Matt Ritter

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Ritter.jpg

A Chuubostuck character

Description[edit]

Age: 15
Chat Handle: CivilAdministrator
Residence/Relative: Arcadia, raised by his ace athlete Uncle (His Uncle functions as John's Dad, not Dave's Bro). You work part-time managing inventory for local shopkeepers.

Personality: You're lazy and a bit stoic from day to day. You panic easily in the midst of a crisis, but you've got resolve and tend to come through in the end.

Likes: You have an affinity for information tracking, and are generally up to date on your friends and their situation. You are passable at management sims and strategy games of a turn-based nature. You enjoy chatting with your friends, even if you're otherwise not very sociable. You enjoy collaborative projects, but mostly function as a go-between for other participants. You can play a nice flute from time to time.

Dislikes: You find face-to-face interaction and sharing feelings vexing, but are ultimately willing to risk it. You also resent exercise and sports, especially when your Uncle pushes them on you. He acts like your life depended on it, but what are the odds really?

Typing quirk: [COLOR="#8B4513"]dead calm unless PANICKED OR RILED. You underline words and phrases that indicate the current state of a person or thing.[/COLOR]

Details[edit]

Name: Matt Ritter
Class and Aspect: Seer of Space
Planet:
Dream Planet: Prospit
Sylladex:
Strife Specibus: Batkind

XP Details[edit]

Genre: Cryptic
Emotion XP: “Thumbs up!”

Traits[edit]

Skills[edit]

  • Leverage 3
  • Middle Management 3
  • “This is going to get worse before it gets better” 1 (Weathering hardship)
  • Abscond 2
  • Batkind 1
  • Physical Fitness -1

Perks[edit]

  • Superior Dreamself 1
  • Portable Alchemy 1
  • Delegation Modus 1: Matt can send items to people he has a Connection with. If the item can be justified as being helpful in the situation, this Perk acts as a Shine skill equal to his Delegation Modus rating. Matt himself can only store 3 items.
  • Connection: Sabine Sosunov (1)
  • TBD (Reward for Arc's End)

Arcs[edit]

Aspect 1 (Strong Enough to Survive)

  • Bond: “i always find something or someone that can help me later, if i put some thought into it.” 2
  • Affliction: “a ritter must honor his debts.” 1

Self-Made 0

  • Let's Talk: Ritter can talk to anything that could conceivably communicate with him. There's also a level 2 Obstacle to dislike, distrust, or take hostile action against him.
  • Let's Coordinate: Ritter has a level 2 Bond toward organizing people toward common goals.
  • MP: 1/1

Health[edit]

Normal Health: [   ][   ]
Tough Health:  [   ]
Divine Health:   x

MP: 1/1

Issues[edit]

  • Isolation 2
  • Calling 1

Arc[edit]

  • Aspect 1 (Be Strong Enough to Survive)
  • Self-Made 0

Secret Histories of Matthias Ritter[edit]

  • Vice: Hesitation - Ritter feels he has to have all the facts before committing to action.
  • Walker in Darkness - Luke Argent might struggle with a similar flaw.
  • Cruel Prince - Melanie Melakh?
  • Guardian Bird - the Imps and Consorts mean well, but...
  • Hero - Uncle Ritter is a team player and star athlete

Basic Quest: Troubleshooting[edit]

[ X ][ X ][ X ]
[ X ][   ][   ]
[   ][   ][   ]

Matt finds himself facing problems that are greater than expected and pushes on. He gains an XP when holding up a sign: "Completely Professional / Understated Panic"

Arc Quest: (1) Encounters in the Night (Simplified)[edit]

[ X ][ X ][ X ]
[ X ][   ][   ]
[   ][   ][   ]
[   ][   ][   ]

Earn 3 XP (up to 6) on this quest when:

  • you find or claim some sort of destiny (a role or purpose in the world);
  • a context is established or updated for your regular interactions with the Walker in Darkness as an enemy/rival you’re stuck with occasionally or a friend/ally you sometimes get the chance to see.

1/chapter, earn an XP when:

  • struggling with whether you deserve, or can afford to have, a destiny
  • talking with somebody about what it means to belong somewhere.
  • a troubled or disordered sky concerns you
  • listening to stories about, or of, the dead

Side Quest: All Your Base[edit]

[ X ][ X ][ X ]
[ X ][   ][   ]
[   ][   ][   ]
[   ][   ][   ]
[   ][   ][   ]

Major Triggers (3 XP each)

  • You clear the last monster out of your home.
  • Your crew solves a major problem with minimal oversight

Quest Flavour (1 XP)

  • An intrusion occurs or a barricade breaks down.
  • You negotiate an armistice with non-allied monsters.
  • You bring a new room or major feature of your home online.
  • Another PC offers unwanted home-building advice.
  • You write a long pesterchat complaining about the current situation.

Finished Quests[edit]