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''' Metevah ''' [[File:Cold_Comfort_Judith.jpg|right]] Back to '''[[The_Slayers_II]]''' == Basics == *Magician: 2 * Image at: http://www.imdb.com/media/rm2205128960/tt0112701 * 0/500 *Hits: 2/2 *Combat Pool: 1 *AC: 3 *Modifiers: *Morale: 0 *Reaction: 0 *Initiative: 0 *Movement: 20 == Traits == *Gifts & Curses: (Give their names and a brief description of what they do in the blanks below.) ** ** ** *Abilities: (Same as for G&C) ** Crafty - The character has an exceptionally sharp mind. +1 bonus to attempts to cast or learn spells, and ability or saving rolls involving memory, deduction or other cleverness. ** Familiar - A shard of the Cold Dead Stars - or some other servitor, has come. +1 to cast & learn spells, can take 1 hit of fatigue for caster ** == Equipment == *Armour: (List Armor and Shields here) ** ** ** *Weaponry: ** 2-handed staff ** Sling ** *Familiar: [http://en.wikipedia.org/wiki/Anatolian_Mastiff Anatolian Mastiff] *Gear: (To save space, place all equipment here in one line) ** Cloak, hooded lantern, 12m of rope, 24 days of rations, backpack, water skin, tent ** ** *Treasure **Marks: **Crowns: **Shillings: 3 **Pennies: 2 **Farthings: **Gems, Jewelry, and so forth: == Spells == * Clumsiness (CL1) - combat usefulness and humiliation! * Dazzle (CL2) - blind and stuff, for many combat rounds. * Divination (CL2-4) -find stuff out about now (CL2), the past (CL3), and the future (CL4) * Dread Curse of Azathoth! (CL2) - impress horrific things or cause Hysteria. Whee! * Cure Moderate Wounds (CL3) - cures wounds. * Wither Limb (CL 3) - target limb withers to a useless stump.
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