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=== XP Details ===
 
=== XP Details ===
Genre: Cryptic <br>
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Genre: Adventure Fantasy <br>
Emotion XP: “Thumbs up!”
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Emotion XP: “Oh, no! Matt's in Trouble!”
  
 
== Traits ==
 
== Traits ==
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=== Skills ===
 
=== Skills ===
  
* Leverage 3
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* Leverage 2
 
* Middle Management 3
 
* Middle Management 3
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* Physical Fitness -1
 
* “This is going to get worse before it gets better” 1 (Weathering hardship)
 
* “This is going to get worse before it gets better” 1 (Weathering hardship)
 
* Abscond 2
 
* Abscond 2
* Batkind 1
 
* Physical Fitness -1
 
  
 
=== Perks ===
 
=== Perks ===
  
* Superior Dreamself 1
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* Delegation Modus 1: Matt can send items to people he has a Connection with. If the item can be justified as being helpful in the situation, this Perk acts as a Shine skill equal to his Delegation Modus rating. Matt himself, can only store 3 items.
* Portable Alchemy 1
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* Delegation Modus 1: Matt can send items to people he has a Connection with. If the item can be justified as being helpful in the situation, this Perk acts as a Shine skill equal to his Delegation Modus rating. Matt himself can only store 3 items.
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=== Other ===
* Connection: Sabine Sosunov (1)
 
* TBD (Reward for Arc's End)
 
  
=== Arcs ===
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* Connection: Lily Watanabe (1)
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* Connection: Fitzwilliam Gerald (1)
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* Connection: Riley MacArthur (1)
  
Aspect 1 (Strong Enough to Survive)
 
 
* Bond: “i always find something or someone that can help me later, if i put some thought into it.” 2
 
* Bond: “i always find something or someone that can help me later, if i put some thought into it.” 2
* Affliction:  “a ritter must honor his debts.” 1
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* Affliction:  “a ritter must honor his debts.” 0
 
 
Self-Made 0
 
* Let's Talk: Ritter can talk to anything that could conceivably communicate with him. There's also a level 2 Obstacle to dislike, distrust, or take hostile action against him.
 
* Let's Coordinate: Ritter has a level 2 Bond toward organizing people toward common goals.
 
 
 
 
* MP: 1/1
 
* MP: 1/1
  
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Divine Health:  x
 
Divine Health:  x
 
</pre>
 
</pre>
 
MP: 1/1
 
 
 
=== Issues ===
 
=== Issues ===
  
* Isolation 2
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* Hero 2
* Calling 1
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* Isolation 1
  
 
== Arc ==
 
== Arc ==
  
* Aspect 1 (Be Strong Enough to Survive)
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* Aspect 0 (Be Strong Enough to Survive)
* Self-Made 0
 
  
=== Secret Histories of Matthias Ritter ===
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Free XP: 0
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=== Arc Quest: (2) An Interesting Life===
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<pre>[ X ][ X ][ X ][ X ][ X ]
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[ X ][ X ][ X ][ X ][ X ]
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[ X ][ X ][ X ][ X ][  ]
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[  ][  ][  ][  ][  ]
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[  ][  ][  ][  ][  ]
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[  ][  ][  ][  ][  ]
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[  ][  ][  ][  ][  ]
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[  ][  ][  ][  ][  ]
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[  ][  ][  ][  ][  ]
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</pre>
  
* Vice: Hesitation - Ritter feels he has to have all the facts before committing to action.
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The HG can award you 5 XP towards this quest, once each (up to 20), when:
* Walker in Darkness - Luke Argent might struggle with a similar flaw.
 
* Cruel Prince - Melanie Melakh?
 
* Guardian Bird - the Imps and Consorts mean well, but...
 
* Hero - Uncle Ritter is a team player and star athlete
 
  
=== Basic Quest: Troubleshooting ===
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* You have a “meet cute”—you meet a romantic interest, new client, new student, new important friend, or something like that in a weird way or context, and shortly thereafter there’s an unexpected moment of connection. (checked)
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* You give a thing or object that could reasonably be referred to as your heart to somebody, or something becomes your heart that you’ve recently given to somebody else! (checked)
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* Your friends knock you out, tie you up, blindfold you, or otherwise impose an extreme inconvenience on you for what seem to be good reasons at the time.
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* A grand plan blows up in your face! Doesn’t count if you fix things before the end of the chapter.
  
<pre>[ X ][ X ][ X ]
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You can claim 1 XP towards this quest once per chapter by:
[ X ][  ][  ]
 
[  ][  ][  ]
 
</pre>
 
  
Matt finds himself facing problems that are greater than expected and pushes on. He gains an XP when holding up a sign: "Completely Professional / Understated Panic"
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* you wander a cool, exotic place.
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* you do completely unnecessary things to test yourself
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* you flail desperately at a social interaction, though maybe the other person doesn’t actually mind?
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* someone finds you sketching on the walls.
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* A stray cat or puppy takes utterly shameless advantage and walks all over you.
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* You dramatically explain something that either didn’t really need explaining or doesn’t actually make sense.
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* You show someone a trap that you’re building, or they discover one.
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* You rant about the difficulties of human interaction, probably tongue-in-cheek.
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* You have a pleasant conversation with some sort of horror.
  
=== Arc Quest: (1) Encounters in the Night (Simplified)===
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=== Basic Quest: Resource Management ===
<pre>[ X ][ X ][ X ]
 
[ X ][  ][  ]
 
[  ][  ][  ]
 
[  ][  ][  ]</pre>
 
  
Earn 3 XP (up to 6) on this quest when:
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<pre>[ X ][ X ][ X ][ X ][ X ]
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[ X ][ X ][  ][  ][  ]
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[  ][  ][  ][  ][  ]
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</pre>
  
* you find or claim some sort of destiny (a role or purpose in the world);
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Earn a bonus XP towards this quest once per scene, when events force Matt to say "this is going to cost us." or "this could be useful, if I could just find a space for it."
* a context is established or updated for your regular interactions with the Walker in Darkness as an enemy/rival you’re stuck with occasionally or a friend/ally you sometimes get the chance to see.
 
  
1/chapter, earn an XP when:
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=== SBURB Quest: How do I SBURB? ===
  
* struggling with whether you deserve, or can afford to have, a destiny
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Matt stumbles around figuring out how this game works
* talking with somebody about what it means to belong somewhere.
 
* a troubled or disordered sky concerns you
 
* listening to stories about, or of, the dead
 
  
=== Side Quest: All Your Base ===
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<pre>[ X ][ X ][ X ][ X ][ X ]
<pre>[ X ][ X ][ X ]
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[ X ][ X ][ X ][ X ][ X ]
[ X ][  ][  ]
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[ X ][ X ][ X ][  ][  ]
[  ][  ][  ]
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[  ][  ][  ][  ][  ]
[  ][  ][  ]
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[  ][  ][  ][  ][  ]
[  ][  ][  ]</pre>
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</pre>
  
Major Triggers (3 XP each)
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The HG can award you 5 XP (up to 25 XP) towards this quest when:
* You clear the last monster out of your home.
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* You (or a toad in your presence) swallow a stone holding 1+ worlds.
* <s>Your crew solves a major problem with minimal oversight</s>
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* When grief or some monster haunts you in your studies (checked)
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* When something corrupts you or is eating you slowly (checked)
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* If you get the chance to use your increasing knowledge and diligence to help on a major research project.
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* If financial (or other pragmatic) reasons not to continue this training raise their heads.
  
Quest Flavour (1 XP)
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1/chapter, you can earn a bonus XP towards this quest when:
* An intrusion occurs or a barricade breaks down.
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* You travel strange roads through campus
* You negotiate an armistice with non-allied monsters.
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* You're discovered sleeping on your books
* You bring a new room or major feature of your home online.
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* You join or do things with a strange group of students
* Another PC offers unwanted home-building advice.
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* You study something in nature
* You write a long pesterchat complaining about the current situation.
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* You build a project with 1+ other students
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* You study or discuss your studies with 1+ friends
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* there’s a montage of classes, term papers, tests, and/or other studies-related stuff
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* you reflect on or discuss a bit of poetry
  
 
=== Finished Quests ===
 
=== Finished Quests ===
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Storyline Quest: Obtain SBURB (Aspect 0: Strength, 16/15 XP)
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*Gained Delegation Modus 1 Perk.
 +
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Arc Quest 1: Beautiful and Far Away (Aspect 0: Strength, 18/15 XP)
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*Superior Dreamself 1

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