Metevah

From RPGnet
Jump to: navigation, search

Metevah

Cold Comfort Judith.jpg

Back to The_Slayers_II

Basics[edit]

Traits[edit]

  • Gifts & Curses: (Give their names and a brief description of what they do in the blanks below.)
  • Abilities: (Same as for G&C)
    • Crafty - The character has an exceptionally sharp mind. +1 bonus to attempts to cast or learn spells, and ability or saving rolls involving memory, deduction or other cleverness.
    • Familiar - A shard of the Cold Dead Stars - or some other servitor, has come. +1 to cast & learn spells, can take 1 hit of fatigue for caster

Equipment[edit]

  • Armour: (List Armor and Shields here)
  • Weaponry:
    • 2-handed staff
    • Sling
  • Familiar: Anatolian Mastiff
  • Gear: (To save space, place all equipment here in one line)
    • Cloak, hooded lantern, 12m of rope, 24 days of rations, backpack, water skin, tent
  • Treasure
    • Marks:
    • Crowns:
    • Shillings: 3
    • Pennies: 2
    • Farthings:
    • Gems, Jewelry, and so forth:

Spells[edit]

  • Clumsiness (CL1) - combat usefulness and humiliation!
  • Dazzle (CL2) - blind and stuff, for many combat rounds.
  • Divination (CL2-4) -find stuff out about now (CL2), the past (CL3), and the future (CL4)
  • Dread Curse of Azathoth! (CL2) - impress horrific things or cause Hysteria. Whee!
  • Cure Moderate Wounds (CL3) - cures wounds.
  • Wither Limb (CL 3) - target limb withers to a useless stump.