has left her extremely paranoid and twitchy, amplifying her innate drive to take apart and tinker with things to the point that everything she sees can be a potential offensive or defensive weapon; everywhere she goes is a potential ambush site. Despite this or perhaps because of it, Rina drives herself with a concentration and dedication to the task that is sometimes frightening, refusing surrender or defeat, supremely confident in her ability to win through''. <br><br>
 
 
 
'''Skills'''
 
'''Skills'''
*Athletics d8
+
*Tech Eng: General                      d6
*Covert d8
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**Hacking                              d8
*Craft d6
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**Create/Alter Equip                    d8
*Discipline d8
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*Mech Eng: General                      d6
*Guns d6 (would like to bring this up to a d8 to reflect pistol at a d8)
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**Create                              d10
*Heavy Weapons d4
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**Repair                              d12
*Influence d4
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**Maintain                            d10
*Knowledge d6
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*Craft: General                        d6
*Mechanical Engineering d12
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**Mechanics                            d10
*Medical Expertise d2
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*Athletics: General                    d6
*Melee Combat d8
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*Guns: General                          d6
*Perception d8
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**Pistols                              d8
*Pilot d4
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*Ranged Weapon                          d2
*Planetary Vehicle d4
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*Melee Weapon                          d6
*Ranged Combat d6
+
*Unarmed Cbt: General                  d6
*Survival d6
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**Brawling                              d8
*Technical Engineering d10
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*Perception: General                    d6
*Unarmed Combat d6 (would like to bring this up to a d8 to reflect brawling at a d8)
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**Investigation                        d8
 
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**Tactics                              d8
 
+
*Planetary Vehicle                     d4
 +
*Survival:                              d6
 +
**Vac Suit                              d8
 +
*Pilot                                  d4
 +
*Medical                                d4
 +
*Covert:General                        d6
 +
**Disable Device                        d8
 +
*Discipline                            d4
 +
*Animal Handling                        d4
 +
<br><br>
 +
'''[[Rina's AP | Advancement Points Earned/Spent Page]]'''
 
<br><br>
 
<br><br>
  
 
=='''Personal Log'''==
 
=='''Personal Log'''==
  
'''[[Peripatetica - Rina's Journal entry and RP log]]'''<br>  
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'''[[Peripatetica - Season One]]'''<br>
'''[[Letters To Lem|Rina's Letters to Lem]]'''<br>
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'''[[Peripatetica - Season Two]]'''<br>
 +
'''[[Peripatetica - Season Three]]'''<br>
 +
'''[[Miscellanea - Rina's RP entries]]'''<br>
 
'''[[Rina's Russian Glossary]]'''
 
'''[[Rina's Russian Glossary]]'''
  
 
=='''Nuts and Bolts'''==
 
=='''Nuts and Bolts'''==
'''[[Nuts and Bolts, All Seasons]]'''<br>
+
 
'''[[Nuts and Bolts, Season Seven]]'''<br>
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'''[[Nuts and Bolts, Season One| Nuts and Bolts, Season One]]'''<br>
 +
'''[[Nuts and Bolts, Season Two| Nuts and Bolts, Season Two]]'''<br>
 +
'''[[Nuts and Bolts, Season Three| Nuts and Bolts, Season Three]]'''
  
 
=='''Links'''==
 
=='''Links'''==
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'''[[EPISODES]]'''<br>
 
'''[[EPISODES]]'''<br>
 
[[CREW|'''Crew Manifest''']]<br>
 
[[CREW|'''Crew Manifest''']]<br>
[[Mutineers|'''Mutineers Homepage''']]<br>
+
[[Mutineers|'''Mutineers Homepage''']]<br>
 +
'''To read more about Rina online, see her fic at''' ''' ''[http://taimdala.livejournal.com/tag/rina+fic:+origins taimdala's LiveJournal, A Mere Whim]'' '''

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