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− | [[Image:Midnight logo image.jpg|frame| [http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet Wiki Markup]: How to edit/format a wiki - quicklist. <br> [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page#Wiki_markup More on Wiki Markup]: How to edit/format a wiki. <br> <br> '''You WILL abide by the [[LAWS OF SHADOW]]''' | + | [[Image:Midnight logo image.jpg|frame| [http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet Wiki Markup]: How to edit/format a wiki - quicklist. <br> [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page#Wiki_markup More on Wiki Markup]: How to edit/format a wiki. <br> <br> '''You WILL abide by the [[LAWS OF SHADOW]]''' <br> <br> '''Welcome to the Midnight: North & South campaign wiki.''' <br> With the Campaigns beginning on October 7th 2006, this wiki site is a resource for a face-to-face tabletop fantasy role-playing game using the Midnight Setting for the Dungeons and Dragons system. This site is a [http://en.wikipedia.org/wiki/Wiki wiki] which is a web page that can be edited by anyone with surfing the web! The goal of this wiki site is to form a repository of information about our game that is easily accessible and editable to the entire game group. A "campaign series bible". <br> <br> '''[http://wiki.rpg.net/index.php/Midnight_RPG_-_THE_SOUTHIES#Maps Maps of the World]''' <br> <br> '''Player Fun Items''' <br> [[Midnight Party Game Calendar - South]]: Here are the working calendars for the game schedule. <br> '''[[Midnight - Language Lexicon]]''': this is a list of words we've made up and pulled from texts for meanings of words in various languages. |
<br> '''[[Midnight - Ways we've killed/hurt stuff]]''': this is a fun list for how things have gone done in game... | <br> '''[[Midnight - Ways we've killed/hurt stuff]]''': this is a fun list for how things have gone done in game... | ||
<br> '''[[Bluebooking]]''': an explanation on RPG bluebooking, and how we can use it for Midnight. '''NOTE''': Between sessions the maximum xp award for Bluebooking will be 500xp. | <br> '''[[Bluebooking]]''': an explanation on RPG bluebooking, and how we can use it for Midnight. '''NOTE''': Between sessions the maximum xp award for Bluebooking will be 500xp. | ||
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<br> <br> <br> <br> '''the Campaign Connections''' <br> [http://darknessfalls.leaderdesslok.com/index.htm Darkness Falls]: A fansite OGL info resource for Midnight. <br> [http://games.groups.yahoo.com/group/DnD_MIDNIGHT_Seattle/ Midnight: North & South Yahoo Discussion]: This is where the group actively discusses game events, recaps as well as the planning of game gatherings and general group chit chat. <br> [[Midnight Basics]]: a very short info brief about the difference of '''Midnight''' and '''D&D'''. <br> Midnight: Shadowkillers [http://en.wikipedia.org/wiki/Serial serial] campaign is broken into story arcs. [http://en.wikipedia.org/wiki/Story_arc What are Story Arcs]? ]] | <br> <br> <br> <br> '''the Campaign Connections''' <br> [http://darknessfalls.leaderdesslok.com/index.htm Darkness Falls]: A fansite OGL info resource for Midnight. <br> [http://games.groups.yahoo.com/group/DnD_MIDNIGHT_Seattle/ Midnight: North & South Yahoo Discussion]: This is where the group actively discusses game events, recaps as well as the planning of game gatherings and general group chit chat. <br> [[Midnight Basics]]: a very short info brief about the difference of '''Midnight''' and '''D&D'''. <br> Midnight: Shadowkillers [http://en.wikipedia.org/wiki/Serial serial] campaign is broken into story arcs. [http://en.wikipedia.org/wiki/Story_arc What are Story Arcs]? ]] | ||
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</tr> | </tr> | ||
<tr align="center"> | <tr align="center"> | ||
− | <td> [http://en.wikipedia.org/wiki/Alignment_%28Dungeons_%26_Dragons%29# | + | <td> [http://en.wikipedia.org/wiki/Alignment_%28Dungeons_%26_Dragons%29#Neutral Neutral] </td> |
− | <td> [http://en.wikipedia.org/wiki/Alignment_%28Dungeons_%26_Dragons%29# | + | <td> [http://en.wikipedia.org/wiki/Alignment_%28Dungeons_%26_Dragons%29#Chaotic_Good Chaotic Good] </td> |
− | <td> [http://en.wikipedia.org/wiki/Alignment_%28Dungeons_%26_Dragons%29#Neutral | + | <td> [http://en.wikipedia.org/wiki/Alignment_%28Dungeons_%26_Dragons%29#Chaotic_Neutral Chaotic Neutral] </td> |
− | <td> [http://en.wikipedia.org/wiki/Alignment_%28Dungeons_%26_Dragons%29#Neutral_Good Neutral]</td> | + | <td> [http://en.wikipedia.org/wiki/Alignment_%28Dungeons_%26_Dragons%29#Neutral_Good Neutral Good]</td> |
</tr> | </tr> | ||
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<td> [http://darknessfalls.leaderdesslok.com/character_races1.htm Orc] </td> | <td> [http://darknessfalls.leaderdesslok.com/character_races1.htm Orc] </td> | ||
<td> [http://darknessfalls.leaderdesslok.com/character_races1.htm Wood Elf] </td> | <td> [http://darknessfalls.leaderdesslok.com/character_races1.htm Wood Elf] </td> | ||
− | <td> [http://darknessfalls.leaderdesslok.com/character_races1.htm | + | <td> [http://darknessfalls.leaderdesslok.com/character_races1.htm Sarcosan] </td> |
− | <td | + | <td> [http://darknessfalls.leaderdesslok.com/character_races1.htm Dwarf]</td> |
</tr> | </tr> | ||
<tr align="center"> | <tr align="center"> | ||
− | <td> [http://darknessfalls.leaderdesslok.com/class_fighter.htm Fighter] | + | <td> [http://darknessfalls.leaderdesslok.com/class_fighter.htm Fighter] | [http://wiki.rpg.net/index.php/Prestige_Class:_Bladebond Bladebond] </td> |
− | <td> [http://darknessfalls.leaderdesslok.com/class_wildlander.htm Wildlander] | + | <td> [http://darknessfalls.leaderdesslok.com/class_wildlander.htm Wildlander] | [http://darknessfalls.leaderdesslok.com/class_channeler.htm Channeller] | [http://darknessfalls.leaderdesslok.com/prestige_druid.htm Druid] </td> |
− | <td> [http://darknessfalls.leaderdesslok.com/class_channeler.htm | + | <td> [http://darknessfalls.leaderdesslok.com/class_channeler.htm Channeller] | [http://darknessfalls.leaderdesslok.com/prestige_collaborator.htm Collaborator] </td> |
− | <td> [http://darknessfalls.leaderdesslok.com/ | + | <td> [http://darknessfalls.leaderdesslok.com/class_fighter.htm Fighter] | [http://wiki.rpg.net/index.php/Huskarl Huskarl]</td> |
</tr> | </tr> | ||
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<td> [http://darknessfalls.leaderdesslok.com/hp-naturefriend.htm Naturefriend] </td> | <td> [http://darknessfalls.leaderdesslok.com/hp-naturefriend.htm Naturefriend] </td> | ||
<td> [http://darknessfalls.leaderdesslok.com/hp-speaker.htm Speaker] </td> | <td> [http://darknessfalls.leaderdesslok.com/hp-speaker.htm Speaker] </td> | ||
− | <td> [http:// | + | <td> [http://darknessfalls.leaderdesslok.com/hp-earthbonded.htm Earthbonded]</td> |
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<th width="6%"> [[ERANON]] </th> | <th width="6%"> [[ERANON]] </th> | ||
<th width="6%"> [[ZAL'KAZZIR]] </th> | <th width="6%"> [[ZAL'KAZZIR]] </th> | ||
− | <th width="6%"> [[ | + | <th width="6%"> [[Bromar|BROMAR]] </th> |
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− | <th colspan="5" width="100%"> '''[http://games.groups.yahoo.com/group/DnD_MIDNIGHT_Seattle/files/Player%20Character%20sheets/ Character Sheet Files]''' <br | + | <th colspan="5" width="100%"> '''[http://games.groups.yahoo.com/group/DnD_MIDNIGHT_Seattle/files/Player%20Character%20sheets/ Character Sheet Files]''' <br> CURRENT LOCATION: <br>''along the rolling sea "Devil's Lie" and "the Greedy Knave" lead "the Spear of Grief" into and through the natural barriers to the Corbron Isles. As the blood red hue pulses from the Bloody Lighthouse in the center of the pirate isles - the ships make landfall on the isle of Bildgewater. Eranon and Zal'Kazzir make way for "the L's", the main saloon and storefront ports of this pirate-town, meanwhile Durgaz sits in darkness and silence aboard the Grief. ...Until, his solitude is broken by 4 unlucky Dornish shipwright carpenters... Durgaz... tells them their future...'' <br> [[timeline of the pathwalker story]] </th> |
</table> | </table> | ||
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− | + | All the people of '''[Eredane]''' know that freedom is a dying word. '''[The Shadow in the North]''' is a seemingly unstoppable force. The weak and the mad give in to his dark temptations, while the strong and the wise can only fight, and die. Some say that there is no hope against the dark lord and his '''[Night Kings]'''. <br> But the land of Eredane is vast and older than men or elves; throughout the ages, many things have been lost amidst is open plains, its hidden crags, its dark forests, and its cold lakes. Some of those things have been uncovered by accident or design, by the minions of the Shadow or by the forces of light who resist his insane and cruel plans ... these are the secrets of shadow. [[Daily Life Under the Shadow]] <br><br> Through the ages destiny has searched for those with the will and want to make a difference in the Last Age of Man the Light is cast to two groups thousands of miles seperated by land but standing side by side against the Shadow in the North. One group of '''[Pathwalkers]''' begins their journey in the space between '''[Alvedara]''' and '''[Cambrial]''', while the other find their journey beginning just below '''[Cale]''' some distance from '''[Steel Hill]''' and the '''[Veradeen]'''. | |
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− | All the people of '''Eredane''' know that freedom is a dying word. '''The Shadow in the North''' is a seemingly unstoppable force. The weak and the mad give in to his dark temptations, while the strong and the wise can only fight, and die. Some say that there is no hope against the dark lord and his '''Night Kings'''. <br> But the land of Eredane is vast and older than men or elves; throughout the ages, many things have been lost amidst is open plains, its hidden crags, its dark forests, and its cold lakes. Some of those things have been uncovered by accident or design, by the minions of the Shadow or by the forces of light who resist his insane and cruel plans ... these are the secrets of shadow. [[Daily Life Under the Shadow]] <br><br> Through the ages destiny has searched for those with the will and want to make a difference in the Last Age of Man the Light is cast to two groups thousands of miles seperated by land but standing side by side against the Shadow in the North. One group of '''Pathwalkers''' begins their journey in the space between '''Alvedara''' and '''Cambrial''', while the other find their journey beginning just below '''Cale''' some distance from '''Steel Hill''' and the '''Veradeen'''. | ||
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* Ossion: (M) Danisil Wildlander. | * Ossion: (M) Danisil Wildlander. | ||
* Sovaliss: (F) Danisil Spymaster to the Queen, Master of the Eyes. | * Sovaliss: (F) Danisil Spymaster to the Queen, Master of the Eyes. | ||
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==CONTACTS== | ==CONTACTS== | ||
− | * ''' | + | * '''the wyrmling''': Found beaten and alone in a cage beneath Shadowwall. Apparently coming from Alvedara, it's journey continues as the heroes take it toward destiny with the elves. He is a powerful bread, a dragon born in a time when no dragons have been born in millenia. His scales are still soft, but his breath weapon of acid can eat through metal and his elven songs have uplifting spirits. |
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==='''the reptilians of the Dead Swamps'''=== | ==='''the reptilians of the Dead Swamps'''=== | ||
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:'''DIRE ALLIGATORS''' | :'''DIRE ALLIGATORS''' | ||
* '''the silent one''': | * '''the silent one''': | ||
− | ** '''the broken tooth''': | + | ** '''the broken tooth''': |
** '''the ripped eye''': | ** '''the ripped eye''': | ||
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** '''the eager youth''': | ** '''the eager youth''': | ||
:'''DIRE TORTOUSES''' | :'''DIRE TORTOUSES''' | ||
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** '''"Snakerates"''':inquisitive green one | ** '''"Snakerates"''':inquisitive green one | ||
** '''the rattler''': | ** '''the rattler''': | ||
+ | ** '''the many others''': | ||
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+ | * '''Dahmir of Weton-Bleh''' (male human, Sarcosan, Aristocrat, of Sharuun): | ||
+ | * '''Zimania Shihkan''' (female human, Sarcosan, Aristocrat, of Zorgetch) | ||
+ | * '''Togumx-Gub''' (male, hobgoblin, Rogue, of Zorgetch): | ||
+ | * '''Garains Farthel''' (male human, Erenlander, Aristocrat, of Al Kadil): | ||
+ | * '''Kanas Kakishi''' (female human, Sarcosan, Aristocrat, of Erenhead): | ||
+ | * '''Abbidga Kirena-Tena''' (female human, Sarcosan, Aristocrat, Festrun): | ||
+ | * '''Spah of the Earthcloaks''' (male, gnome, Rogue, of Shadowdown along the Eren River): | ||
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{| align="left" border="0" cellpadding="0" width="100%" style="background:#efefef" | {| align="left" border="0" cellpadding="0" width="100%" style="background:#efefef" | ||
|- | |- | ||
− | ! align="left" | <small> ''' | + | ! align="left" | <small> '''ORC TRIBES:''' </small> |
| align="left" | <small> Dead Mother, </small> | | align="left" | <small> Dead Mother, </small> | ||
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** [[The Druid's Swamp]]: Including the Dead Marshes and Three Oaks. | ** [[The Druid's Swamp]]: Including the Dead Marshes and Three Oaks. | ||
** [[the Dead Marshes]]: | ** [[the Dead Marshes]]: | ||
− | *** [[the Dead Swamps]]: (aka. the | + | *** [[the Dead Swamps]]: (aka. the Reptillian Swamps) |
*** [[the Obsidian Spire]]: (aka. the Black Nail, the Obsidian/Black Spike, the Twisted Black Tree, etc..) | *** [[the Obsidian Spire]]: (aka. the Black Nail, the Obsidian/Black Spike, the Twisted Black Tree, etc..) | ||
* [[Cambrial]]: (aka. the City of Dead) | * [[Cambrial]]: (aka. the City of Dead) | ||
* [[the Burning Line]] | * [[the Burning Line]] | ||
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==HISTORY== | ==HISTORY== | ||
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− | == | + | ==RULES== |
− | + | * [[Bribery & Gambling]] | |
− | + | * [[Slavery]] | |
− | + | * [[Crime Attitudes]] | |
− | + | '''House Rules in effect in The Scroll Bearers campaign:''' | |
− | + | * No XP penalty for multiclassing. Instead, characters with levels in a preferred class gain a bonus feat at 1st, 5th, and 10th class level. | |
− | + | * Bonus skill ranks from high intelligence can be used to buy a full rank in non-class skills, not a half-rank. | |
− | + | ''[These house rules were adopted from d20 Conan by Mongoose.]'' | |
− | + | * Beyond the spells granted by Channeler levels and feats, channeling spellcasters can learn a number of spells equal to their casting ability modifier each character level. For the purposes of counting the total number of spells learned by a character, 0-level spells count as half a spell. | |
− | : | + | ===TRUE NAMES=== |
− | + | : ''(extended and Midnight appropriate from the rules in Book of Exalted Deeds p.32)'' <br> Each creature has a unique true name among the Words of Creation. No mortal is familiar with the countless true names of every creature in the world, no matter how extensively she has studied the Words. Nevertheless, a character familiar with the Words can research a specific creture's true name if she has access to "legend lore" and either "contact other plane" or "commune". | |
− | + | : Those seeking to contact other planes from Aryth find themselves having their mind travels into the spirit realm of Aryth rather than to another plane, where you interact with Eternal spirits rather than with extraplanar beings or deities. The caster chooses how “deep” into the spirit realm he wishes to travel, represented by the Planes Contacted column of the table included in the contact other plane spell description. The likelihood of receiving accurate answers and the probability/duration of Int and Cha decrease are as per the table; however, rather than suffering an Int and Cha decrease, a channeler that uses this spell and fails the Intelligence check suffers the listed decrease in Int, Wis, and Cha. | |
− | + | : Researching a true name is similar to researching a Channeller's Lorebook. It requires one week per 2HD of the creature and an expenditure of 1,000 vp per week. The character must cast (or have cast on her behalf) "legend lore" once each week, but the material component cost is included in the research cost. At the end of the research time, the researcher must cast "commune" (Divination, Clr 5) or "contact other plane" (Divination, Chnlr 5), paying the XP cost for "commune" if applicable. Following this research make a lorebook check (by finding an appropriate resource) with a bonus equal to your "Knowledge" check, using the specialty appropriate to the target creature's type (arcana for a construct or dragon, spirits for outsiders, and so on...). If successful, he gains useful bit of knowledge and insight regarding the true name. The channeler may not take 10 or take 20 on this check, since the information may simply not be available in the book, person or other resource. Retries are not possible. The DC for this check is 15 + the creature's Hit Die. If the check succeeds, the character has discovered the creature's true name. If it fails, the character must go through the research process again if she wants to keep trying. | |
− | + | ====Use of a True Name==== | |
− | : | + | : Once a character has discovered a creature true name, she can exercise her power over that creature in a number of different ways. |
− | + | ::* Impose a -4 penalty on the creature's saving throws to resist a specific compulsion spell or effect. | |
− | + | ::* Reduce the creatures spell resistance by 4 or reduce the amount of its damage reduction by 5. This reduction lasts for 1 minute. | |
− | + | ::* Gain a +6 bonus on opposed Charisma check to compel service from the creature after summoning it with a planar binding spell. | |
− | + | ::* Gain a +6 bonus to your Armor Class vs. the creature. | |
− | + | : Each of these actions requires a full-round action, which includes speaking the creature's true name and a binding incantation in the Words of Creation. Uttering the incantation deals 5d4 points of nonlethal damage to the speaker. the character and the creature do not have to be in the same area. | |
− | + | : '''NOTE''': Some creatures are more restrained by channellers and legates having their True Name. For Example: Courtesan Imps are known to be able to be bound to Channellers that find and bond them with the Imp's True Name. | |
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===Alignments=== | ===Alignments=== | ||
* [http://en.wikipedia.org/wiki/Alignment_%28role-playing_games%29 Alignment]: Defined at Wikipedia. | * [http://en.wikipedia.org/wiki/Alignment_%28role-playing_games%29 Alignment]: Defined at Wikipedia. | ||
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* [http://darknessfalls.leaderdesslok.com/midnight_spell-list.htm Full spell list from ''Darkness Falls'' SRD site] | * [http://darknessfalls.leaderdesslok.com/midnight_spell-list.htm Full spell list from ''Darkness Falls'' SRD site] | ||
− | == | + | ==RESOURCES== |
* [http://en.wikipedia.org/wiki/Wiki Wiki One-on-One!] | * [http://en.wikipedia.org/wiki/Wiki Wiki One-on-One!] | ||
* [http://en.wikipedia.org/wiki/Wiki Wiki-up at Wikipedia!] | * [http://en.wikipedia.org/wiki/Wiki Wiki-up at Wikipedia!] | ||
* [http://en.wikipedia.org/wiki/Role-playing_game RPG defined by Wiki!] | * [http://en.wikipedia.org/wiki/Role-playing_game RPG defined by Wiki!] | ||
* [http://en.wikipedia.org/wiki/Gamemaster Game Master defined by Wiki!] | * [http://en.wikipedia.org/wiki/Gamemaster Game Master defined by Wiki!] | ||
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* [[Midnight RPG - THE NORTHERS]] | * [[Midnight RPG - THE NORTHERS]] | ||
* [[Midnight: North & South Portal]] | * [[Midnight: North & South Portal]] | ||
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* There is also a third, mini-campaign in this continuity | * There is also a third, mini-campaign in this continuity | ||
::[[Mighight RPG - RAIDING LARDUN]]''' | ::[[Mighight RPG - RAIDING LARDUN]]''' | ||
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* [[Midnight Character Creation]]: all the notes on creation your character. | * [[Midnight Character Creation]]: all the notes on creation your character. | ||
* [[Midnight PRE-GAME Character Background]]: herein are all the various options for players to do character background and the awards for the efforts. | * [[Midnight PRE-GAME Character Background]]: herein are all the various options for players to do character background and the awards for the efforts. | ||
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* [[Pyric Points]]: an idea for fate points in Midnight. | * [[Pyric Points]]: an idea for fate points in Midnight. | ||
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==SPOILERS== | ==SPOILERS== | ||
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− | [[Midnight: North & South Portal]] <br> [ | + | [[Midnight: North & South Portal]] <br> [http://wiki.rpg.net/index.php/MIDNIGHT_RPG_Campaigns:_Main_Page Midnight RPG Wiki] |