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Back to [[3-5_Against_the_Giants_Campaign]] [[Category:Against The Giants]]
 
 
See also [[Marteus the Movanic Deva]]
 
 
 
'''''Marteus the Sworn.'''''  
 
'''''Marteus the Sworn.'''''  
  
 
Sworn servant to Gregor (and through this, a sworn defender of the Holding) and Albard (and through this to the church of Pelor), Marteus is a charming, urbane Tiefling, well known and liked locally. He doesn’t hide his looks in Altendorf , and works primarily as a guard commander on the Tollgate.
 
Sworn servant to Gregor (and through this, a sworn defender of the Holding) and Albard (and through this to the church of Pelor), Marteus is a charming, urbane Tiefling, well known and liked locally. He doesn’t hide his looks in Altendorf , and works primarily as a guard commander on the Tollgate.
  
His history with the party began as a rescued adventurer, trapped in the Lost Caverns of Iggwlv. The party were somewhat suspicious of the surly young Rogue (by inclination) and Warlock (by blood) of Devil descent, and ended up swearing him to oaths of obedience in return for his rescue. Twenty three years later, Marteus has changed from the surly rebel of his youth to the calm, self accepting Tiefling Champion of Good (as he sees it) of today.
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His history with the party began as a rescued adventurer, trapped in the Lost Caverns of Iggwlv. The party were somewhat suspicious of the surly young Rogue (by inclination) and Warlock (by blood) of Demon descent, and ended up swearing him to oaths of obedience in return for his rescue. Twenty three years later, Marteus has changed from the surly rebel of his youth to the calm, self accepting Tiefling Champion of Good (as he sees it) of today.
  
 
He has recently decided that he needs to understand his own nature with greater depth, so has pursued Tiefling excellence [Paragon PrC] as a kind of acceptance of his heritage.
 
He has recently decided that he needs to understand his own nature with greater depth, so has pursued Tiefling excellence [Paragon PrC] as a kind of acceptance of his heritage.
 
      
 
      
 
* Tiefling Rogue (6th)  
 
* Tiefling Rogue (6th)  
* Warlock (7th)
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* Warlock (8th)
 
* Paragon (2nd)
 
* Paragon (2nd)
 
* Alignment: Chaotic Good (was CN)  
 
* Alignment: Chaotic Good (was CN)  
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Marteus has hair so red it borders on metallic, almond shaped reddish eyes that are slit pupilled, and prominent enough incisors to remind you of a predator. He is charming and impulsive by nature, and is not afraid to act on his own interpretation of the right thing to do. He’s best known in town for intervening in trouble between passing groups of Adventurers and locals. What he isn’t well known for but does for is keep an eye on the minimal underworld of Altendorf , making sure things stay “honorable”.
 
Marteus has hair so red it borders on metallic, almond shaped reddish eyes that are slit pupilled, and prominent enough incisors to remind you of a predator. He is charming and impulsive by nature, and is not afraid to act on his own interpretation of the right thing to do. He’s best known in town for intervening in trouble between passing groups of Adventurers and locals. What he isn’t well known for but does for is keep an eye on the minimal underworld of Altendorf , making sure things stay “honorable”.
  
Str: 14 +2 Dex: 18(20) +4/5 Con: 14 +2 Int: 16 +3 Wis: 12 +1 Cha:15 +2
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Str: 14 +2 Dex: 18(20) +4/5 Con: 14 +2 Int: 16 +3 Wis: 12 +1 Cha:16 +3
  
*HP: 126 Initiative: +4(+5-gloves)  
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*HP: 130 Initiative: +4(+5-gloves)  
 
*Speed: 30ft(40ft-boots)  
 
*Speed: 30ft(40ft-boots)  
 
*AC: 10/+5 dex/+4 Chain Shirt/+3 Enchantment =22
 
*AC: 10/+5 dex/+4 Chain Shirt/+3 Enchantment =22
  
 
'''Attack:'''  
 
'''Attack:'''  
*Base: +11/+6/+1 Melee +13(+16finesse)
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*Base: +12/+7/+2 Melee +14(+17finesse)
*Missile +16
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*Missile +17
**Rapier +17/+12/+7
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**Rapier +18/+13/+8
**Bow +17
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**Bow +18
**Rod (Thunder+Lightning) +18/+13/+8.  
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**Rod (Thunder+Lightning) +19/+14/+9.  
  
 
'''Saves'''
 
'''Saves'''
 
*Fort S: +12
 
*Fort S: +12
 
*Ref S: +18  
 
*Ref S: +18  
*Wil S: +14
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*Wil S: +15
  
 
'''Skills :'''
 
'''Skills :'''
 
*Balance 12
 
*Balance 12
*Bluff 17
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*Bluff 19
 
*Climb 7  
 
*Climb 7  
*Concentration 13  
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*Concentration 14  
*Diplomacy 7  
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*Diplomacy 8  
 
*Disable device 13
 
*Disable device 13
 
*Escape artist 20  
 
*Escape artist 20  
 
*Hide 21  
 
*Hide 21  
*Intimidate 14
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*Intimidate 16
*Jump 11
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*Jump 12
 
*Listen 12
 
*Listen 12
 
*Move silently 18
 
*Move silently 18
*Open lock 10+5ring (not always worn)15  
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*Open lock 10+5ring 15  
 
*Search 12  
 
*Search 12  
 
*Sleight of hand 10  
 
*Sleight of hand 10  
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*Spot 16  
 
*Spot 16  
 
*Tumble 19  
 
*Tumble 19  
*Use magic device 14
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*Use magic device 15
  
 
'''Feats:'''
 
'''Feats:'''
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'''Class abilities'''
 
'''Class abilities'''
 
*Rogue: Evasion, Uncanny dodge, Trapfinding, Sneak Attack +3d6, Trap Sense +2.  
 
*Rogue: Evasion, Uncanny dodge, Trapfinding, Sneak Attack +3d6, Trap Sense +2.  
*Warlock: Eldritch Blast +4d6(6d6), Detect Magic, Dam Red 2/Cold Iron, Deceive Item, Invocations 4(5).  
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*Warlock: Eldritch Blast +4d6(6d6), Detect Magic, Dam Red 2/Cold Iron, Deceive Item,fiendish resilience 1, Invocations 5(7).  
 
*Paragon: Improved resistance (fire)/5.
 
*Paragon: Improved resistance (fire)/5.
  
 
'''Invocations'''
 
'''Invocations'''
 
*Least: Eldritch spear, Hideous blow, See the unseen.
 
*Least: Eldritch spear, Hideous blow, See the unseen.
*Lesser: Voracious dispelling , Fell flight,  
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*Lesser: Voracious dispelling , Fell flight, Eldritch Chain.
  
 
'''Items'''
 
'''Items'''
*Chasuble of fell power (+2d6 Eldritch Blast, Greater)[reclaimed] 18,000
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*Chasuble of fell power (+2d6 Eldritch Blast, Greater) 18,000
 
*Vest of Resistance +3sts’ 9,000  
 
*Vest of Resistance +3sts’ 9,000  
*Mask of lies (Disguise self at will, Undetectable Alignment, always on +5 comp Bluff)[reclaimed] 17,000  
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*Mask of lies (Disguise self at will, Undetectable Alignment, always on +5 comp Bluff) 17,000  
*Hewards Handy Haversack [reclaimed](holds 120lbs,weighs 5. Free action to use) 2,000  
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*Hewards Handy Haversack (holds 120lbs,weighs 5. Free action to use) 2,000  
 
*Ring of Invisibility: Invisibility spell, at will. 20,000  
 
*Ring of Invisibility: Invisibility spell, at will. 20,000  
 
*Ring of Lockpicking +5 Open Locks, Knock, 1/day 4,500  
 
*Ring of Lockpicking +5 Open Locks, Knock, 1/day 4,500  
 
*Possum pouch (12”x 3”wide pouch DC30 on search) 1800  
 
*Possum pouch (12”x 3”wide pouch DC30 on search) 1800  
*Quiver of Ehlonna [reclaimed](2lbs Holds 60arr/18jav/6spears,staves.) 1800  
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*Quiver of Ehlonna (2lbs Holds 60arr/18jav/6spears,staves.) 1800  
 
*Gloves of Dexterity (+2) 4,000  
 
*Gloves of Dexterity (+2) 4,000  
 
*Boots of Striding and springing (+10’ speed/+5 jump) 5,500  
 
*Boots of Striding and springing (+10’ speed/+5 jump) 5,500  
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*Eyes of Doom  
 
*Eyes of Doom  
 
*The Sword Tang (+1 weapon) (Sheds light, Chaotic Good, Int 15, Wis 10, Cha 15, Ego 8, Speech (Common, Auran, Draconic) and telepathy (wielder only), Darkvision (60 ft.) and hearing, Intimidate 10 ranks, Locate Object 3/day, Major Image 1/day) Added Deadly Precision to sword +16,000 *Rod of Thunder and Lightning  
 
*The Sword Tang (+1 weapon) (Sheds light, Chaotic Good, Int 15, Wis 10, Cha 15, Ego 8, Speech (Common, Auran, Draconic) and telepathy (wielder only), Darkvision (60 ft.) and hearing, Intimidate 10 ranks, Locate Object 3/day, Major Image 1/day) Added Deadly Precision to sword +16,000 *Rod of Thunder and Lightning  
*Chain Shirt (+3 armor, Improved Slick, Twilight) (Mithril) (0% spell failure) [reclaimed]
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*Chain Shirt (+3 armor, Improved Slick, Twilight) (Mithril) (0% spell failure)  
 
*Ring of the Ram (21c)  
 
*Ring of the Ram (21c)  
 
*Wand of Lightning Bolt (5th) (4c)  
 
*Wand of Lightning Bolt (5th) (4c)  
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'''The Sword Tang''' is a guardian spirit (Unnamed) for moral rogues and adventurers, and the two have been together for 12 years. Tang likes to engage in dour commentary with its user, pointing out the moral ambiguity of decisions. It still tends to cooperate in most situations. Tang can add Deadly Precision to any sneak attack, if it feels so inclined…
 
'''The Sword Tang''' is a guardian spirit (Unnamed) for moral rogues and adventurers, and the two have been together for 12 years. Tang likes to engage in dour commentary with its user, pointing out the moral ambiguity of decisions. It still tends to cooperate in most situations. Tang can add Deadly Precision to any sneak attack, if it feels so inclined…
  
Exp: 118,206 Level 15th
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Exp: 118,206 Level 16th
Current Dam:30
 

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