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=== XP Details ===
 
=== XP Details ===
Genre: Cryptic <br>
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Genre: Adventure Fantasy <br>
Emotion XP: “Thumbs up!”
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Emotion XP: “Oh, no! Matt's in Trouble!”
  
 
== Traits ==
 
== Traits ==
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=== Skills ===
 
=== Skills ===
  
* Leverage 3
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* Leverage 2
 
* Middle Management 3
 
* Middle Management 3
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* Physical Fitness -1
 
* “This is going to get worse before it gets better” 1 (Weathering hardship)
 
* “This is going to get worse before it gets better” 1 (Weathering hardship)
 
* Abscond 2
 
* Abscond 2
* Batkind 1
 
* Physical Fitness -1
 
  
 
=== Perks ===
 
=== Perks ===
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* Superior Dreamself 1
 
* Superior Dreamself 1
 
* Portable Alchemy 1
 
* Portable Alchemy 1
* Delegation Modus 1: Matt can send items to people he has a Connection with. If the item can be justified as being helpful in the situation, this Perk acts as a Shine skill equal to his Delegation Modus rating. Matt himself can only store 3 items.
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* Delegation Modus 1: Matt can send items to people he has a Connection with. If the item can be justified as being helpful in the situation, this Perk acts as a Shine skill equal to his Delegation Modus rating. Matt himself, can only store 3 items.
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* Connection: Lily Watanabe (1)
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* Connection: Riley MacArthur (1)
 
* Connection: Sabine Sosunov (1)
 
* Connection: Sabine Sosunov (1)
* TBD (Reward for Arc's End)
 
  
=== Arcs ===
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=== Other ===
  
Aspect 1 (Strong Enough to Survive)
 
 
* Bond: “i always find something or someone that can help me later, if i put some thought into it.” 2
 
* Bond: “i always find something or someone that can help me later, if i put some thought into it.” 2
* Affliction:  “a ritter must honor his debts.” 1
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* Affliction:  “a ritter must honor his debts.” 0
 
 
Self-Made 0
 
* Let's Talk: Ritter can talk to anything that could conceivably communicate with him. There's also a level 2 Obstacle to dislike, distrust, or take hostile action against him.
 
* Let's Coordinate: Ritter has a level 2 Bond toward organizing people toward common goals.
 
 
 
 
* MP: 1/1
 
* MP: 1/1
  
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Divine Health:  x
 
Divine Health:  x
 
</pre>
 
</pre>
 
MP: 1/1
 
 
 
=== Issues ===
 
=== Issues ===
  
 
* Isolation 2
 
* Isolation 2
* Calling 1
 
  
 
== Arc ==
 
== Arc ==
  
* Aspect 1 (Be Strong Enough to Survive)
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* Aspect 0 (Be Strong Enough to Survive)
* Self-Made 0
 
  
=== Secret Histories of Matthias Ritter ===
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Free XP: 0
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=== Arc Quest: (3) Friend to the Minions===
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<pre>[ X ][ X ][ X ][ X ][ X ]
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[ X ][ X ][ X ][  ][  ]
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[  ][  ][  ][  ][  ]
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[  ][  ][  ][  ][  ]
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</pre>
  
* Vice: Hesitation - Ritter feels he has to have all the facts before committing to action.
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Earn a bonus XP towards this quest once/scene, when hanging out with your minions and commenting on their behavior (You Cannot Help But Smile).
* Walker in Darkness - Luke Argent might struggle with a similar flaw.
 
* Cruel Prince - Melanie Melakh?
 
* Guardian Bird - the Imps and Consorts mean well, but...
 
* Hero - Uncle Ritter is a team player and star athlete
 
  
=== Basic Quest: Troubleshooting ===
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=== Basic Quest: Resource Management ===
  
<pre>[ X ][ X ][ X ]
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<pre>[ X ][ X ][ X ][ X ][ X ]
[ X ][  ][  ]
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[ X ][ X ][ X ][ X ][ X ]
[  ][  ][  ]
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[  ][  ][  ][  ][  ]
 
</pre>
 
</pre>
  
Matt finds himself facing problems that are greater than expected and pushes on. He gains an XP when holding up a sign: "Completely Professional / Understated Panic"
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Earn a bonus XP towards this quest once per scene, when events force Matt to say "this is going to cost us." or "this could be useful, if I could just find a space for it."
  
=== Arc Quest: (1) Encounters in the Night (Simplified)===
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=== Finished Quests ===
<pre>[ X ][ X ][ X ]
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Side Quest: How do I SBURB (Aspect 0: Strength, 25/25 XP)
[ X ][  ][  ]
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*Gained Portable Alchemy 2
[  ][  ][  ]
 
[  ][  ][  ]</pre>
 
 
 
Earn 3 XP (up to 6) on this quest when:
 
 
 
* you find or claim some sort of destiny (a role or purpose in the world);
 
* a context is established or updated for your regular interactions with the Walker in Darkness as an enemy/rival you’re stuck with occasionally or a friend/ally you sometimes get the chance to see.
 
  
1/chapter, earn an XP when:
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Storyline Quest: Obtain SBURB (Aspect 0: Strength, 15/15 XP)
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*Gained Delegation Modus 1 Perk.
  
* struggling with whether you deserve, or can afford to have, a destiny
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Arc Quest 1: Beautiful and Far Away (Aspect 0: Strength, 15/15 XP)
* talking with somebody about what it means to belong somewhere.
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*Superior Dreamself 1
* a troubled or disordered sky concerns you
 
* listening to stories about, or of, the dead
 
  
=== Side Quest: All Your Base ===
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Arc Quest 2: An Interesting Life (Aspect 0: Strength, 20/20)
<pre>[ X ][ X ][ X ]
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*Connection 1: Sabine Sosunov
[ X ][  ][  ]
 
[  ][  ][  ]
 
[  ][  ][  ]
 
[  ][  ][  ]</pre>
 
 
 
Major Triggers (3 XP each)
 
* You clear the last monster out of your home.
 
* <s>Your crew solves a major problem with minimal oversight</s>
 
 
 
Quest Flavour (1 XP)
 
* An intrusion occurs or a barricade breaks down.
 
* You negotiate an armistice with non-allied monsters.
 
* You bring a new room or major feature of your home online.
 
* Another PC offers unwanted home-building advice.
 
* You write a long pesterchat complaining about the current situation.
 
 
 
=== Finished Quests ===
 

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