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CrewPosition=Marina Kseniya Sebastien|
 
CrewPosition=Marina Kseniya Sebastien|
 
Image=[[Image:MathIrinaBase.jpg]]|
 
Image=[[Image:MathIrinaBase.jpg]]|
First=Pilot Episode|
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First=TBD|
Theme="In Amber Clad" by Martin ODonnell/Michael Salvatori|
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Theme=Blueprint; In The Nursery; Era|
actor=Anne Parillaud|
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Concept=Intinerant Engineer|
Concept=Itinerant Engineer|
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Full Name=Marina Kseniya Sebastien|                 
Full Name= Irina Feodorovna Tigranova|                 
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Identity=|
Identity=Sketchy, Complicated|
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Aliases=|
Aliases= Marina Kseniya Sebastien|
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Age=28|
Age=33|
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Birthplace=New Rodina|
Birthplace=Sihnon/Novaya Rodina|
 
 
FavoredWeapon=9mm pistol|
 
FavoredWeapon=9mm pistol|
 
}}
 
}}
  
=='''Background'''==
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==Background==
Marina doesn't talk much about her past and the details are sketchy.  She hails from the Rim, from the Russian-settled world of Novaya Rodina and though she has family there she'll readily admit it's been over a decade since she's seen them.  She left home at the age of seventeen, desperate to escape the stifling culture of her childhood, and never looked back.  In the years since, she's held any number of jobs as vehicular mechanic, comm tech and ship's engineer.  She was senior engineer on a bulk freighter but abruptly quit in 2517 to pursue intinerant jobs, working to pay for her passage from one port of call to the next.   
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[[Image:WikiRPGHeaderBK767x86.jpg|700px]]
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Marina doesn't talk much about her past and the details are sketchy.  She hails from the Rim, from the Russian-settled world of New Rodina and though she has family there she'll readily admit it's been over a decade since she's seen them.  She left home at the age of seventeen, desperate to escape the stifling culture of her childhood, and never looked back.  In the years since, she's held any number of jobs as vehicular mechanic, comm tech and ship's engineer.  She was senior engineer on a bulk freighter but abruptly quit six months ago to pursue intinerant jobs, working to pay for her passage from one port of call to the next.   
 
<br><br>
 
<br><br>
She's cagey as to details about her hiring on with the crewShe's usually too busy cataloguing and fixing everything wrong on the ship to indulge in social chitchat and heart-to-hearts.
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She's cagey as to details about her hiring on to the ''MakeMake''At the moment, she's too busy cataloguing and fixing everything wrong on the ship to indulge in social chitchat and heart-to-hearts.
<br><br>
 
 
 
Over the years, however, the details have slowly surfaced:<br><br>
 
 
 
Rina started out an extremely talented young woman on the fast track for promotion in the enlisted ranks as an Alliance Naval engineer. The war intervened in her initial tour of duty, however, leaving her betrayed by her own side in a nasty bit of political scapegoating. The blow to her idealism and trust was staggering and she defected to the other side to survive. She accepted a deep cover operation against her native government and learned the covert skills necessary to carry the mission under an assumed identity while under Alliance scrutiny. The long-term commitment left a permanent mark on her psyche, leaving her paranoid and twitchy.<br><br>
 
  
 
=='''Physical Appearance'''==
 
=='''Physical Appearance'''==
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<br><br>
 
<br><br>
 
She has several small nicks and scars on her hands and forearms, all incurred on the job, and she has a few other scars elsewhere that she refuses to talk about when asked.       
 
She has several small nicks and scars on her hands and forearms, all incurred on the job, and she has a few other scars elsewhere that she refuses to talk about when asked.       
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<br>
  
=='''Psychological Profile'''==
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==[[Image:PsychHeader.jpg|700px]]==
 
Rina has a restless and mechanically inquisitive mind and it manifests as fidgeting and general twitchiness when she's forced to be idle.  Rina loathes inactivity and will keep herself busy finicking with small projects and gadgets as much as possible. To stave off stir craziness, Rina will keep a clipboard or notebook and pen at hand, the better to jot down ideas and sketch designs as they occur to her.  Her pockets on-duty and off will have any number of tools, and they will spend more time out of her pockets than in.   
 
Rina has a restless and mechanically inquisitive mind and it manifests as fidgeting and general twitchiness when she's forced to be idle.  Rina loathes inactivity and will keep herself busy finicking with small projects and gadgets as much as possible. To stave off stir craziness, Rina will keep a clipboard or notebook and pen at hand, the better to jot down ideas and sketch designs as they occur to her.  Her pockets on-duty and off will have any number of tools, and they will spend more time out of her pockets than in.   
 
<br><br>
 
<br><br>
When dealing with machines and ships systems, she's incredibly patient and thorough.  When dealing with people, however, she's pretty much the opposite.  She's blunt and abrasive, careless of their feelings, and brutally honest.  Rina's not unaware of her shortcomings and though she'd rather wait and become familiar with others before throwing herself into conversations and debates, her curiosity and temperament rarely afford her that luxury.  Rina spends a fair amount of time in her social interactions supressing her natural inclinations and her success is usually mixed, with more favorable outcomes occurring with those she knows best.
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When dealing with machines and ships systems, she's incredibly patient and thorough.  When dealing with people, however, she's pretty much the opposite.  She's blunt and abrasive, careless of their feelings, and brutally honest.  Rina's not unaware of her shortcomings and though she'd rather wait and become familiar with others of the crew before throwing herself into conversations and debates, her curiosity and temperament rarely afford her that luxury.  Rina spends a fair amount of time in her social interactions supressing her natural inclinations and her success is usually mixed, with more favorable outcomes occurring with those she knows best.
<br><br>
 
 
 
Due to her hard-knocks experience, she has trained herself to constantly size up her environment for ambush chokepoints, locating means of entrance and escape, and checking for weapons either actual or improvised.  She has trained herself to focus on the job at hand to the exclusion of everything else, driving herself to her limits. She does not accept the no-win scenario. She does not take captivity or forced inactivity well: both states drive her to desperation, putting her firmly in a fight-or-flight, prisoner-escape mental mode. Thanks to her innate talents and her indomitable will, she has been able to persevere through situations that would have defeated others, further convincing her that no matter what, she will win in the end, that her paranoia is justified. Even so, Rina understands hers is not a healthy mindset and is taking steps to remedy it. <br><br>
 
 
 
[[Psychological Profile by Season | '''''Season Profiles''''']]<br>
 
 
 
''' ''[[Rina's 21 Things| 21 Things Rina Knows]]'' '''<br>
 
''' ''[[The Moscow Rules| The Moscow Rules]]'' '''
 
 
 
<br><br>
 
 
 
=='''Advancement Points'''==
 
'''[[Rina's AP | Advancement Points Earned/Spent Page]]''' Now made a bit irrelevant with the revamp.  Oh well.
 
<br><br>
 
 
 
=='''Damage'''==
 
 
 
{| border="1"
 
|+ '''Stun/Wounds (22/22)'''
 
| <span style="background:#56d104; color:#FFFFFF"><b> Stun => </b></span> || _#_ || _#_ || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___  || ___  |||| ___ ||___ || ___  || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ ||
 
|-
 
|    || ___|| ___|| ___|| ___||___ ||___ || ___ || ___ || ___  || ___  || ___  || || ___ || ___ || ___ || ___ || ___ || ___ || ___ ||___|| ___ || _#_||_#_|| <span style="background:#F40202; color:#FFFFFF"> <b> <= Wound </b> </span>
 
|-
 
|}
 
 
 
Half Life Points in Wound = -2 Step penalty in Attributes.
 
<br><br>
 
  
 
=='''Character Sheet'''==
 
=='''Character Sheet'''==
 
 
 
'''Attributes'''
 
'''Attributes'''
 
*Agility        d8
 
*Agility        d8
 
*Strength        d6   
 
*Strength        d6   
*Vitality        d12
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*Vitality        d8
*Alertness      d10
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*Alertness      d8
 
*Intelligence    d10
 
*Intelligence    d10
*Willpower      d10
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*Willpower      d8
 
<br>
 
<br>
 
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'''Assets'''
'''Traits (formerly Assets and Complications)'''<br>
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*Athletics      d4
Big Damn Trait: Broken Genius d8 <br>
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*Tough as Nails d4
 
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*Mean Left Hook d4
''On the genius side of the equation, Rina is intensely creative mechanically and technically, inventive and imaginative. And when she's not working with her hands she's occupying her head with reading everything. If it's mechanical or technical, chances are good she can make it, break it, and put it back together again--sometimes even better than before. She's always looking at things with the eye to understanding how they work, how they can be made to work better or differently. It's a constant mental activity that keeps her brain and her hands occupied and her mind off trouble.  On the broken side of the equation, her wartime experience has left her extremely paranoid and twitchy, amplifying her innate drive to take apart and tinker with things to the point that everything she sees can be a potential offensive or defensive weapon; everywhere she goes is a potential ambush site. Despite this or perhaps because of it, Rina drives herself with a concentration and dedication to the task that is sometimes frightening, refusing surrender or defeat, supremely confident in her ability to win through''. <br><br>  
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*Cortex Spectre d4
 
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*Talented      d6
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*Mech. Emp.    d6
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<br><br>
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'''Complications'''
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*Str. Shooter  d6
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*TDGSmooth      d4
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*Branded        d6
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*Deadly Enemy  d6
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*Twitchy        d6
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<br><br>
 
'''Skills'''
 
'''Skills'''
*Athletics d8
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*Tech Eng: General                      d6
*Covert d8
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**Hacking                      d10
*Craft d6
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**Create/Alter Equip.          d10
*Discipline d8
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*Mech Eng: General                      d6
*Guns d6 (would like to bring this up to a d8 to reflect pistol at a d8)
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**Create                      d12
*Heavy Weapons d4
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**Repair                      d12 + d2
*Influence d4
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**Maintain                    d8
*Knowledge d6
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*Craft: General                        d6
*Mechanical Engineering d12
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**Mechanics                      d10
*Medical Expertise d2
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*Athletics: General                    d6
*Melee Combat d8
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**Dodge                      d8
*Perception d8
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*Guns: General                          d6
*Pilot d4
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*Pistols                          d10
*Planetary Vehicle d4
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*Unarmed Cbt: General                  d6
*Ranged Combat d6
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**Brawling                  d8
*Survival d6
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*Perception: General                    d6
*Technical Engineering d10
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**Investigation              d10
*Unarmed Combat d6 (would like to bring this up to a d8 to reflect brawling at a d8)
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*Planetary Vehicle                      d2
 
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*Zero-G:                                d2
 
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*Vac Suit:                              d6
<br><br>
 
  
 
=='''Personal Log'''==
 
=='''Personal Log'''==
 
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===Excerpts from ''Peripatetica''===
'''[[Peripatetica - Rina's Journal entry and RP log]]'''<br>
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*[[Rina Hires On]]
'''[[Letters To Lem|Rina's Letters to Lem]]'''<br>
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*[[Rina and Christian]]
'''[[Rina's Russian Glossary]]'''
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*[[Nine-tenths of the Law]]
 
 
=='''Nuts and Bolts'''==
 
'''[[Nuts and Bolts, All Seasons]]'''<br>
 
'''[[Nuts and Bolts, Season Seven]]'''<br>
 
  
 
=='''Links'''==
 
=='''Links'''==
[[Rina Print|'''Print Sheet''']]<br>
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[[Mutineers|Mutineers homepage]]
'''[[EPISODES]]'''<br>
 
[[CREW|'''Crew Manifest''']]<br>
 
[[Mutineers|'''Mutineers Homepage''']]<br>
 

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