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[[Image:Midnight logo image.jpg|frame| [http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet Wiki Markup]: How to edit/format a wiki - quicklist. <br> [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page#Wiki_markup More on Wiki Markup]: How to edit/format a wiki. <br> <br> '''You WILL abide by the [[LAWS OF SHADOW]]''' <br>  [[Midnight Taint Rules|TAINT RULES]]  <br> <br> '''Welcome to the Midnight: North & South campaign wiki.''' <br> With the Campaigns beginning on October 7th 2006, this wiki site is a resource for a face-to-face tabletop fantasy role-playing game using the Midnight Setting for the Dungeons and Dragons system.  This site is a [http://en.wikipedia.org/wiki/Wiki wiki] which is a web page that can be edited by anyone with surfing the web!  The goal of this wiki site is to form a repository of information about our game that is easily accessible and editable to the entire game group.  A "campaign series bible". <br> <br> '''[http://wiki.rpg.net/index.php/Midnight_RPG_-_THE_SOUTHIES#Maps Maps of the World]''' <br> <br>  '''Player Fun Items''' <br> [http://wiki.rpg.net/index.php/Midnight_RPG_Campaigns:_Main_Page#PICTURING_ARYTH:_Image_Gazetteer Picturing Aryth]: a wiki site to upload images to represent locations on Aryth. <br> [http://www.ats.unifans.org/index.php?topic=1192.0 Picturing Aryth thread]: The original thread for Picturing Aryth on Against the Shadow fan forum. <br>  [[Midnight Party Game Calendar - South]]: Here are the working calendars for the game schedule.  <br> '''[[Midnight - Language Lexicon]]''':  this is a list of words we've made up and pulled from texts for meanings of words in various languages.
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[[Image:Midnight logo image.jpg|frame| <br> '''[http://wiki.rpg.net/index.php/Midnight_RPG_-_THE_SOUTHIES#Maps Maps of the World]'''<br> <br> '''Welcome to the Midnight: North & South campaign wiki.''' <br> With the Campaigns beginning on October 7th 2006, this wiki site is a resource for a face-to-face tabletop fantasy role-playing game using the Midnight Setting for the Dungeons and Dragons system.  This site is a [http://en.wikipedia.org/wiki/Wiki wiki] which is a web page that can be edited by anyone with surfing the web!  The goal of this wiki site is to form a repository of information about our game that is easily accessible and editable to the entire game group.  A "campaign series bible". <br>
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<br> <br> '''Player Fun Items''' <br> '''[[Midnight - Language Lexicon]]''':  this is a list of words we've made up and pulled from texts for meanings of words in various languages.
 
<br> '''[[Midnight - Ways we've killed/hurt stuff]]''':  this is a fun list for how things have gone done in game...
 
<br> '''[[Midnight - Ways we've killed/hurt stuff]]''':  this is a fun list for how things have gone done in game...
 
<br> '''[[Bluebooking]]''':  an explanation on RPG bluebooking, and how we can use it for Midnight. '''NOTE''': Between sessions the maximum xp award for Bluebooking will be 500xp.
 
<br> '''[[Bluebooking]]''':  an explanation on RPG bluebooking, and how we can use it for Midnight. '''NOTE''': Between sessions the maximum xp award for Bluebooking will be 500xp.
<br> A bluebook form: [[Midnight RPG - Chapter 00.000]]
 
<br> [[Midnight - RPG Theory Improvements]]:  a list of things to improve our campaigns...
 
<br> [[GM Theory - Ideas to help run RPGs]]:  my random list of ideas...
 
<br> <br> [[D&D4e - "The Slaughter at the Caves of Chaos"]]:  a wiki "bible" for my first D&D4 campaign plan.  [http://games.groups.yahoo.com/group/theSlaughter_at_theCavesofChaos/ D&D4e - SatCoC Yahoo Group]
 
 
<br> <br> <br> <br>  '''the Campaign Connections'''  <br> [http://darknessfalls.leaderdesslok.com/index.htm Darkness Falls]: A fansite OGL info resource for Midnight. <br> [http://games.groups.yahoo.com/group/DnD_MIDNIGHT_Seattle/ Midnight: North & South Yahoo Discussion]:  This is where the group actively discusses game events, recaps as well as the planning of game gatherings and general group chit chat.  <br> [[Midnight Basics]]:  a very short info brief about the difference of '''Midnight''' and '''D&D'''.  <br> Midnight: Shadowkillers [http://en.wikipedia.org/wiki/Serial serial] campaign is broken into story arcs.  [http://en.wikipedia.org/wiki/Story_arc What are Story Arcs]?  ]]
 
<br> <br> <br> <br>  '''the Campaign Connections'''  <br> [http://darknessfalls.leaderdesslok.com/index.htm Darkness Falls]: A fansite OGL info resource for Midnight. <br> [http://games.groups.yahoo.com/group/DnD_MIDNIGHT_Seattle/ Midnight: North & South Yahoo Discussion]:  This is where the group actively discusses game events, recaps as well as the planning of game gatherings and general group chit chat.  <br> [[Midnight Basics]]:  a very short info brief about the difference of '''Midnight''' and '''D&D'''.  <br> Midnight: Shadowkillers [http://en.wikipedia.org/wiki/Serial serial] campaign is broken into story arcs.  [http://en.wikipedia.org/wiki/Story_arc What are Story Arcs]?  ]]
 
<br>
 
<br>
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</tr>
 
</tr>
 
<tr align="center">
 
<tr align="center">
       <td> [http://en.wikipedia.org/wiki/Alignment_%28Dungeons_%26_Dragons%29#Lawful_Neutral Lawful Neutral] </td>
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       <td> [http://darknessfalls.leaderdesslok.com/midnight_races.htm Orc] </td>
       <td> [http://en.wikipedia.org/wiki/Alignment_%28Dungeons_%26_Dragons%29#Neutral_Good Neutral Good] </td>
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       <td> [http://darknessfalls.leaderdesslok.com/midnight_races.htm Wood Elf] </td>
       <td> [http://en.wikipedia.org/wiki/Alignment_%28Dungeons_%26_Dragons%29#Neutral Undetectable] </td>
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       <td> [http://darknessfalls.leaderdesslok.com/midnight_races.htm Sarcosan] </td>
       <td> [http://en.wikipedia.org/wiki/Alignment_%28Dungeons_%26_Dragons%29#Neutral_Good Neutral]</td>
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       <td> [http://darknessfalls.leaderdesslok.com/midnight_races.htm Erenlander]</td>
  
 
</tr>
 
</tr>
 
<tr align="center">
 
<tr align="center">
       <td> [http://darknessfalls.leaderdesslok.com/character_races1.htm Orc] </td>
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       <td> [http://darknessfalls.leaderdesslok.com/midnight_fighter.htm Fighter] | [http://wiki.rpg.net/index.php/Prestige_Class:_Bladebond Bladebond]  </td>
      <td> [http://darknessfalls.leaderdesslok.com/character_races1.htm Wood Elf] </td>
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       <td> [http://darknessfalls.leaderdesslok.com/midnight_wildlander.htm  Wildlander] | [http://darknessfalls.leaderdesslok.com/midnight_channeler.htm Channeller]  </td>
      <td> [http://darknessfalls.leaderdesslok.com/character_races1.htm Caransil] </td>
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       <td> [http://darknessfalls.leaderdesslok.com/midnight_channeler.htm Channeller] | [http://darknessfalls.leaderdesslok.com/prestige_collaborator.htm Collaborator]  </td>
      <td> [[Kyuad as a Lich|Undead]]  <br> [http://darknessfalls.leaderdesslok.com/character_races1.htm Erenlander]</td>
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       <td> [http://darknessfalls.leaderdesslok.com/midnight_channeler.htm Channeller] | [[Midnight Custom Prestige Class: Fell Warden|Shepherd of the Lost]]   </td>
 
 
</tr>
 
<tr align="center">
 
      <td> [http://darknessfalls.leaderdesslok.com/class_fighter.htm Fighter]  <br> [http://wiki.rpg.net/index.php/Prestige_Class:_Bladebond Bladebond]  </td>
 
       <td> [http://darknessfalls.leaderdesslok.com/class_wildlander.htm  Wildlander] <br>  [http://darknessfalls.leaderdesslok.com/class_channeler.htm Channeler]  <br>  [http://darknessfalls.leaderdesslok.com/prestige_druid.htm Druid]  </td>
 
       <td> [http://darknessfalls.leaderdesslok.com/class_channeler.htm Channeler] <br> [http://darknessfalls.leaderdesslok.com/prestige_aradils-eye.htm Queen's Eye] <br> </td>
 
       <td> [http://darknessfalls.leaderdesslok.com/class_channeler.htm Channeler] <br>  [[Midnight Custom Prestige Class: Fell Warden|Fell Warden]]</td>
 
  
 
</tr>
 
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       <th width="6%"> [[Kyuad|KYUAD]] </th>
 
       <th width="6%"> [[Kyuad|KYUAD]] </th>
 
</tr>
 
</tr>
  <th colspan="5" width="100%"> '''[http://games.groups.yahoo.com/group/DnD_MIDNIGHT_Seattle/files/Player%20Character%20sheets/ Character Sheet Files]''' <br> <font color=red>CURRENT LOCATION</font> <br> As the group watched Zal return they learn the Bloodguard of Steel Hill road on the Keep... with quick thinking Kyuad disquises himself as the former "Bloodtaker" Lord of the Keep, inviting Steel Hill's guard in for the night. The pathwalkers discuss plans to lure Anaximath to the Keep, tackling two birds with one dream vision... Meanwhile Kyuad learns of the High Captain's politics and Plague Quest. Midnight passed to the next day the newly reincarnated elf contacts the Witch Queen for advice and then in dream to the dragon Anaximath... the group has 9 hours and counting before the beast is on Crystal Keep!!<br> [[timeline of the pathwalker story]] <br>  [[Midnight - STEPS TO SAVE THE WORLD]] </th>
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  <th colspan="5" width="100%"> '''[http://games.groups.yahoo.com/group/DnD_MIDNIGHT_Seattle/files/Player%20Character%20sheets/ Character Sheet Files]''' <br> CURRENT LOCATION: ''In-between Fachtendom and Eisin. Overlooking the Felthera River, below the Plains of Ash & Blood. <br> Considering how to cross - headed north toward Baden's Bluff.'' <br> [[timeline of the pathwalker story]] </th>
 
</table>
 
</table>
 
<br>
 
<br>
  
[http://en.wikipedia.org/wiki/Midnight_%28role-playing_game%29 Wikipedia's article on Midnight]
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All the people of '''[Eredane]''' know that freedom is a dying word. '''[The Shadow in the North]''' is a seemingly unstoppable force. The weak and the mad give in to his dark temptations, while the strong and the wise can only fight, and die. Some say that there is no hope against the dark lord and his '''[Night Kings]'''. <br> But the land of Eredane is vast and older than men or elves; throughout the ages, many things have been lost amidst is open plains, its hidden crags, its dark forests, and its cold lakes. Some of those things have been uncovered by accident or design, by the minions of the Shadow or by the forces of light who resist his insane and cruel plans ... these are the secrets of shadow.  [[Daily Life Under the Shadow]] <br><br> Through the ages destiny has searched for those with the will and want to make a difference in the Last Age of Man the Light is cast to two groups thousands of miles seperated by land but standing side by side against the Shadow in the North.  One group of '''[Pathwalkers]''' begins their journey in the space between '''[Alvedara]''' and '''[Cambrial]''', while the other find their journey beginning just below '''[Cale]''' some distance from '''[Steel Hill]''' and the '''[Veradeen]'''.
 
 
All the people of '''Eredane''' know that freedom is a dying word. '''The Shadow in the North''' is a seemingly unstoppable force. The weak and the mad give in to his dark temptations, while the strong and the wise can only fight, and die. Some say that there is no hope against the dark lord and his '''Night Kings'''. <br> But the land of Eredane is vast and older than men or elves; throughout the ages, many things have been lost amidst is open plains, its hidden crags, its dark forests, and its cold lakes. Some of those things have been uncovered by accident or design, by the minions of the Shadow or by the forces of light who resist his insane and cruel plans ... these are the secrets of shadow.  [[Daily Life Under the Shadow]] <br><br> Through the ages destiny has searched for those with the will and want to make a difference in the Last Age of Man the Light is cast to two groups thousands of miles seperated by land but standing side by side against the Shadow in the North.  One group of '''Pathwalkers''' begins their journey in the space between '''Alvedara''' and '''Cambrial''', while the other find their journey beginning just below '''Cale''' some distance from '''Steel Hill''' and the '''Veradeen'''.
 
 
<br><br>
 
<br><br>
 
----
 
----
 
 
==[[ITEMS Given to NPCs by players]]==
 
This is a page to note any/all items made or given to NPCs.  This is just to help track who has "special" charms and things or where things go if removed from a PC.
 
 
 
 
  
 
==FRIENDS==
 
==FRIENDS==
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* Ossion: (M)  Danisil Wildlander.
 
* Ossion: (M)  Danisil Wildlander.
 
* Sovaliss: (F)  Danisil Spymaster to the Queen, Master of the Eyes.
 
* Sovaliss: (F)  Danisil Spymaster to the Queen, Master of the Eyes.
*  '''Varzon'''  (the wyrmling):  Found beaten and alone in a cage beneath Shadowwall.  Apparently coming from Alvedara, it's journey continues as the heroes take it toward destiny with the elves.  He is a powerful bread, a dragon born in a time when no dragons have been born in millenia.  His scales are still soft, but his breath weapon of acid can eat through metal and his elven songs have uplifting spirits. 
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===[[First Hold|First-Hold Overview]]===
 
*  [[Dern's Hold]]
 
*  [[First-Hold's New Guard]]:  the men and women refugees of First-Hold
 
*  [[Durgaz's, Black Mask Orc]]:  the orc formerly of One-Arm's legion that now follow Durgaz.
 
  
 
==CONTACTS==
 
==CONTACTS==
*  '''Dahmir of Weton-Bleh''' (male human, Sarcosan, Aristocrat, of Sharuun):  
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*  '''the wyrmling''':  Found beaten and alone in a cage beneath Shadowwall. Apparently coming from Alvedara, it's journey continues as the heroes take it toward destiny with the elves. He is a powerful bread, a dragon born in a time when no dragons have been born in milleniaHis scales are still soft, but his breath weapon of acid can eat through metal and his elven songs have uplifting spirits.
* '''Zimania Shihkan''' (female human, Sarcosan, Aristocrat, of Zorgetch)
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'''the reptilians of the Dead Swamps''':  led by a stark white alligator, these Dire creatures' full intentions are as yet unknown. Striking a pact with our heroes they seem to seek only a bit of pleasure from the world that hates them.  <br>  
* '''Togumx-Gub''' (male, hobgoblin, Rogue, of Zorgetch): 
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'''DIRE ALLIGATORS'''
'''Garains Farthel''' (male human, Erenlander, Aristocrat, of Al Kadil): 
 
*  '''Kanas Kakishi''' (female human, Sarcosan, Aristocrat, of Erenhead): 
 
*  '''Abbidga Kirena-Tena''' (female human, Sarcosan, Aristocrat, Festrun): 
 
*  '''Spah of the Earthcloaks''' (male, gnome, Rogue, of Shadowdown along the Eren River):
 
 
 
*  A warning given by the Dornish spirit in the form of the wolf Anauil...   
 
::  '''''"Cease you ways and join Izador or for every town saved we will burn 10 to the ground, for every soul they save 10 will be hanged, the people of the land will curse your names and if anyone joins you not only will their life be forfit but the lives of anyone they ever knew.  <br> ...in strait places gar keep all store, And burned ye plainland them before, That they shall pass away in haist What that they find na thing but waist. ...This is the counsel and intent Of the gud King's testiment and command."'''''
 
 
 
==='''the reptilians of the Dead Swamps'''===
 
Led by a stark white alligator, these Dire creatures' full intentions are as yet unknown. Striking a pact with our heroes they seem to seek only a bit of pleasure from the world that hates them.  <br>  
 
:'''DIRE ALLIGATORS'''
 
 
* '''the silent one''':
 
* '''the silent one''':
** '''the broken tooth''': (aka. Snaggle)
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** '''the broken tooth''':
 
** '''the ripped eye''':
 
** '''the ripped eye''':
** '''the snapper''':
 
** '''the pleasure seeker''': "yes... FAT...Horses"
 
 
** '''the eager youth''':
 
** '''the eager youth''':
:'''DIRE TORTOUSES'''
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<br> '''DIRE TORTOUSES'''
 
* '''the orange elder''':
 
* '''the orange elder''':
 
** '''the many others''':
 
** '''the many others''':
:'''DIRE SERPENTS'''
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<br> '''DIRE SERPENTS'''
 
* '''father cobra''':
 
* '''father cobra''':
 
** '''the son cobra''':
 
** '''the son cobra''':
** '''the daughter/sister cobra''': Turned out to be not a 'real' snake/person but rather referring to the "Sister of Mercy" flail weapon sought by the cobras!
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** '''the daughter/sister cobra''':
** '''"Snakerates"''':inquisitive green one
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* '''the rattler''':
** '''the rattler''':
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* '''"Snakerates"''':inquisitive green one
 +
** '''the many others''':
  
 +
*  '''Dahmir of Weton-Bleh''' (male human, Sarcosan, Aristocrat, of Sharuun): 
 +
*  '''Zimania Shihkan''' (female human, Sarcosan, Aristocrat, of Zorgetch)
 +
*  '''Togumx-Gub''' (male, hobgoblin, Rogue, of Zorgetch): 
 +
*  '''Garains Farthel''' (male human, Erenlander, Aristocrat, of Al Kadil): 
 +
*  '''Kanas Kakishi''' (female human, Sarcosan, Aristocrat, of Erenhead): 
 +
*  '''Abbidga Kirena-Tena''' (female human, Sarcosan, Aristocrat, Festrun): 
 +
*  '''Spah of the Earthcloaks'''  (male, gnome, Rogue, of Shadowdown along the Eren River):
  
  
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{| align="left" border="0" cellpadding="0" width="100%" style="background:#efefef"
 
{| align="left" border="0" cellpadding="0" width="100%" style="background:#efefef"
 
|-
 
|-
! align="left" | <small>  '''[[ORC TRIBES]]:'''  </small>
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! align="left" | <small>  '''ORC TRIBES:'''  </small>
 
| align="left" | <small>    Dead Mother,  </small>
 
| align="left" | <small>    Dead Mother,  </small>
 
|-
 
|-
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*  '''[[Neega]]''':  thought to be an asterix that inhabitted a large crow when last he watched the party.
 
*  '''[[Neega]]''':  thought to be an asterix that inhabitted a large crow when last he watched the party.
 
*  '''[[Legate Pessiogn]]''':  a legate that came up from the Aruun Jungles.
 
*  '''[[Legate Pessiogn]]''':  a legate that came up from the Aruun Jungles.
**  '''[[the Exocutioner]]''': DECEASED a massive Dorn in the service of the Legate Pessiogn.
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**  '''[[the Exocutioner]]''':  a massive Dorn in the service of the Legate Pessiogn.
 
**  '''[[Skuld]]''':  the Oruk in service of the Legate Pessiogn.
 
**  '''[[Skuld]]''':  the Oruk in service of the Legate Pessiogn.
 
***  '''[http://wiki.rpg.net/index.php/Kyuad%27s_Lorebook#The_Chimera The Chimera]''': This beast escaped into the forest near Festrun. Younger and smaller than imagined in myth, it was said that Pessiogn captured this legend. But is it the singular creature of myth we know?  (read more at Kyuad's Lorebook)
 
***  '''[http://wiki.rpg.net/index.php/Kyuad%27s_Lorebook#The_Chimera The Chimera]''': This beast escaped into the forest near Festrun. Younger and smaller than imagined in myth, it was said that Pessiogn captured this legend. But is it the singular creature of myth we know?  (read more at Kyuad's Lorebook)
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**  '''[http://wiki.rpg.net/images/c/cc/Midnight-Mirror.gif Eredane's Map of Mirrors]''':   
 
**  '''[http://wiki.rpg.net/images/c/cc/Midnight-Mirror.gif Eredane's Map of Mirrors]''':   
 
**  '''[http://wiki.rpg.net/images/4/46/Midnight-Nexus.gif Eredane's Map of Nexus]''':   
 
**  '''[http://wiki.rpg.net/images/4/46/Midnight-Nexus.gif Eredane's Map of Nexus]''':   
**  '''[http://wiki.rpg.net/images/4/46/Midnight-Eredane-_SPLICE.gif Spliced Eredane Map]:  This map was spliced together from multiple detail maps.
 
* [http://wiki.rpg.net/images/1/1d/The-Bluff-Area.gif the Baden's Bluff region]
 
* [http://wiki.rpg.net/images/1/13/Badans-Bluff-color.gif Baden's Bluff proper]
 
* [http://wiki.rpg.net/images/e/e9/Fallport-Map.gif Fallport Ship Docks]
 
  
  
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** [[The Druid's Swamp]]:  Including the Dead Marshes and Three Oaks.
 
** [[The Druid's Swamp]]:  Including the Dead Marshes and Three Oaks.
 
** [[the Dead Marshes]]:
 
** [[the Dead Marshes]]:
***  [[the Dead Swamps]]:  (aka. the Reptilian Swamps)
+
***  [[the Dead Swamps]]:  (aka. the Reptillian Swamps)
 
***  [[the Obsidian Spire]]:  (aka. the Black Nail, the Obsidian/Black Spike, the Twisted Black Tree, etc..)
 
***  [[the Obsidian Spire]]:  (aka. the Black Nail, the Obsidian/Black Spike, the Twisted Black Tree, etc..)
 
*  [[Cambrial]]:  (aka. the City of Dead)
 
*  [[Cambrial]]:  (aka. the City of Dead)
 
*  [[the Burning Line]]
 
*  [[the Burning Line]]
*  [[the Green Marsh]]
+
 
**  [[Dern's Hold]]:  the human refugee village formerly controlled by the Shadow agent Dern Halfhand.  Currently renamed '''"First-Hold"''' and captured by the resistance.
+
 
*  [[Cruach Emyn]]  (aka.  Steel Hill, the Forge of Shadow)
 
  
 
==HISTORY==
 
==HISTORY==
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==RULES ERRATA & HOUSE RULES==
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==RULES==
=== HOUSE:  New DESTINY FEATS ===
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* [[Bribery & Gambling]]
To be awarded with the successful Battle for First-Hold (chapter 36).
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[[Slavery]]
:::  <font color=darkred>'''Heart of Freedom'''</font>  - ''(Eranon)''
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[[Crime Attitudes]]
::::  ''To reforge that which would not be…''
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'''House Rules in effect in The Scroll Bearers campaign:'''
::::  '''Benefits:''' Resistance groups of any peoples or ideology work together better in your presence to fulfill the Eredanian dream.
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* No XP penalty for multiclassing. Instead, characters with levels in a preferred class gain a bonus feat at 1st, 5th, and 10th class level.
:::  <font color=darkred>'''First of the Free'''</font>  - ''(Durgaz)''
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* Bonus skill ranks from high intelligence can be used to buy a full rank in non-class skills, not a half-rank.  
::::  ''You are legend.''
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''[These house rules were adopted from d20 Conan by Mongoose.]''
::::  '''Benefits: '''Your example shows your people that there is a better way than to follow the Shadow.  Where before you were a lone voice in the darkness, now your voice carries the light of hope.
+
* Beyond the spells granted by Channeler levels and feats, channeling spellcasters can learn a number of spells equal to their casting ability modifier each character level. The total number of spells a character can learn in this manner is cumulative. So, if a character with a 16 (+3 modifier) in her casting ability score were to learn only one new spell at level 1 (beyond the spells granted by Channeler levels and feats), she would be able to learn five new spells at level 2For the purposes of counting the total number of spells learned by a character, 0-level spells count as half a spell.
:::  <font color=darkred>'''Rest in Peace'''</font>  - ''(Kyuad)''
 
::::  ''How does one find the Lost?''
 
::::  '''Benefits: '''In a radius equal to a half mile per level, undead are freed from their cravings and dependencies.
 
:::  <font color=darkred>'''Prince Among Princes'''</font>  - ''(Zal'Kazzir)''
 
:::: The proof of power is the essence of status.
 
::::  '''Benefits: '''Amongst chaotic outsiders, you are seen as a peer of even the princes.
 
 
 
===HOUSE: Crit Deck===
 
[[Image:PZO3001 180.jpeg|frame|
 
[http://paizo.com/gameMastery/accessories/v5748btpy7wv9 Paizo's GameMastery Critical Hit Deck]]] '''Usage House Rules''':  Rolled a critical hit? Draw a card and apply the result! Each of the Critical Hit cards in this 52-card deck has four different results based on weapon type. Chop off a head, slice through a tendon, poke out an eye—crushing your enemy has never been this much fun.
 
:: A character more than 5 levels lower than their opponent may not draw from the Crit Deck.
 
 
 
===HOUSE: [[Bribery & Gambling]]===
 
===HOUSE: [[Slavery]]===
 
===HOUSE: [[Crime Attitudes]]===
 
===HOUSE: XP penalty for multiclassing===
 
''(from d20 Conan by Mongoose)''
 
:: No XP penalty for multiclassing. Instead, characters with levels in a preferred class gain a bonus feat at 1st, 5th, and 10th class level.
 
===HOUSE: Bonus skill ranks from high intelligence===
 
''(from d20 Conan by Mongoose)''
 
:: Bonus skill ranks from high intelligence can be used to buy a full rank in non-class skills, not a half-rank.  
 
===HOUSE: channeling spellcasters extra spell learning===
 
:: Beyond the spells granted by Channeler levels and feats, channeling spellcasters can learn a number of spells equal to their casting ability modifier each character level.   For the purposes of counting the total number of spells learned by a character, 0-level spells count as half a spell.
 
===HOUSE: TRUE NAMES===
 
''(from Book of Exalted Deeds)''
 
:: ''(extended and Midnight appropriate from the rules in Book of Exalted Deeds p.32)'' <br> Each creature has a unique true name among the Words of Creation. No mortal is familiar with the countless true names of every creature in the world, no matter how extensively she has studied the Words. Nevertheless, a character familiar with the Words can research a specific creture's true name if she has access to "legend lore" and either "contact other plane" or "commune".
 
:: Those seeking to contact other planes from Aryth find themselves having their mind travels into the spirit realm of Aryth rather than to another plane, where you interact with Eternal spirits rather than with extraplanar beings or deities. The caster chooses how “deep” into the spirit realm he wishes to travel, represented by the Planes Contacted column of the table included in the contact other plane spell description. The likelihood of receiving accurate answers and the probability/duration of Int and Cha decrease are as per the table; however, rather than suffering an Int and Cha decrease, a channeler that uses this spell and fails the Intelligence check suffers the listed decrease in Int, Wis, and Cha.
 
:: Researching a true name is similar to researching a Channeller's Lorebook. It requires one week per 2HD of the creature and an expenditure of 1,000 vp per week. The character must cast (or have cast on her behalf) "legend lore" once each week, but the material component cost is included in the research cost. At the end of the research time, the researcher must cast "commune" (Divination, Clr 5) or "contact other plane" (Divination, Chnlr 5), paying the XP cost for "commune" if applicable.  Following this research make a lorebook check (by finding an appropriate resource) with a bonus equal to your "Knowledge" check, using the specialty appropriate to the target creature's type  (arcana for a construct or dragon, spirits for outsiders, and so on...). If successful, he gains useful bit of knowledge and insight regarding the true name. The channeler may not take 10 or take 20 on this check, since the information may simply not be available in the book, person or other resource. Retries are not possible. The DC for this check is 15 + the creature's Hit Die. If the check succeeds, the character has discovered the creature's true name.  If it fails, the character must go through the research process again if she wants to keep trying.
 
====HOUSE: Use of a True Name====
 
''(from Book of Exalted Deeds)''
 
:: Once a character has discovered a creature true name, she can exercise her power over that creature in a number of different ways.
 
:::*  Impose a -4 penalty on the creature's saving throws to resist a specific compulsion spell or effect.
 
:::*  Reduce the creatures spell resistance by 4 or reduce the amount of its damage reduction by 5. This reduction lasts for 1 minute.
 
:::*  Gain a +6 bonus on opposed Charisma check to compel service from the creature after summoning it with a planar binding spell.
 
:::*  Gain a +6 bonus to your Armor Class vs. the creature.
 
:: Each of these actions requires a full-round action, which includes speaking the creature's true name and a binding incantation in the Words of Creation.  Uttering the incantation deals 5d4 points of nonlethal damage to the speaker.  the character and the creature do not have to be in the same area.
 
::  '''NOTE''':  Some creatures are more restrained by channellers and legates having their True Name. For Example: Courtesan Imps are known to be able to be bound to Channellers that find and bond them with the Imp's True Name.
 
 
 
===ERRATA: Polymorph===
 
(from WotC Wesite Errata, Dungeon Master's Guide, page 297)
 
::*  Delete the paragraph beginning ''"Creatures that polymorph themselves with an ability . . ."''
 
::*  Replace the last three paragraphs with the following text:
 
:::  ''"Unless stated otherwise, creatures can polymorph into forms of the same type or into an aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin form. Most spells and abilities that grant the ability to polymorph place a cap on the Hit Dice of the form taken."''
 
::*  Polymorphed creatures gain the Strength, Dexterity, and Constitution of their new forms, as well as size, extraordinary special attacks, movement capabilities (to a maximum of 120 feet for flying and 60 for nonflying movement), natural armor bonus, natural weapons, racial skill bonuses, and other gross physical qualities such as appearance and number of limbs.
 
::*  THEY RETAIN THEIR ORIGINAL class and level, Intelligence, Wisdom, Charisma, HIT POINTS, BASE ATTACK BONUS, BASE SAVE BONUSES, and alignment.
 
::* Creatures who polymorph keep their worn or held equipment if the new form is capable of wearing or holding it. Otherwise, it melds with the new form and ceases to function for the duration of the polymorph.
 
----
 
::  '''POLYMORPH - levels''':  while both inherent to the single spell, polymorph has two levels of transformation.
 
:::*  '''POLYMORPH, Minor''':  This allows the caster to transform into the new form as per the Polymorph rules but cannot advance the Hit Die or Levels of the creature, with no additional material component.
 
:::*  '''POLYMORPH, Greater''':  To advance the polymorph form beyond it's natural form by Hit Die or Levels, the caster must have a piece of the polymorph form to use as material component.
 
::  '''Relevent Knowledge check''':  If a character wants to Polymorph into something he has seen he'll need to roll a relevent Knowledge check. '''DC10 + HD'''.
 
::: ''For Example: If the channeler wants to change into a Tiger (he saw Ahemia's), he'll need to roll a Knowledge (Animal) DC 16. And if she want to turn into a Wyverin it'd be a Knowledge (Dragons) DC 17.''
 
:::*  A base success allows polymorphing into the creature's form, while each additional piece of "useful information" equates to a special attack or extraordinary ability, within the confines of the spell text.
 
:::*  Failing the Knowledge (x) roll does not necesarily mean that you do not Polymorph into the wanted creature... the caster that fails the roll might find that his chosen body is deformed and hindered in many ways (depends how much you fail the save by) and also (kust for the fun of it) it might be harder for the caster to return to his normal form.
 
:::*  Separating the knowledges, so instead of nature there will be:
 
::::*  Aberration Type
 
::::*  Animal Type
 
::::*  Construct Type
 
::::*  Dragon Type
 
::::*  Elemental Type
 
::::*  Fey Type
 
::::*  Giant Type
 
::::*  Humanoid Type
 
::::*  Magical Beast Type
 
::::*  Monstrous Humanoid Type
 
::::*  Ooze Type
 
::::*  Outsider Type
 
::::*  Plant Type
 
::::*  Undead Type
 
::::*  Vermin Type
 
::::*  Swarm Subtype
 
::::*  No problems to Polymorph into a common humanoid race... unless you have not seen such race yet.
 
::  '''Hit Point Loss''':  Upon changing, the subject regains lost hit points as if it had rested for a night (though this healing does not restore temporary ability damage and provide other benefits of resting; and changing back does not heal the subject further). If slain, the subject reverts to its original form, though it remains dead.
 
 
 
::  '''Speaking While Polymorphed''':  Forms that do not naturally speak, would require the Natural Spell feat in order to cast any spells at all while Polymorphed, or in order to activate any heroic path abilities requiring speech. While you can cast Tongues just prior to Polymorph, this only allows you to understand, not speak (For Example: Wyverns just can't make those syables).  
 
  
===HOUSE: Feat===
 
''(from Book of Unearthed Arcana)''
 
:: '''False Pretenses''' [Spelltouched]
 
::: Those who try to charm you get an unpleasant surprise.
 
::: Prerequisite:  Exposure to charm or dominate spell.
 
::: Benefit:  When you succeed on a save against a charm or compulsion effect, the character trying to charm or compel you believes that you failed your save. You can play along voluntarily if you wish to. if the charm or compulsion involves telepathic commands, you continue to receive them, although you aren't obligated to follow them.
 
 
===HOUSE: Feat===
 
''(from Heroes of Battle)''
 
:: '''Extra Followers''' [Leader]
 
::: Your charismatic magnetism attracts even more followers to your banner.
 
::: Prerequisite:  Cha 13, Leadership.
 
::: Benefit:  You can lead twice as many followers as indicated for your leadership score (see DMG, p.106).
 
 
 
 
----
 
----
 
 
===Alignments===
 
===Alignments===
 
*  [http://en.wikipedia.org/wiki/Alignment_%28role-playing_games%29 Alignment]:  Defined at Wikipedia.
 
*  [http://en.wikipedia.org/wiki/Alignment_%28role-playing_games%29 Alignment]:  Defined at Wikipedia.
Line 438: Line 312:
 
*  [http://darknessfalls.leaderdesslok.com/midnight_spell-list.htm Full spell list from ''Darkness Falls'' SRD site]
 
*  [http://darknessfalls.leaderdesslok.com/midnight_spell-list.htm Full spell list from ''Darkness Falls'' SRD site]
  
==GENERAL RESOURCES==
+
 
 +
 
 +
==RESOURCES==
 
* [http://en.wikipedia.org/wiki/Wiki Wiki One-on-One!]
 
* [http://en.wikipedia.org/wiki/Wiki Wiki One-on-One!]
 
* [http://en.wikipedia.org/wiki/Wiki Wiki-up at Wikipedia!]  
 
* [http://en.wikipedia.org/wiki/Wiki Wiki-up at Wikipedia!]  
 
* [http://en.wikipedia.org/wiki/Role-playing_game RPG defined by Wiki!]
 
* [http://en.wikipedia.org/wiki/Role-playing_game RPG defined by Wiki!]
 
* [http://en.wikipedia.org/wiki/Gamemaster Game Master defined by Wiki!]
 
* [http://en.wikipedia.org/wiki/Gamemaster Game Master defined by Wiki!]
* [[Star Wars 4000 Years After Yavin]]:  a campaign bible/plan for an alternative to Midnight.
 
 
 
===MIDNIGHT RESOURCES===
 
*  [http://en.wikipedia.org/wiki/Midnight_%28role-playing_game%29]:  Wikipedia's article on Midnight.
 
 
* [[Midnight RPG - THE NORTHERS]]  
 
* [[Midnight RPG - THE NORTHERS]]  
 
* [[Midnight: North & South Portal]]  
 
* [[Midnight: North & South Portal]]  
Line 454: Line 325:
 
* There is also a third, mini-campaign in this continuity
 
* There is also a third, mini-campaign in this continuity
 
::[[Mighight RPG - RAIDING LARDUN]]'''
 
::[[Mighight RPG - RAIDING LARDUN]]'''
::  [[Exalted - Saturday Game Gang]]:  Steve's Exalted game's mini-wiki.
 
 
* [[Midnight Character Creation]]:  all the notes on creation your character.
 
* [[Midnight Character Creation]]:  all the notes on creation your character.
 
* [[Midnight PRE-GAME Character Background]]:  herein are all the various options for players to do character background and the awards for the efforts.  
 
* [[Midnight PRE-GAME Character Background]]:  herein are all the various options for players to do character background and the awards for the efforts.  
Line 475: Line 345:
 
*  [[Pyric Points]]: an idea for fate points in Midnight.
 
*  [[Pyric Points]]: an idea for fate points in Midnight.
 
----
 
----
 +
 +
  
 
==SPOILERS==
 
==SPOILERS==
Line 482: Line 354:
  
 
----
 
----
[[Midnight: North & South Portal]] <br> [[Midnight RPG Campaigns: Main Page]]
+
[[Midnight: North & South Portal]] <br> [http://wiki.rpg.net/index.php/MIDNIGHT_RPG_Campaigns:_Main_Page Midnight RPG Wiki]

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