Editing Mercy Quintillano

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'''I'''ntelligence '''Q'''uotient: 9<br>
 
'''I'''ntelligence '''Q'''uotient: 9<br>
 
'''M'''ental '''E'''ndurance: 7<br>
 
'''M'''ental '''E'''ndurance: 7<br>
'''M'''ental '''A'''ffinity: 13 <br>
+
'''M'''ental '''A'''ffinity: 13 [+2 Psi-Ghost +2 Psyscape] <br>
'''P'''hysical '''S'''trength: 15 <br>
+
'''P'''hysical '''S'''trength: 15 [+1 Acrobatics +1 Athletics] <br>
'''P'''hysical '''P'''rowess: 20 <br>
+
'''P'''hysical '''P'''rowess: 20 [+1 Acrobatics +1 Psi-Ghost] <br>
'''P'''hysical '''E'''ndurance: 10 <br>
+
'''P'''hysical '''E'''ndurance: 10 [+1 Acrobatics] <br>
 
'''P'''hysical '''B'''eauty: 8 <br>
 
'''P'''hysical '''B'''eauty: 8 <br>
'''Sp'''ee'''d''': 13 <br>
+
'''Sp'''ee'''d''': 13 [+3 Athletics] <br>
  
'''S.D.C.:''' 32 <br>
+
'''S.D.C.:''' 32 [18 base +1 Psi-Ghost +9 Psyscape +3 Athletics +1 Acrobatics] <br>
 
'''H'''it '''P'''oints: 15<br>
 
'''H'''it '''P'''oints: 15<br>
 
'''P'''otential '''P'''sychic '''E'''nergy: 14 <br>
 
'''P'''otential '''P'''sychic '''E'''nergy: 14 <br>
'''I'''nner '''S'''trength '''P'''oints: 60 <br>
+
'''I'''nner '''S'''trength '''P'''oints: 60 [Psi-Ghost base + 13 Psyscape] <br>
  
 
===Combat===
 
===Combat===
T-42 Commando Scout armor: 70 M.D.C. | Torso 59/70<br>
 
  
throwing knife: 1d6 M.D.<br>
+
*Save vs Psionic Attacks on 10+
dual Vibro-Knives: 1d6 M.D., 1d6 M.D.<br>
+
*+2 to save vs mind control
Wilk's 227 Pulse Pistol: 2d6 M.D./single blast, 4d6 M.D./double blast; each blast = 1 attack; 900' range; 12 double-pulse shots per E-clip; +2 bonus to strike on Aimed Shot<br>
+
*+6 to save vs possession
 
+
*+2 to save vs despair based attacks
3 attacks/round
+
*+2 to save vs Horror Factor
 +
*no fear of heights
 
*+2 initiative
 
*+2 initiative
**+5 to strike
+
*+7 to roll with impact or fall
**+5 to parry
+
*+2 to disarm
**+4 to dodge
+
*+3 to pull punch
**+1 to strike when throwing knife
+
*+4 to parry/dodge
**+7 to roll with impact or fall
+
*+3 to strike
**+2 to disarm
 
**+3 to pull punch
 
*Save vs Psionic Attacks on 10+
 
**+2 to save vs mind control
 
**+6 to save vs possession
 
**+2 to save vs despair based attacks
 
**+2 to save vs Horror Factor
 
**no fear of heights
 
  
 
===Skills===
 
===Skills===
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*'''Science:''' Mathematics (Basic) 55%  
 
*'''Science:''' Mathematics (Basic) 55%  
 
*'''Technical:''' Computer Operations 55%, Computer Programming [free prereq] 35%, Lore: Psychics & Psionics [Secondary] 25%
 
*'''Technical:''' Computer Operations 55%, Computer Programming [free prereq] 35%, Lore: Psychics & Psionics [Secondary] 25%
*W.P.: Energy Pistol, Knife, Paired Weapons
+
*W.P.: Energy Pistol, X
*Hand to Hand: Assassin
+
*Hand to Hand: Martial Arts
  
 
===Special Abilities===
 
===Special Abilities===
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====Psi-Ghost====
 
====Psi-Ghost====
 
'''Heightened Presence Sense'''  
 
'''Heightened Presence Sense'''  
*automatically aware of all intelligent presences within 25 feet  
+
*automatically aware of all intelligent presences within 30 feet  
 
*automatically aware when under observation by surveillance systems manned by a sentient being  
 
*automatically aware when under observation by surveillance systems manned by a sentient being  
*'focused attention' (1d4 melee rounds to focus) allows Mercy to determine the exact number of intelligent presences within range and a 60% chance to pinpoint their precise location  
+
*'focused attention' (1d4 melee rounds) allows Mercy to determine the exact number of intelligent presences within range and a 62% chance to pinpoint their precise location  
  
'''Intangibility''' (Mutant power)
+
'''Intangibility'''  
 
*Mercy and up to 20 lbs of material become intangible at will (up to four shifts / melee).  
 
*Mercy and up to 20 lbs of material become intangible at will (up to four shifts / melee).  
 
*Electricity attacks inflict 1/2 damage/effect  
 
*Electricity attacks inflict 1/2 damage/effect  
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*Immune to all other attacks  
 
*Immune to all other attacks  
 
*+20% to Prowl skill when intangible  
 
*+20% to Prowl skill when intangible  
*confers Horror Factor 14 if seen, due to specter-like appearance
+
*confers Horror Factor 14 if seen, due to specter-like appearance  
  
 
====Psionics====
 
====Psionics====
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===Gear===
 
===Gear===
 
====Standard Psi-Ghost Gear====
 
====Standard Psi-Ghost Gear====
*[https://docs.google.com/document/d/1xFkvWcj_1c72p1odEawXRzZP2bEt4s94OpsXwTZYaBM/edit Triax T-42 Commando Scout armor], 12 lbs
+
*personalized MDC light armor  
**''Normal Optics and Split View Screen/Projection:'' A video projection simulates normal color vision. Video images are displayed on the HOD same as "cyclops" helmet.
 
**''Standard Optical Enhancements:'' Passive night vision (2000 foot, 610 m range), telescopic (5 x magnification, 6000 foot, 1830 m range), and light filters.
 
**''A miniature multi-purpose computer'' shows system errors within the armor, damage levels, and oxygen supply, and also functions as a calculator and clock indicating time (can be used a stopwatch and alarm clock too), date, direction (compass).
 
**''Laser distancer'' indicating distance of a target or item. Maximum effective range: 1000 feet (305 m).
 
**''Laser Targeting:'' Adds a +1 strike bonus. Maximum effective range: 1000 feet (305 m).
 
 
*black fatigues
 
*black fatigues
*small suitcase wardrobe of 3d4 local color outfits (gang colors, disguises, police/military uniforms)
+
*small wardrobe of 3d4 outfits (gang colors, disguises, police/military uniforms)
*Wilk's 227 Pulse Pistol with 4 extra e-clips, 2.5 lbs
+
*Wilk's 320 Laser Pistol with 4 extra e-clips
*Vibro-Knife (2), 1 lb
+
*vibro-blade
*throwing knives (3)
+
*knife
*knapsack and backpack and carrying case
+
*PDD/Portable Disk player & recorder with headphones
**Portable Digital Disk (PDD) player & recorder with headphones
+
*portable language translator
**portable language translator
+
*hand-held computer with micro-computer
**hand-held computer with micro-computer
+
*full-size computer & printer at home
**35mm camera (still photos) and 12 discs of film
+
*35mm camera (still photos) and a dozen discs of film
**disc camera (moving pictures) and 12 discs of film
+
*disc camera (moving pictures) with a dozen discs of film
**microfilm camera (fits in palm of hand)
+
*microfilm camera (fits in palm of hand)
**pen flashlight and large flashlight
+
*pen flashlight
**100' super-strong/super-lightweight cord
+
*large flashlight
**grappling hook
+
*100' super-strong/super-lightweight cord
**1d4+1 spikes
+
*grappling hook
**roll of wire
+
*1d4+1 spikes
**standard tool kit
+
*roll of wire
**lock picking tools
+
*standard tool kit
**pry bar
+
*lock picking tools
**glass cutter
+
*pry bar
**laser scalpel (up to 1d6 S.D., 6# range)
+
*glass cutter
**gas mask
+
*laser scalpel
**tinted goggles
+
*gas mask
**walkie-talkie radio
+
*tinted goggles
**personal items
+
*knapsack
**1d4+1 different ID cards (all with aliases)
+
*backpack
**fake birth certificate
+
*carrying case
**fake citizen ID to one Coalition State or a major Kingdom
+
*walkie-talkie radio
*3K credits + black market items worth 6K credits
+
*personal items
**(spent 7K on second Vibro-Knife)
+
*1d4+1 different ID cards (all with aliases)
 +
*fake birth certificate
 +
*fake citizen ID to one Coalition State or a major Kingdom
  
 
===Notes===
 
===Notes===

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