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− | [[Image:Midnight logo image.jpg|frame| | + | [[Image:Midnight logo image.jpg|frame| <br> '''[http://darknessfalls.leaderdesslok.com/images/eredane_map1.jpg MAP OF EREDANE]'''<br> '''Welcome to the Midnight: North & South campaign wiki.''' <br> With the Campaigns beginning on October 7th 2006, this wiki site is a resource for a face-to-face tabletop fantasy role-playing game using the Midnight Setting for the Dungeons and Dragons system. This site is a [http://en.wikipedia.org/wiki/Wiki wiki] which is a web page that can be edited by anyone with surfing the web! The goal of this wiki site is to form a repository of information about our game that is easily accessible and editable to the entire game group. A "campaign series bible". <br> Two seperate campaigns in the same Midnight world continuity. |
+ | <br> '''[[Midnight - Language Lexicon]]''': this is a list of words we've made up and pulled from texts for meanings of words in various languages. | ||
<br> '''[[Midnight - Ways we've killed/hurt stuff]]''': this is a fun list for how things have gone done in game... | <br> '''[[Midnight - Ways we've killed/hurt stuff]]''': this is a fun list for how things have gone done in game... | ||
<br> '''[[Bluebooking]]''': an explanation on RPG bluebooking, and how we can use it for Midnight. '''NOTE''': Between sessions the maximum xp award for Bluebooking will be 500xp. | <br> '''[[Bluebooking]]''': an explanation on RPG bluebooking, and how we can use it for Midnight. '''NOTE''': Between sessions the maximum xp award for Bluebooking will be 500xp. | ||
− | <br> | + | <br> <br> '''the Campaign Connections''' <br> [[Midnight Basics]]: a very short info brief about the difference of '''Midnight''' and '''D&D'''. <br> <br> [[Midnight Character Creation]]: all the notes on creation your character. <br> [[Midnight PRE-GAME Character Background]]: herein are all the various options for players to do character background and the awards for the efforts. <br> <br> [http://games.groups.yahoo.com/group/DnD_MIDNIGHT_Seattle/ Midnight: North & South Yahoo Discussion]: This is where the group actively discusses game events, recaps as well as the planning of game gatherings and general group chit chat. <br> <br> [[Midnight: North & South Back Chapter Bin]]: This is the spot for game session recaps by both GM and Players, described by the chapters of our books through. Midnight: North & South [http://en.wikipedia.org/wiki/Serial serial] campaign is broken into story arcs. [http://en.wikipedia.org/wiki/Story_arc What are Story Arcs]? <br> <br> [[Midnight Party Game Calendar]]: Here are the working calendars for the two parties.<br><br> '''Quotes''' <br> [[Midnight: North & South Game Inspiration Quotes]] ]] |
− | <br> [[Midnight | ||
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Asking for hope...''<br> | Asking for hope...''<br> | ||
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<table border="1"> | <table border="1"> | ||
<tr align="center"> | <tr align="center"> | ||
− | <th colspan="5" width="100%"> | + | <th colspan="5" width="100%">SOUTHERN PARTY <br> the SOUTHERN campaign began somewhere South West of the city of Cambrial, nearly 300 miles from the Aruun Jungle, Erethor. <br> [[Midnight: Southern XP Rewards]] <br> [[Midnight: Southies SWAG & BOOTY]]</th> |
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− | + | <td> [http://darknessfalls.leaderdesslok.com/midnight_races.htm Orc] </td> | |
− | + | <td> [http://darknessfalls.leaderdesslok.com/midnight_races.htm Wood Elf] </td> | |
− | + | <td> [http://darknessfalls.leaderdesslok.com/midnight_races.htm Sarcosan] </td> | |
− | + | <td> [http://darknessfalls.leaderdesslok.com/midnight_races.htm Erenlander]</td> | |
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− | <td> [http://darknessfalls.leaderdesslok.com/ | ||
− | <td> [http://darknessfalls.leaderdesslok.com/ | ||
− | <td> [http://darknessfalls.leaderdesslok.com/ | ||
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− | <td> [http://darknessfalls.leaderdesslok.com/ | + | <td> [http://darknessfalls.leaderdesslok.com/midnight_fighter.htm Fighter] </td> |
− | <td> [http://darknessfalls.leaderdesslok.com/ | + | <td> [http://darknessfalls.leaderdesslok.com/midnight_wildlander.htm Wildlander] </td> |
− | <td> [http://darknessfalls.leaderdesslok.com/ | + | <td> [http://darknessfalls.leaderdesslok.com/midnight_channeler.htm Channeller] </td> |
− | <td> | + | <td> [http://darknessfalls.leaderdesslok.com/midnight_channeler.htm Channeller] </td> |
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<th width="6%"> [[Kyuad|KYUAD]] </th> | <th width="6%"> [[Kyuad|KYUAD]] </th> | ||
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<br> | <br> | ||
− | + | All the people of '''[Eredane]''' know that freedom is a dying word. '''[The Shadow in the North]''' is a seemingly unstoppable force. The weak and the mad give in to his dark temptations, while the strong and the wise can only fight, and die. Some say that there is no hope against the dark lord and his '''[Night Kings]'''. <br> But the land of Eredane is vast and older than men or elves; throughout the ages, many things have been lost amidst is open plains, its hidden crags, its dark forests, and its cold lakes. Some of those things have been uncovered by accident or design, by the minions of the Shadow or by the forces of light who resist his insane and cruel plans ... these are the secrets of shadow. [[Daily Life Under the Shadow]] <br><br> Through the ages destiny has searched for those with the will and want to make a difference in the Last Age of Man the Light is cast to two groups thousands of miles seperated by land but standing side by side against the Shadow in the North. One group of '''[Pathwalkers]''' begins their journey in the space between '''[Alvedara]''' and '''[Cambrial]''', while the other find their journey beginning just below '''[Cale]''' some distance from '''[Steel Hill]''' and the '''[Veradeen]'''. | |
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− | All the people of '''Eredane''' know that freedom is a dying word. '''The Shadow in the North''' is a seemingly unstoppable force. The weak and the mad give in to his dark temptations, while the strong and the wise can only fight, and die. Some say that there is no hope against the dark lord and his '''Night Kings'''. <br> But the land of Eredane is vast and older than men or elves; throughout the ages, many things have been lost amidst is open plains, its hidden crags, its dark forests, and its cold lakes. Some of those things have been uncovered by accident or design, by the minions of the Shadow or by the forces of light who resist his insane and cruel plans ... these are the secrets of shadow. [[Daily Life Under the Shadow]] <br><br> Through the ages destiny has searched for those with the will and want to make a difference in the Last Age of Man the Light is cast to two groups thousands of miles seperated by land but standing side by side against the Shadow in the North. One group of '''Pathwalkers''' begins their journey in the space between '''Alvedara''' and '''Cambrial''', while the other find their journey beginning just below '''Cale''' some distance from '''Steel Hill''' and the '''Veradeen'''. | ||
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− | + | ===EVIL in the World=== | |
* '''[[Neega]]''': thought to be an asterix that inhabitted a large crow when last he watched the party. | * '''[[Neega]]''': thought to be an asterix that inhabitted a large crow when last he watched the party. | ||
* '''[[Legate Pessiogn]]''': a legate that came up from the Aruun Jungles. | * '''[[Legate Pessiogn]]''': a legate that came up from the Aruun Jungles. | ||
− | ** '''[[the Exocutioner]]''': | + | ** '''[[the Exocutioner]]''': a massive Dorn in the service of the Legate Pessiogn. |
** '''[[Skuld]]''': the Oruk in service of the Legate Pessiogn. | ** '''[[Skuld]]''': the Oruk in service of the Legate Pessiogn. | ||
*** '''[http://wiki.rpg.net/index.php/Kyuad%27s_Lorebook#The_Chimera The Chimera]''': This beast escaped into the forest near Festrun. Younger and smaller than imagined in myth, it was said that Pessiogn captured this legend. But is it the singular creature of myth we know? (read more at Kyuad's Lorebook) | *** '''[http://wiki.rpg.net/index.php/Kyuad%27s_Lorebook#The_Chimera The Chimera]''': This beast escaped into the forest near Festrun. Younger and smaller than imagined in myth, it was said that Pessiogn captured this legend. But is it the singular creature of myth we know? (read more at Kyuad's Lorebook) | ||
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* ''' ??? ''': ?? | * ''' ??? ''': ?? | ||
− | === | + | |
+ | ===NIGHT KINGS=== | ||
* '''King Jazir Kammil, the SWORD of Shadow'''. Jazir is the most known of all Night Kings, the absolute ruler of Erenland. His frequent court is in the city of ???. Early in the winter of ??? he began a pilgrimage to Erenhead where it's said he would name the generals that would continue leading his armies. The most feared turn of events would be to know who would take over the Kaladrune campaign. <br> Jahzir has entrusted the war against the Caransil to the most competent of his generals, Grial the Fey Killer. <br> Three orc tribes vie for leadership of the armies: | * '''King Jazir Kammil, the SWORD of Shadow'''. Jazir is the most known of all Night Kings, the absolute ruler of Erenland. His frequent court is in the city of ???. Early in the winter of ??? he began a pilgrimage to Erenhead where it's said he would name the generals that would continue leading his armies. The most feared turn of events would be to know who would take over the Kaladrune campaign. <br> Jahzir has entrusted the war against the Caransil to the most competent of his generals, Grial the Fey Killer. <br> Three orc tribes vie for leadership of the armies: | ||
** the Bloody Sword: | ** the Bloody Sword: | ||
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**** '''Krell's Merc Units''': Typically his units consist of a dozen or so leather clad mercs armed with short recurved bows and cedeku all on proud war horses of their family stables. | **** '''Krell's Merc Units''': Typically his units consist of a dozen or so leather clad mercs armed with short recurved bows and cedeku all on proud war horses of their family stables. | ||
− | ===Traitor | + | |
+ | ===Traitor Princer & Legates of Note=== | ||
* '''Governor/Prince Ahvazi Abbas''': (male, Sarcoson) The most influential of these collaborators is Governor Abbas, cousin to Jahzir and Prince of Alvedara. As governor of Jahzir’s seat of power, his ambition is tempered by his fear of the king. His kinship with the Night King gives him more leeway than others, but does nothing to reduce his terror. | * '''Governor/Prince Ahvazi Abbas''': (male, Sarcoson) The most influential of these collaborators is Governor Abbas, cousin to Jahzir and Prince of Alvedara. As governor of Jahzir’s seat of power, his ambition is tempered by his fear of the king. His kinship with the Night King gives him more leeway than others, but does nothing to reduce his terror. | ||
* '''Legate Shantelus Ereach''': (male, Sarcosan) The Greater Legate of Cambrial is Shantelus Ereach. The control of the grand mirrors in Cambrial and Sharuun by greater legates outside the Keepers of Obsidian is a source of concern for the Five, particularly as these high priests are of the Devout. | * '''Legate Shantelus Ereach''': (male, Sarcosan) The Greater Legate of Cambrial is Shantelus Ereach. The control of the grand mirrors in Cambrial and Sharuun by greater legates outside the Keepers of Obsidian is a source of concern for the Five, particularly as these high priests are of the Devout. | ||
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− | ==BEASTS== | + | ===GOOD in the World=== |
+ | * '''Shadow-Wall''': Sir Walden Mikhail, knight of the Sarcosan realm. Believed to have long life, he fought beside the Witch Queen at the last battle 99 years ago. His eyes were ripped from him by the hand of Jahzir himself. He is of the Seer path. His home in the Sothern Erenland is also called Shadow-Wall. | ||
+ | * '''[[Ivelose]]''': the jungle elf said to be an Eye of Aradil. When encountered outside the Dead Marsh he was on his way to Alvedara on mission from the Witch Queen herself. His revelations were both odd and perceptive and will cause some to consider their direction, actions and whereabouts... | ||
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+ | ===GRAY in the World=== | ||
+ | * '''the wyrmling''': Found beaten and alone in a cage beneath Shadowwall. Apparently coming from Alvedara, it's journey continues as the heroes take it toward destiny with the elves. He is a powerful bread, a dragon born in a time when no dragons have been born in millenia. His scales are still soft, but his breath weapon of acid can eat through metal and his elven songs have uplifting spirits. | ||
+ | * '''the reptilians of the Dead Swamps''': led by a stark white alligator, these Dire creatures' full intentions are as yet unknown. Striking a pact with our heroes they seem to seek only a bit of pleasure from the world that hates them. <br> | ||
+ | '''DIRE ALLIGATORS''' | ||
+ | * '''the silent one''': | ||
+ | ** '''the broken tooth''': | ||
+ | ** '''the ripped eye''': | ||
+ | ** '''the eager youth''': | ||
+ | <br> '''DIRE TORTOUSES''' | ||
+ | * '''the orange elder''': | ||
+ | ** '''the many others''': | ||
+ | <br> '''DIRE SERPENTS''' | ||
+ | * '''father cobra''': | ||
+ | ** '''the son cobra''': | ||
+ | ** '''the daughter/sister cobra''': | ||
+ | * '''the rattler''': | ||
+ | * '''"Snakerates"''':inquisitive green one | ||
+ | ** '''the many others''': | ||
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+ | * '''Dahmir of Weton-Bleh''' (male human, Sarcosan, Aristocrat, of Sharuun): | ||
+ | * '''Zimania Shihkan''' (female human, Sarcosan, Aristocrat, of Zorgetch) | ||
+ | * '''Togumx-Gub''' (male, hobgoblin, Rogue, of Zorgetch): | ||
+ | * '''Garains Farthel''' (male human, Erenlander, Aristocrat, of Al Kadil): | ||
+ | * '''Kanas Kakishi''' (female human, Sarcosan, Aristocrat, of Erenhead): | ||
+ | * '''Abbidga Kirena-Tena''' (female human, Sarcosan, Aristocrat, Festrun): | ||
+ | * '''Spah of the Earthcloaks''' (male, gnome, Rogue, of Shadowdown along the Eren River): | ||
+ | |||
+ | |||
+ | ===BEASTS of the World=== | ||
* '''[[Midnight|Mûmak]]''': | * '''[[Midnight|Mûmak]]''': | ||
− | == | + | ===Those Lost to the World=== |
+ | * [[DOCTOR]]: ...he left us in the night, afraid to take the journey... | ||
+ | * [[THORTON]]: ...we didn't love him enough... | ||
+ | * [[SHADAAR]]: ...in death we loved him... | ||
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+ | ==Gazetteer== | ||
===Maps=== | ===Maps=== | ||
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* '''[http://darknessfalls.leaderdesslok.com/images/eredane_map1.jpg the Continent of EREDANE]''' on the world of Aryth in the heart of MIDNIGHT 1st Edition. | * '''[http://darknessfalls.leaderdesslok.com/images/eredane_map1.jpg the Continent of EREDANE]''' on the world of Aryth in the heart of MIDNIGHT 1st Edition. | ||
− | * '''[ | + | * '''[ the Continent of EREDANE]''' on the world of Aryth in the heart of MIDNIGHT 2nd Edition. |
− | * '''[ | + | * '''[ Eredane's Map of Districts]''' |
− | * '''[http://wiki.rpg.net/images/ | + | * '''[http://wiki.rpg.net/images/1/1a/Midnight-Eredane-MAP-mirror.gif Eredane's Map of Mirrors & Nexus]''': WORKING |
− | + | * [[Image:Map-of-Druids-Swamp.gif|the Druid's Swamp|thumb]] | |
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===Locations=== | ===Locations=== | ||
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** [[The Druid's Swamp]]: Including the Dead Marshes and Three Oaks. | ** [[The Druid's Swamp]]: Including the Dead Marshes and Three Oaks. | ||
** [[the Dead Marshes]]: | ** [[the Dead Marshes]]: | ||
− | *** [[the Dead Swamps]]: (aka. the | + | *** [[the Dead Swamps]]: (aka. the Reptillian Swamps) |
*** [[the Obsidian Spire]]: (aka. the Black Nail, the Obsidian/Black Spike, the Twisted Black Tree, etc..) | *** [[the Obsidian Spire]]: (aka. the Black Nail, the Obsidian/Black Spike, the Twisted Black Tree, etc..) | ||
* [[Cambrial]]: (aka. the City of Dead) | * [[Cambrial]]: (aka. the City of Dead) | ||
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− | ==HISTORY== | + | ==HISTORY OF THE WORLD== |
* [[Scrollbearers - What Came Before]]: this is a page with much of the previous campaign history recorded. | * [[Scrollbearers - What Came Before]]: this is a page with much of the previous campaign history recorded. | ||
===Through the AGES=== | ===Through the AGES=== | ||
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− | == | + | ==Artifacts, Covenant Items & Charms== |
===Prophecy & Scripture=== | ===Prophecy & Scripture=== | ||
* [[the Scrolls of Aradil]]: These scrolls of prophecy penned for over a millenia since the last battles. Recently completed and put in the hands of her most trusted [[Eyes of Aradil]] they hope to one day united the Kingdom of Elves, the Dwarven Clans and the survivors of the Dragon Council of [[the First Age of Aryth]]. | * [[the Scrolls of Aradil]]: These scrolls of prophecy penned for over a millenia since the last battles. Recently completed and put in the hands of her most trusted [[Eyes of Aradil]] they hope to one day united the Kingdom of Elves, the Dwarven Clans and the survivors of the Dragon Council of [[the First Age of Aryth]]. | ||
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** [[Bill's Translation]]: The Scrolls as translated by Bill. | ** [[Bill's Translation]]: The Scrolls as translated by Bill. | ||
** [[Danning's Translation]]: The Scrolls as Translated by Danning. | ** [[Danning's Translation]]: The Scrolls as Translated by Danning. | ||
+ | |||
* '''Shadow Wall's Call''': A halfling poem of hope... <br> Come ride with me, <br> Through the veins of fate,<br> I will show how you,<br> Can find a new path.<br> <br> And how lots can change,<br> When fools can be kings,<br> When slaves can be free,<br> When shadow can be light.<br> <br> It's not enough just to survive,<br> The time has come to meet at Shadow-Wall,<br> Come mighty fey and valiant kin,<br> You and I must fight for the light. | * '''Shadow Wall's Call''': A halfling poem of hope... <br> Come ride with me, <br> Through the veins of fate,<br> I will show how you,<br> Can find a new path.<br> <br> And how lots can change,<br> When fools can be kings,<br> When slaves can be free,<br> When shadow can be light.<br> <br> It's not enough just to survive,<br> The time has come to meet at Shadow-Wall,<br> Come mighty fey and valiant kin,<br> You and I must fight for the light. | ||
+ | |||
+ | ===Messages of Note=== | ||
* [Verlathis' Note to Steelguard] | * [Verlathis' Note to Steelguard] | ||
+ | |||
===Known Covenant Items=== | ===Known Covenant Items=== | ||
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===Charm's found or rumored of=== | ===Charm's found or rumored of=== | ||
* '''the Sussar's Coin''' - a minor Charm of Direction: This true charm is a coin of a first age Sarcosan Sussar ensorcelled to allow the user to always sense north when flipped on the ground. | * '''the Sussar's Coin''' - a minor Charm of Direction: This true charm is a coin of a first age Sarcosan Sussar ensorcelled to allow the user to always sense north when flipped on the ground. | ||
+ | |||
===Special Materials=== | ===Special Materials=== | ||
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* [[Special Materials|Other Special Materials]] | * [[Special Materials|Other Special Materials]] | ||
− | + | ==Riddles and Rhyme of Eredane== | |
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− | == | ||
* [[Riddle of Fire Peak's Gate]] | * [[Riddle of Fire Peak's Gate]] | ||
* [[Riddle into Fire Peak's Caern]] | * [[Riddle into Fire Peak's Caern]] | ||
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− | == | + | ==News & Events== |
* [[the Tower Grass Incident]]: a description of the game session from old Yahoo Club notes! | * [[the Tower Grass Incident]]: a description of the game session from old Yahoo Club notes! | ||
− | == | + | ==Slang & other Terms== |
* '''"sack-dagger"''': an Erenlander saying. It's a unique term that's synonymous with "ace up our sleeve" or "trump card". If you have a sack-dagger, you have something that will give you an advantage that other people don't know about. The phrase comes from the idea of holding a dagger in a sack is a pretty good way to ensure that you're going to keep the upper hand. | * '''"sack-dagger"''': an Erenlander saying. It's a unique term that's synonymous with "ace up our sleeve" or "trump card". If you have a sack-dagger, you have something that will give you an advantage that other people don't know about. The phrase comes from the idea of holding a dagger in a sack is a pretty good way to ensure that you're going to keep the upper hand. | ||
* [[Midnight Symbols & Banners]]: herein are various possible symbology in the world of Aryth, from legate holy symbols to orc scars and more. | * [[Midnight Symbols & Banners]]: herein are various possible symbology in the world of Aryth, from legate holy symbols to orc scars and more. | ||
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− | == | + | ==RULES== |
− | + | '''House Rules in effect in The Scroll Bearers campaign:''' | |
− | + | * No XP penalty for multiclassing. Instead, characters with levels in a preferred class gain a bonus feat at 1st, 5th, and 10th class level. | |
− | + | * Bonus skill ranks from high intelligence can be used to buy a full rank in non-class skills, not a half-rank. | |
− | + | ''[These house rules were adopted from d20 Conan by Mongoose.]'' | |
− | + | * Beyond the spells granted by Channeler levels and feats, channeling spellcasters can learn a number of spells equal to their casting ability modifier each character level. The total number of spells a character can learn in this manner is cumulative. So, if a character with a 16 (+3 modifier) in her casting ability score were to learn only one new spell at level 1 (beyond the spells granted by Channeler levels and feats), she would be able to learn five new spells at level 2. For the purposes of counting the total number of spells learned by a character, 0-level spells count as half a spell. | |
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+ | ===ALIGNMENT=== | ||
+ | * [http://en.wikipedia.org/wiki/Alignment_%28role-playing_games%29 Alignment]: Defined at Wikipedia. | ||
− | + | ===SPELLS=== | |
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* [http://www.fantasyflightgames.com/PDF/3.5%20midnightspelllist.pdf Midnight spells list], updated to 3.5 ed. rules | * [http://www.fantasyflightgames.com/PDF/3.5%20midnightspelllist.pdf Midnight spells list], updated to 3.5 ed. rules | ||
* [http://darknessfalls.leaderdesslok.com/midnight_spell-list.htm Full spell list from ''Darkness Falls'' SRD site] | * [http://darknessfalls.leaderdesslok.com/midnight_spell-list.htm Full spell list from ''Darkness Falls'' SRD site] | ||
− | == | + | ==Resources== |
* [http://en.wikipedia.org/wiki/Wiki Wiki One-on-One!] | * [http://en.wikipedia.org/wiki/Wiki Wiki One-on-One!] | ||
* [http://en.wikipedia.org/wiki/Wiki Wiki-up at Wikipedia!] | * [http://en.wikipedia.org/wiki/Wiki Wiki-up at Wikipedia!] | ||
* [http://en.wikipedia.org/wiki/Role-playing_game RPG defined by Wiki!] | * [http://en.wikipedia.org/wiki/Role-playing_game RPG defined by Wiki!] | ||
* [http://en.wikipedia.org/wiki/Gamemaster Game Master defined by Wiki!] | * [http://en.wikipedia.org/wiki/Gamemaster Game Master defined by Wiki!] | ||
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* [[Midnight RPG - THE NORTHERS]] | * [[Midnight RPG - THE NORTHERS]] | ||
* [[Midnight: North & South Portal]] | * [[Midnight: North & South Portal]] | ||
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* [http://www.fantasyflightgames.com/ Fantasy Flight Games]: Creators of the Midnight setting. | * [http://www.fantasyflightgames.com/ Fantasy Flight Games]: Creators of the Midnight setting. | ||
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* [[Midnight Contract]]: this is a easy list talking about game group social things, it's just handy to know what's expected. | * [[Midnight Contract]]: this is a easy list talking about game group social things, it's just handy to know what's expected. | ||
+ | ---- | ||
* [http://www.againsttheshadow.org/modules.php?op=modload&name=Sections&file=index&req=viewarticle&artid=43&page=1 Intro to Midnight: DMs] | * [http://www.againsttheshadow.org/modules.php?op=modload&name=Sections&file=index&req=viewarticle&artid=43&page=1 Intro to Midnight: DMs] | ||
* [http://www.againsttheshadow.org/modules.php?op=modload&name=Sections&file=index&req=viewarticle&artid=42&page=1 Intro to Midnight: Players] | * [http://www.againsttheshadow.org/modules.php?op=modload&name=Sections&file=index&req=viewarticle&artid=42&page=1 Intro to Midnight: Players] | ||
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* [[Pyric Points]]: an idea for fate points in Midnight. | * [[Pyric Points]]: an idea for fate points in Midnight. | ||
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+ | * '''Names''' a list of naming reference for the different cultures of Ayrth in Midnight. You can get the idea of how to think about the NPC cultures and such, especially the humans | ||
+ | ** '''Dorns''': Celtic and Norse. | ||
+ | ** '''Sarcosans''': Persian and Arabic. | ||
+ | ** '''Erenlander''': Spanish, English and French. | ||
+ | ** '''Dwarven''': Hebrew and the catalogue on the Poetic Edda. | ||
+ | ** '''Gnomes''': Slav and Italian. | ||
+ | ** '''Wood Elves''': Tolkien Elvish and Celtic. | ||
+ | ** '''Sea elves''': Tolkien Elvish and Celtic. | ||
+ | ** '''Jungle Elves''': Central African, Hindi and Sanskrit. | ||
+ | ** '''Snow Elves''': Russian. | ||
+ | ** '''Orcs''': Germanic. | ||
+ | ** '''Halflings''': Irish, Native American and Gypsy. | ||
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==SPOILERS== | ==SPOILERS== | ||
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− | [[Midnight: North & South Portal]] <br> [ | + | [[Midnight: North & South Portal]] <br> [http://wiki.rpg.net/index.php/MIDNIGHT_RPG_Campaigns:_Main_Page Midnight RPG Wiki] |