Editing Mercy Quintillano
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'''I'''ntelligence '''Q'''uotient: 9<br> | '''I'''ntelligence '''Q'''uotient: 9<br> | ||
'''M'''ental '''E'''ndurance: 7<br> | '''M'''ental '''E'''ndurance: 7<br> | ||
− | '''M'''ental '''A'''ffinity: 13 | + | '''M'''ental '''A'''ffinity: 13 [+2 Psi-Ghost +2 Psyscape] <br> |
− | '''P'''hysical '''S'''trength: 15 | + | '''P'''hysical '''S'''trength: 15 [+1 Acrobatics +1 Athletics] <br> |
− | '''P'''hysical '''P'''rowess: 20 | + | '''P'''hysical '''P'''rowess: 20 [+1 Acrobatics +1 Psi-Ghost] <br> |
− | '''P'''hysical '''E'''ndurance: 10 | + | '''P'''hysical '''E'''ndurance: 10 [+1 Acrobatics] <br> |
'''P'''hysical '''B'''eauty: 8 <br> | '''P'''hysical '''B'''eauty: 8 <br> | ||
− | '''Sp'''ee'''d''': 13 | + | '''Sp'''ee'''d''': 13 [+3 Athletics] <br> |
− | '''S.D.C.:''' 32 | + | '''S.D.C.:''' 32 [18 base +1 Psi-Ghost +9 Psyscape +3 Athletics +1 Acrobatics] <br> |
'''H'''it '''P'''oints: 15<br> | '''H'''it '''P'''oints: 15<br> | ||
'''P'''otential '''P'''sychic '''E'''nergy: 14 <br> | '''P'''otential '''P'''sychic '''E'''nergy: 14 <br> | ||
− | '''I'''nner '''S'''trength '''P'''oints: 60 | + | '''I'''nner '''S'''trength '''P'''oints: 60 [Psi-Ghost base + 13 Psyscape] <br> |
===Combat=== | ===Combat=== | ||
− | + | *throwing knife: 1d6 M.D. | |
+ | *Vibro-Knife: 1d6 M.D. | ||
+ | *Wilk's 227 Pulse Pistol: 2d6 M.D./single blast, 4d6 M.D./double blast; each blast = 1 attack; 900' range; 12 double-pulse shots per E-clip; +2 bonus to strike on Aimed Shot | ||
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*+2 initiative | *+2 initiative | ||
− | **+ | + | **+3 to strike |
− | **+ | + | **+4 to parry/dodge |
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**+7 to roll with impact or fall | **+7 to roll with impact or fall | ||
**+2 to disarm | **+2 to disarm | ||
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*'''Science:''' Mathematics (Basic) 55% | *'''Science:''' Mathematics (Basic) 55% | ||
*'''Technical:''' Computer Operations 55%, Computer Programming [free prereq] 35%, Lore: Psychics & Psionics [Secondary] 25% | *'''Technical:''' Computer Operations 55%, Computer Programming [free prereq] 35%, Lore: Psychics & Psionics [Secondary] 25% | ||
− | *W.P.: Energy Pistol, | + | *W.P.: Energy Pistol, X |
− | *Hand to Hand: | + | *Hand to Hand: Martial Arts |
===Special Abilities=== | ===Special Abilities=== | ||
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====Psi-Ghost==== | ====Psi-Ghost==== | ||
'''Heightened Presence Sense''' | '''Heightened Presence Sense''' | ||
− | *automatically aware of all intelligent presences within | + | *automatically aware of all intelligent presences within 30 feet |
*automatically aware when under observation by surveillance systems manned by a sentient being | *automatically aware when under observation by surveillance systems manned by a sentient being | ||
− | *'focused attention' (1d4 melee rounds | + | *'focused attention' (1d4 melee rounds) allows Mercy to determine the exact number of intelligent presences within range and a 62% chance to pinpoint their precise location |
− | '''Intangibility''' | + | '''Intangibility''' |
*Mercy and up to 20 lbs of material become intangible at will (up to four shifts / melee). | *Mercy and up to 20 lbs of material become intangible at will (up to four shifts / melee). | ||
*Electricity attacks inflict 1/2 damage/effect | *Electricity attacks inflict 1/2 damage/effect | ||
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*Immune to all other attacks | *Immune to all other attacks | ||
*+20% to Prowl skill when intangible | *+20% to Prowl skill when intangible | ||
− | *confers Horror Factor 14 if seen, due to specter-like appearance | + | *confers Horror Factor 14 if seen, due to specter-like appearance |
====Psionics==== | ====Psionics==== | ||
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===Gear=== | ===Gear=== | ||
====Standard Psi-Ghost Gear==== | ====Standard Psi-Ghost Gear==== | ||
− | * | + | *personalized MDC armor |
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*black fatigues | *black fatigues | ||
*small suitcase wardrobe of 3d4 local color outfits (gang colors, disguises, police/military uniforms) | *small suitcase wardrobe of 3d4 local color outfits (gang colors, disguises, police/military uniforms) | ||
− | *Wilk's 227 Pulse Pistol with 4 extra e-clips | + | *Wilk's 227 Pulse Pistol with 4 extra e-clips |
− | *Vibro-Knife (2) | + | *Vibro-Knife |
− | * | + | *throwing knives (2) |
+ | *Portable Digital Disk (PDD) player & recorder with headphones | ||
+ | *portable language translator | ||
+ | *hand-held computer with micro-computer | ||
+ | *35mm camera (still photos) and 12 discs of film | ||
+ | *disc camera (moving pictures) and 12 discs of film | ||
+ | *microfilm camera (fits in palm of hand) | ||
+ | *pen flashlight and large flashlight | ||
+ | *100' super-strong/super-lightweight cord | ||
+ | *grappling hook | ||
+ | *1d4+1 spikes | ||
+ | *roll of wire | ||
+ | *standard tool kit | ||
+ | *lock picking tools | ||
+ | *pry bar | ||
+ | *glass cutter | ||
+ | *laser scalpel (up to 1d6 S.D., 6# range) | ||
+ | *gas mask | ||
+ | *tinted goggles | ||
*knapsack and backpack and carrying case | *knapsack and backpack and carrying case | ||
− | + | *walkie-talkie radio | |
− | + | *personal items | |
− | + | *1d4+1 different ID cards (all with aliases) | |
− | + | *fake birth certificate | |
− | + | *fake citizen ID to one Coalition State or a major Kingdom | |
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===Notes=== | ===Notes=== |