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boracal
 
=Half-Succubus - Adam's updated version=
 
=Half-Succubus - Adam's updated version=
 
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==Creating a Half-Succubus==
 
==Creating a Half-Succubus==
 
::  "Half-Succubus" is a ritually created template that can be added to any living, corporeal creature with an Intelligence score of 4 or more and a nonlawful, nongood alignment (referred to hereafter as the base creature).  Through these rituals a being can take on the essence of a Succubus.
 
::  "Half-Succubus" is a ritually created template that can be added to any living, corporeal creature with an Intelligence score of 4 or more and a nonlawful, nongood alignment (referred to hereafter as the base creature).  Through these rituals a being can take on the essence of a Succubus.
::  A half-Succubus uses all the base creature’s statistics and special abilities except as noted here.  
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::  A half-Succubus uses all the base creature’s statistics and special abilities except as noted here.  
  
  
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===Size and Type===
 
===Size and Type===
::  The creature’s type changes to outsider. Additionally, as an outsider, the target also gains the ‘Trapped’ and ‘Spirit’ subtypes, as well the 'Chaotic' and 'Evil' subtypes.
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::  The creature’s type changes to outsider. Additionally, as an outsider, the target also gains the ‘Trapped’ and ‘Spirit’ subtypes, as well the 'Chaotic' and 'Evil' subtypes.
 
::  Do not recalculate Hit Dice, base attack bonus, or saves. Half-Succubi are normally native outsiders, however, in Midnight the Trapped and Spirit Subtypes override the Native subtype.  
 
::  Do not recalculate Hit Dice, base attack bonus, or saves. Half-Succubi are normally native outsiders, however, in Midnight the Trapped and Spirit Subtypes override the Native subtype.  
  
 
===Speed===
 
===Speed===
::  A half-Succubus has bat wings. Unless the base creature has a better fly speed, the creature can fly at the base creature’s base land speed (Good maneuverability).
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::  A half-Succubus has bat wings. Unless the base creature has a better fly speed, the creature can fly at the base creature’s base land speed (average maneuverability).  
  
 
===Armor Class===
 
===Armor Class===
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::::  Medium 1d4
 
::::  Medium 1d4
 
::::  Large 1d6.  
 
::::  Large 1d6.  
::  Use these values or the base creature’s damage values, whichever are greater.  
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::  Use these values or the base creature’s damage values, whichever are greater.  
  
 
===Special Attacks===
 
===Special Attacks===
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::  A half-Succubus with an Intelligence or Wisdom score of 8 or higher has spell-like abilities depending on its Hit Dice, as indicated on the table. The abilities are cumulative.  
 
::  A half-Succubus with an Intelligence or Wisdom score of 8 or higher has spell-like abilities depending on its Hit Dice, as indicated on the table. The abilities are cumulative.  
 
::  Unless otherwise noted, an ability is usable once per day.  
 
::  Unless otherwise noted, an ability is usable once per day.  
::  Caster level equals the creature’s HD, and the save DC is Charisma-based.  
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::  Caster level equals the creature’s HD, and the save DC is Charisma-based.  
 
::  '''Succubus' Kiss (Su):''' As Succubus ability 'Energy Drain' except that each time the ability is used, the half-succubus suffers 1 point of charisma damage and 1d8 points on nonlethal damage. At 15th level, the half-succubus can use this abilty up to three times per day without incurring any damage or Cost. Additional uses cause the user suffer 1 point of charisma damage for using this ability.
 
::  '''Succubus' Kiss (Su):''' As Succubus ability 'Energy Drain' except that each time the ability is used, the half-succubus suffers 1 point of charisma damage and 1d8 points on nonlethal damage. At 15th level, the half-succubus can use this abilty up to three times per day without incurring any damage or Cost. Additional uses cause the user suffer 1 point of charisma damage for using this ability.
  
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::*  Resistance to acid 10, cold 10, electricity 10, and fire 10.  
 
::*  Resistance to acid 10, cold 10, electricity 10, and fire 10.  
 
::*  Damage reduction: 5/Good (if HD 11 or less) or 10/Good (if HD 12 or more).  
 
::*  Damage reduction: 5/Good (if HD 11 or less) or 10/Good (if HD 12 or more).  
::*  A half-Succubus’s natural weapons are treated as Magical Weapons for the purpose of overcoming damage reduction.  
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::*  A half-Succubus’s natural weapons are treated as Magical Weapons for the purpose of overcoming damage reduction.  
 
::*  Spell resistance equal to 10 + Charisma Modifier (As Succubus)
 
::*  Spell resistance equal to 10 + Charisma Modifier (As Succubus)
  
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===Skills===
 
===Skills===
::  A half-Succubus gains skill points as an outsider and has skill points equal to (8 + Int modifier) × (HD + 3).  
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::  A half-Succubus gains skill points as an outsider and has skill points equal to (8 + Int modifier) × (HD + 3).  
::  Do not include Hit Dice from class levels in this calculation—the half-Succubus gains outsider skill points only for its racial Hit Dice, and gains the normal amount of skill points for its class levels. Treat skills from the base creature’s list as class skills, and other skills as cross-class.  
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::  Do not include Hit Dice from class levels in this calculation—the half-Succubus gains outsider skill points only for its racial Hit Dice, and gains the normal amount of skill points for its class levels. Treat skills from the base creature’s list as class skills, and other skills as cross-class.  
  
 
===Challenge Rating===
 
===Challenge Rating===
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====Items Required by Zal'Kazzir====
 
====Items Required by Zal'Kazzir====
::*  The name and and proper contact information for Loomear, Lady Regret.  
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::*  The name and and proper contact information for Gloomear, Lady Regret.  
 
::*  A dram of Vipheri's (the wise mistress) own blood, to be used in the first stage of the Becoming Ritual.
 
::*  A dram of Vipheri's (the wise mistress) own blood, to be used in the first stage of the Becoming Ritual.
 
::*  Vipheri's Service to aid First-Hold in guidance behind the throne. To manage and keep it under control for a minimum of 2 years.  <br>  Following this 2 years of service and on the satisfactory performance of her duties she has the options of:
 
::*  Vipheri's Service to aid First-Hold in guidance behind the throne. To manage and keep it under control for a minimum of 2 years.  <br>  Following this 2 years of service and on the satisfactory performance of her duties she has the options of:
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::*  Zal'Kazzir's name will be spread as a negotiating peer... a Prince amoung princes.
 
::*  Zal'Kazzir's name will be spread as a negotiating peer... a Prince amoung princes.
 
::*  She desires a Alu'fiend, to allow her to "explore" the human race.  A child must be formed, with all the "enjoyments" of flesh and fetish, once Zal'Kazzir's Becoming is complete.  
 
::*  She desires a Alu'fiend, to allow her to "explore" the human race.  A child must be formed, with all the "enjoyments" of flesh and fetish, once Zal'Kazzir's Becoming is complete.  
::*  The participants of this "becoming ritual" now share the bond of True Names, as well as the bond of blood. Such a bond has several effects: Firstly, the two bonded participants share a potent emotional connection that allows one, with concentrated mental effort, to sense the emotional state of the other. Secondly, the strength of the bond can also be exploited at desperate need to allow one to summon the other to them, effectively "calling" one another as the Summon Monster ability. This is a supernatural ability, and is equivalent to a 9th level spell. When the summoning is requested a telepathic bond through emotion happens to allow the summoned to BE called.
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::*  The participants of this "becoming ritual" now share the bond of True Names, as well as the bond of blood. Such a bond has several effects: Firstly, the two bonded participants share a potent emotional connection that allows one, with concentrated mental effort, to sense the emotional state of the other. Secondly, the strength of the bond can also be exploited at desperate need to allow one to summon the other to them, effectively "calling" one another as the Summon Monster ability. This is a supernatural ability, and is equivalent to a 9th level spell for When the summoning is requested a telepathic bond through emotion happens to allow the summoned to BE called.
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====TERMS DEFINED====
 
====TERMS DEFINED====
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===='''GEAS'''====
 
===='''GEAS'''====
::  "Neither of the contract bearers will either intensionally nor through gross negligence reveal, transmit or make known the truename of the other to any person, party or circumstance until and unless both parties agree to the termination of this vow.  Furthermore, if by subterfuge or other cunning one of the two parties manage to break this vow it will be rendered null and void."
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::  "Neither of the contract bearers will neither intensionally nor through gross negligence reveal, transmit or make known the truename of the other to any person, party or circumstance until and unless both parties agree to the termination of this vow.  Furthermore, if by subterfuge or other cunning one of the two parties manage to break this vow it will be rendered null and void."
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==Zal'Kazzir's "Becoming" Effects==
 
==Zal'Kazzir's "Becoming" Effects==
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*  Succeeded step 1 of Insanity and Death saves.
 
*  Succeeded step 1 of Insanity and Death saves.
 
*  Drained 2 Constitution as part of the ritual.
 
*  Drained 2 Constitution as part of the ritual.
*  Found and survived Loomear.
 
 
 
===REWARDS===
 
===REWARDS===
 
:::*  '''Level 1''': +2 Cha, Darkvision, (Sp) abilities 1-4, Listen/Spot +8 bonus, Type Change: Outsider, Chaotic
 
:::*  '''Level 1''': +2 Cha, Darkvision, (Sp) abilities 1-4, Listen/Spot +8 bonus, Type Change: Outsider, Chaotic
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:::*  '''Level 3''': +2 Dex, +2 Cha, SR, Claw Attack, (Sp) abilities 9-14, Type Change: Evil
 
:::*  '''Level 3''': +2 Dex, +2 Cha, SR, Claw Attack, (Sp) abilities 9-14, Type Change: Evil
 
:::*  '''Level 4''': +2 Str, +2 Int, +2 Cha, Wings, DR, Resistances, Natural Armor, (Sp) Abilities 15-20, Con restored.
 
:::*  '''Level 4''': +2 Str, +2 Int, +2 Cha, Wings, DR, Resistances, Natural Armor, (Sp) Abilities 15-20, Con restored.
 
 
 
----
 
----
 
==Zal'Kazzir's Names==
 
 
::  '''HUMAN NAME''':  Zal'Kazzir Ghulvenne, his original human name. This name has -NO- power over Zal/Za'al and cannot be used to call or summon him.
 
::  '''ABYSAAL NAME''':  Za'al, his new abyssal name, his name as a demon. This name can be used to call him or summon him, which is why he sent it to Aradil. There is also a chance that if Vrolk or anyone else is not fluent in Abyssal, they may think his name is 'Kepak' or 'Kepak Za'al', but this is incorrect and should not work to summon or call; 'Kepak' is a '''title''', meaning Lord, and not part of his name. This is Zal's equivalent of the name 'Belal'; it is his name, and can be used magically, but grants no special power.
 
::  '''TRUE NAME''':  Fazhitazorilnavenath (pronounced Fah-zee-tazor-il-nah-veh-nath), his TRUE name. This name can be used to summon or call, and also grants the caller additional power over Za'al. This is Zal's equivalent of the name 'Nazif' and grants power over the named. This name is only known to two beings; Za'al and Vipheri. This name has been posted on the wiki on Zal's Grimoire page since we first did the ritual with Vipheri. http://wiki.rpg.net/index.php/Zal%27Kazzir%27s_Grimoire
 
:::  Vrolk has Za'al's name, and Vrolk can summon or call him, which would suck either way. A Greater Planar Binding Spell could be used, to which I would get a will save to resist, but if I failed he would have me; at least for a while. This would be one of those "love to hate it" kind of moments I think. He has no additional special power over me, but he is potent enough, he probably wouldn't need any.
 
 
 
==Background On Zal's Naming==
 
::  A pretty cool visual would be the idea of Zal being intuitively aware of it, while bloody letters formed across his face and hands so that Vipheri could know it as well.
 

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