Editing Mercy Quintillano
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'''I'''ntelligence '''Q'''uotient: 9<br> | '''I'''ntelligence '''Q'''uotient: 9<br> | ||
'''M'''ental '''E'''ndurance: 7<br> | '''M'''ental '''E'''ndurance: 7<br> | ||
− | '''M'''ental '''A'''ffinity: 13 | + | '''M'''ental '''A'''ffinity: 13 [+2 Psi-Ghost +2 Psyscape] <br> |
− | '''P'''hysical '''S'''trength: 15 | + | '''P'''hysical '''S'''trength: 15 [+1 Acrobatics +1 Athletics] <br> |
− | '''P'''hysical '''P'''rowess: 20 | + | '''P'''hysical '''P'''rowess: 20 [+1 Acrobatics +1 Psi-Ghost] <br> |
− | '''P'''hysical '''E'''ndurance: 10 | + | '''P'''hysical '''E'''ndurance: 10 [+1 Acrobatics] <br> |
'''P'''hysical '''B'''eauty: 8 <br> | '''P'''hysical '''B'''eauty: 8 <br> | ||
− | '''Sp'''ee'''d''': 13 | + | '''Sp'''ee'''d''': 13 [+3 Athletics] <br> |
− | '''S.D.C.:''' 32 | + | '''S.D.C.:''' 32 [18 base +1 Psi-Ghost +9 Psyscape +3 Athletics +1 Acrobatics] <br> |
'''H'''it '''P'''oints: 15<br> | '''H'''it '''P'''oints: 15<br> | ||
'''P'''otential '''P'''sychic '''E'''nergy: 14 <br> | '''P'''otential '''P'''sychic '''E'''nergy: 14 <br> | ||
− | '''I'''nner '''S'''trength '''P'''oints: 60 | + | '''I'''nner '''S'''trength '''P'''oints: 60 [Psi-Ghost base + 13 Psyscape] <br> |
===Combat=== | ===Combat=== | ||
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− | + | *Save vs Psionic Attacks on 10+ | |
− | + | *+2 to save vs mind control | |
− | + | *+6 to save vs possession | |
− | + | *+2 to save vs despair based attacks | |
− | + | *+2 to save vs Horror Factor | |
+ | *no fear of heights | ||
*+2 initiative | *+2 initiative | ||
− | + | *+7 to roll with impact or fall | |
− | + | *+2 to disarm | |
− | + | *+3 to pull punch | |
− | + | *+4 to parry/dodge | |
− | + | *+3 to strike | |
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===Skills=== | ===Skills=== | ||
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*'''Science:''' Mathematics (Basic) 55% | *'''Science:''' Mathematics (Basic) 55% | ||
*'''Technical:''' Computer Operations 55%, Computer Programming [free prereq] 35%, Lore: Psychics & Psionics [Secondary] 25% | *'''Technical:''' Computer Operations 55%, Computer Programming [free prereq] 35%, Lore: Psychics & Psionics [Secondary] 25% | ||
− | *W.P.: Energy Pistol, | + | *W.P.: Energy Pistol, X |
− | *Hand to Hand: | + | *Hand to Hand: Martial Arts |
===Special Abilities=== | ===Special Abilities=== | ||
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====Psi-Ghost==== | ====Psi-Ghost==== | ||
'''Heightened Presence Sense''' | '''Heightened Presence Sense''' | ||
− | *automatically aware of all intelligent presences within | + | *automatically aware of all intelligent presences within 30 feet |
*automatically aware when under observation by surveillance systems manned by a sentient being | *automatically aware when under observation by surveillance systems manned by a sentient being | ||
− | *'focused attention' (1d4 melee rounds | + | *'focused attention' (1d4 melee rounds) allows Mercy to determine the exact number of intelligent presences within range and a 62% chance to pinpoint their precise location |
− | '''Intangibility''' | + | '''Intangibility''' |
*Mercy and up to 20 lbs of material become intangible at will (up to four shifts / melee). | *Mercy and up to 20 lbs of material become intangible at will (up to four shifts / melee). | ||
*Electricity attacks inflict 1/2 damage/effect | *Electricity attacks inflict 1/2 damage/effect | ||
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*Immune to all other attacks | *Immune to all other attacks | ||
*+20% to Prowl skill when intangible | *+20% to Prowl skill when intangible | ||
− | *confers Horror Factor 14 if seen, due to specter-like appearance | + | *confers Horror Factor 14 if seen, due to specter-like appearance |
====Psionics==== | ====Psionics==== | ||
=====Physical===== | =====Physical===== | ||
*'''Deaden Senses:''' 160' requires LOS, 2d6 minutes, 4 ISP, -1 to save; befuddle victim (+10% prowl, seduction, others; -1 initiative, -5% skill performance, -10% speed) | *'''Deaden Senses:''' 160' requires LOS, 2d6 minutes, 4 ISP, -1 to save; befuddle victim (+10% prowl, seduction, others; -1 initiative, -5% skill performance, -10% speed) | ||
− | *'''Nightvision:''' visual range 600', | + | *'''Nightvision:''' visual range 600', 20 minutes, 4 ISP; must have some source of light. Sudden light exposure will blind for 3d4 melee rounds unless additional Nightvision polarization effect utilized. |
=====Sensitive===== | =====Sensitive===== | ||
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===Gear=== | ===Gear=== | ||
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===Notes=== | ===Notes=== |