Editing Maro
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'''Weapons''' | '''Weapons''' | ||
− | *Cutlass: Reach 2, Grip U, Damage 4 CD, Qualities (''Vicious 1'') | + | *Cutlass: Reach 2, Grip U, Damage 4 CD, Qualities (''Vicious 1'': inflicts +1 damage for every Effect rolled) |
− | *Knife: Reach 1, Grip 1H, Damage 3 CD, Qualities (''Hidden 1'', ''Improvised | + | *Knife: Reach 1, Grip 1H, Damage 3 CD, Qualities (''Hidden 1'', ''Improvised:'' Effects don't add damage points, ''Unforgiving 1'': gains Intense (+1 Harm if Harmed) and Vicious 1 if the targeted was Exploited just before this attack) |
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'''Stress & Harm'''<br> | '''Stress & Harm'''<br> | ||
− | Vigor: 13/13 | Wounds: | + | Vigor: 13/13 | Wounds: <br> |
Resolve: 9/9 | Trauma: | Resolve: 9/9 | Trauma: | ||
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===Attributes/Skills=== | ===Attributes/Skills=== | ||
− | '''Agility: | + | '''Agility: X''' |
− | *Acrobatics: | + | *Acrobatics: E/F if possessed, or leave blank |
− | *Melee: | + | *Melee: |
− | *Stealth: | + | *Stealth: |
− | '''Awareness: | + | '''Awareness: X''' |
− | *Insight: | + | *Insight: |
− | *Observation: | + | *Observation: |
− | *Survival: | + | *Survival: |
*Thievery: | *Thievery: | ||
− | '''Brawn: | + | '''Brawn: X''' |
*Athletics: | *Athletics: | ||
− | *Resistance: | + | *Resistance: |
− | '''Coordination: | + | '''Coordination: X''' |
− | *Parry: | + | *Parry: |
*Ranged Weapons: | *Ranged Weapons: | ||
− | *Sailing: | + | *Sailing: |
− | '''Intelligence: | + | '''Intelligence: X''' |
*Alchemy: | *Alchemy: | ||
*Craft: | *Craft: | ||
*Healing: | *Healing: | ||
− | *Linguistics: | + | *Linguistics: |
*Lore: | *Lore: | ||
*Warfare: | *Warfare: | ||
− | '''Personality: | + | '''Personality: X''' |
*Animal Handling: | *Animal Handling: | ||
− | *Command | + | *Command |
− | *Counsel: | + | *Counsel: |
*Persuade: | *Persuade: | ||
*Society: | *Society: | ||
− | '''Willpower: | + | '''Willpower: X''' |
− | *Discipline: | + | *Discipline: |
*Sorcery: | *Sorcery: | ||
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*'''Naval Discipline''' (Corsair): Your people have traditionally served at sea, and view the sea as a battlefield. When at sea, gain 2 Combat Dice non-stackable Morale and Cover Soak when fighting alongside at least one other character with this talent that has not suffered any Wounds. | *'''Naval Discipline''' (Corsair): Your people have traditionally served at sea, and view the sea as a battlefield. When at sea, gain 2 Combat Dice non-stackable Morale and Cover Soak when fighting alongside at least one other character with this talent that has not suffered any Wounds. | ||
*'''Reaver''' (Corsair): Your people are known for piracy or raiding activities up and down the coast, against your own people, against neighboring countries, or everyone else. +1 Reputation when dealing with anyone with a nautical or pirate background, and you inflict +1 Combat Die damage on Threaten attacks against anyone that has heard of you. | *'''Reaver''' (Corsair): Your people are known for piracy or raiding activities up and down the coast, against your own people, against neighboring countries, or everyone else. +1 Reputation when dealing with anyone with a nautical or pirate background, and you inflict +1 Combat Die damage on Threaten attacks against anyone that has heard of you. | ||
− | *'''Sharp Senses''' (Observation | + | *'''Sharp Senses''' (Observation Rank 1): Can re-roll one die when making an Observation test. |
− | + | *'''Sailor''' (Sailing Rank 1): Can re-roll one die when making a Sailing test. | |
− | *'''Sailor''' (Sailing | + | *'''Deflection''' (Parry Rank 1): When making a Defend reaction, can reduce the amount of Doom added by 1. |
− | + | *'''No Mercy''' (Melee Rank 1): Reroll # of damage dice equal to total Melee Tree ranks | |
− | *'''Deflection''' (Parry | ||
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− | *'''No Mercy''' (Melee | ||
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===Belongings=== | ===Belongings=== | ||
− | Gold: | + | Gold: 8 | Upkeep: 4 <br> |
Encumbrance: 3 | Encumbrance: 3 | ||
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*two shark-tooth pendants, carved with incomprehensible symbols | *two shark-tooth pendants, carved with incomprehensible symbols | ||
*a share in a small watercraft, or the proceeds that may come from it | *a share in a small watercraft, or the proceeds that may come from it | ||
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===Character Story=== | ===Character Story=== |