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− | [[Image:Midnight logo image.jpg|frame| [http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet Wiki Markup]: How to edit/format a wiki - quicklist. <br> [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page#Wiki_markup More on Wiki Markup]: How to edit/format a wiki. <br> <br> '''You WILL abide by the [[LAWS OF SHADOW]]''' | + | [[Image:Midnight logo image.jpg|frame| [http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet Wiki Markup]: How to edit/format a wiki - quicklist. <br> [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page#Wiki_markup More on Wiki Markup]: How to edit/format a wiki. <br> <br> '''You WILL abide by the [[LAWS OF SHADOW]]''' <br> <br> '''Welcome to the Midnight: North & South campaign wiki.''' <br> With the Campaigns beginning on October 7th 2006, this wiki site is a resource for a face-to-face tabletop fantasy role-playing game using the Midnight Setting for the Dungeons and Dragons system. This site is a [http://en.wikipedia.org/wiki/Wiki wiki] which is a web page that can be edited by anyone with surfing the web! The goal of this wiki site is to form a repository of information about our game that is easily accessible and editable to the entire game group. A "campaign series bible". <br> <br> '''[http://wiki.rpg.net/index.php/Midnight_RPG_-_THE_SOUTHIES#Maps Maps of the World]''' <br> <br> '''Player Fun Items''' <br> [[Midnight Party Game Calendar - South]]: Here are the working calendars for the game schedule. <br> '''[[Midnight - Language Lexicon]]''': this is a list of words we've made up and pulled from texts for meanings of words in various languages. |
<br> '''[[Midnight - Ways we've killed/hurt stuff]]''': this is a fun list for how things have gone done in game... | <br> '''[[Midnight - Ways we've killed/hurt stuff]]''': this is a fun list for how things have gone done in game... | ||
<br> '''[[Bluebooking]]''': an explanation on RPG bluebooking, and how we can use it for Midnight. '''NOTE''': Between sessions the maximum xp award for Bluebooking will be 500xp. | <br> '''[[Bluebooking]]''': an explanation on RPG bluebooking, and how we can use it for Midnight. '''NOTE''': Between sessions the maximum xp award for Bluebooking will be 500xp. | ||
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<br> <br> <br> <br> '''the Campaign Connections''' <br> [http://darknessfalls.leaderdesslok.com/index.htm Darkness Falls]: A fansite OGL info resource for Midnight. <br> [http://games.groups.yahoo.com/group/DnD_MIDNIGHT_Seattle/ Midnight: North & South Yahoo Discussion]: This is where the group actively discusses game events, recaps as well as the planning of game gatherings and general group chit chat. <br> [[Midnight Basics]]: a very short info brief about the difference of '''Midnight''' and '''D&D'''. <br> Midnight: Shadowkillers [http://en.wikipedia.org/wiki/Serial serial] campaign is broken into story arcs. [http://en.wikipedia.org/wiki/Story_arc What are Story Arcs]? ]] | <br> <br> <br> <br> '''the Campaign Connections''' <br> [http://darknessfalls.leaderdesslok.com/index.htm Darkness Falls]: A fansite OGL info resource for Midnight. <br> [http://games.groups.yahoo.com/group/DnD_MIDNIGHT_Seattle/ Midnight: North & South Yahoo Discussion]: This is where the group actively discusses game events, recaps as well as the planning of game gatherings and general group chit chat. <br> [[Midnight Basics]]: a very short info brief about the difference of '''Midnight''' and '''D&D'''. <br> Midnight: Shadowkillers [http://en.wikipedia.org/wiki/Serial serial] campaign is broken into story arcs. [http://en.wikipedia.org/wiki/Story_arc What are Story Arcs]? ]] | ||
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</tr> | </tr> | ||
<tr align="center"> | <tr align="center"> | ||
− | <td> [http://en.wikipedia.org/wiki/Alignment_%28Dungeons_%26_Dragons%29# | + | <td> [http://en.wikipedia.org/wiki/Alignment_%28Dungeons_%26_Dragons%29#Neutral Neutral] </td> |
− | <td> [http://en.wikipedia.org/wiki/Alignment_%28Dungeons_%26_Dragons%29# | + | <td> [http://en.wikipedia.org/wiki/Alignment_%28Dungeons_%26_Dragons%29#Chaotic_Good Chaotic Good] </td> |
− | <td> [http://en.wikipedia.org/wiki/Alignment_%28Dungeons_%26_Dragons%29#Neutral | + | <td> [http://en.wikipedia.org/wiki/Alignment_%28Dungeons_%26_Dragons%29#Chaotic_Neutral Chaotic Neutral] </td> |
− | <td> [http://en.wikipedia.org/wiki/Alignment_%28Dungeons_%26_Dragons%29#Neutral_Good Neutral]</td> | + | <td> [http://en.wikipedia.org/wiki/Alignment_%28Dungeons_%26_Dragons%29#Neutral_Good Neutral Good]</td> |
</tr> | </tr> | ||
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<td> [http://darknessfalls.leaderdesslok.com/character_races1.htm Orc] </td> | <td> [http://darknessfalls.leaderdesslok.com/character_races1.htm Orc] </td> | ||
<td> [http://darknessfalls.leaderdesslok.com/character_races1.htm Wood Elf] </td> | <td> [http://darknessfalls.leaderdesslok.com/character_races1.htm Wood Elf] </td> | ||
− | <td> [http://darknessfalls.leaderdesslok.com/character_races1.htm | + | <td> [http://darknessfalls.leaderdesslok.com/character_races1.htm Sarcosan] </td> |
− | <td | + | <td> [http://darknessfalls.leaderdesslok.com/character_races1.htm Dwarf]</td> |
</tr> | </tr> | ||
<tr align="center"> | <tr align="center"> | ||
− | <td> [http://darknessfalls.leaderdesslok.com/class_fighter.htm Fighter] | + | <td> [http://darknessfalls.leaderdesslok.com/class_fighter.htm Fighter] | [http://wiki.rpg.net/index.php/Prestige_Class:_Bladebond Bladebond] </td> |
− | <td> [http://darknessfalls.leaderdesslok.com/class_wildlander.htm Wildlander] | + | <td> [http://darknessfalls.leaderdesslok.com/class_wildlander.htm Wildlander] | [http://darknessfalls.leaderdesslok.com/class_channeler.htm Channeller] | [http://darknessfalls.leaderdesslok.com/prestige_druid.htm Druid] </td> |
− | <td> [http://darknessfalls.leaderdesslok.com/class_channeler.htm | + | <td> [http://darknessfalls.leaderdesslok.com/class_channeler.htm Channeller] | [http://darknessfalls.leaderdesslok.com/prestige_collaborator.htm Collaborator] </td> |
− | <td> [http://darknessfalls.leaderdesslok.com/ | + | <td> [http://darknessfalls.leaderdesslok.com/class_fighter.htm Fighter] | [http://wiki.rpg.net/index.php/Huskarl Huskarl]</td> |
</tr> | </tr> | ||
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<td> [http://darknessfalls.leaderdesslok.com/hp-naturefriend.htm Naturefriend] </td> | <td> [http://darknessfalls.leaderdesslok.com/hp-naturefriend.htm Naturefriend] </td> | ||
<td> [http://darknessfalls.leaderdesslok.com/hp-speaker.htm Speaker] </td> | <td> [http://darknessfalls.leaderdesslok.com/hp-speaker.htm Speaker] </td> | ||
− | <td> [http:// | + | <td> [http://darknessfalls.leaderdesslok.com/hp-earthbonded.htm Earthbonded]</td> |
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<th width="6%"> [[ERANON]] </th> | <th width="6%"> [[ERANON]] </th> | ||
<th width="6%"> [[ZAL'KAZZIR]] </th> | <th width="6%"> [[ZAL'KAZZIR]] </th> | ||
− | <th width="6%"> [[ | + | <th width="6%"> [[Bromar|BROMAR]] </th> |
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− | <th colspan="5" width="100%"> '''[http://games.groups.yahoo.com/group/DnD_MIDNIGHT_Seattle/files/Player%20Character%20sheets/ Character Sheet Files]''' <br | + | <th colspan="5" width="100%"> '''[http://games.groups.yahoo.com/group/DnD_MIDNIGHT_Seattle/files/Player%20Character%20sheets/ Character Sheet Files]''' <br> CURRENT LOCATION: <br>''along the rolling sea "Devil's Lie" and "the Greedy Knave" lead "the Spear of Grief" into and through the natural barriers to the Corbron Isles. As the blood red hue pulses from the Bloody Lighthouse in the center of the pirate isles - the ships make landfall on the isle of Bildgewater. Eranon and Zal'Kazzir make way for "the L's", the main saloon and storefront ports of this pirate-town, meanwhile Durgaz sits in darkness and silence aboard the Grief. ...Until, his solitude is broken by 4 unlucky Dornish shipwright carpenters... Durgaz... tells them their future...'' <br> [[timeline of the pathwalker story]] </th> |
</table> | </table> | ||
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− | + | All the people of '''[Eredane]''' know that freedom is a dying word. '''[The Shadow in the North]''' is a seemingly unstoppable force. The weak and the mad give in to his dark temptations, while the strong and the wise can only fight, and die. Some say that there is no hope against the dark lord and his '''[Night Kings]'''. <br> But the land of Eredane is vast and older than men or elves; throughout the ages, many things have been lost amidst is open plains, its hidden crags, its dark forests, and its cold lakes. Some of those things have been uncovered by accident or design, by the minions of the Shadow or by the forces of light who resist his insane and cruel plans ... these are the secrets of shadow. [[Daily Life Under the Shadow]] <br><br> Through the ages destiny has searched for those with the will and want to make a difference in the Last Age of Man the Light is cast to two groups thousands of miles seperated by land but standing side by side against the Shadow in the North. One group of '''[Pathwalkers]''' begins their journey in the space between '''[Alvedara]''' and '''[Cambrial]''', while the other find their journey beginning just below '''[Cale]''' some distance from '''[Steel Hill]''' and the '''[Veradeen]'''. | |
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− | All the people of '''Eredane''' know that freedom is a dying word. '''The Shadow in the North''' is a seemingly unstoppable force. The weak and the mad give in to his dark temptations, while the strong and the wise can only fight, and die. Some say that there is no hope against the dark lord and his '''Night Kings'''. <br> But the land of Eredane is vast and older than men or elves; throughout the ages, many things have been lost amidst is open plains, its hidden crags, its dark forests, and its cold lakes. Some of those things have been uncovered by accident or design, by the minions of the Shadow or by the forces of light who resist his insane and cruel plans ... these are the secrets of shadow. [[Daily Life Under the Shadow]] <br><br> Through the ages destiny has searched for those with the will and want to make a difference in the Last Age of Man the Light is cast to two groups thousands of miles seperated by land but standing side by side against the Shadow in the North. One group of '''Pathwalkers''' begins their journey in the space between '''Alvedara''' and '''Cambrial''', while the other find their journey beginning just below '''Cale''' some distance from '''Steel Hill''' and the '''Veradeen'''. | ||
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* Ossion: (M) Danisil Wildlander. | * Ossion: (M) Danisil Wildlander. | ||
* Sovaliss: (F) Danisil Spymaster to the Queen, Master of the Eyes. | * Sovaliss: (F) Danisil Spymaster to the Queen, Master of the Eyes. | ||
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==CONTACTS== | ==CONTACTS== | ||
− | * ''' | + | * '''the wyrmling''': Found beaten and alone in a cage beneath Shadowwall. Apparently coming from Alvedara, it's journey continues as the heroes take it toward destiny with the elves. He is a powerful bread, a dragon born in a time when no dragons have been born in millenia. His scales are still soft, but his breath weapon of acid can eat through metal and his elven songs have uplifting spirits. |
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==='''the reptilians of the Dead Swamps'''=== | ==='''the reptilians of the Dead Swamps'''=== | ||
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:'''DIRE ALLIGATORS''' | :'''DIRE ALLIGATORS''' | ||
* '''the silent one''': | * '''the silent one''': | ||
− | ** '''the broken tooth''': | + | ** '''the broken tooth''': |
** '''the ripped eye''': | ** '''the ripped eye''': | ||
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** '''the eager youth''': | ** '''the eager youth''': | ||
:'''DIRE TORTOUSES''' | :'''DIRE TORTOUSES''' | ||
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** '''"Snakerates"''':inquisitive green one | ** '''"Snakerates"''':inquisitive green one | ||
** '''the rattler''': | ** '''the rattler''': | ||
+ | ** '''the many others''': | ||
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+ | * '''Dahmir of Weton-Bleh''' (male human, Sarcosan, Aristocrat, of Sharuun): | ||
+ | * '''Zimania Shihkan''' (female human, Sarcosan, Aristocrat, of Zorgetch) | ||
+ | * '''Togumx-Gub''' (male, hobgoblin, Rogue, of Zorgetch): | ||
+ | * '''Garains Farthel''' (male human, Erenlander, Aristocrat, of Al Kadil): | ||
+ | * '''Kanas Kakishi''' (female human, Sarcosan, Aristocrat, of Erenhead): | ||
+ | * '''Abbidga Kirena-Tena''' (female human, Sarcosan, Aristocrat, Festrun): | ||
+ | * '''Spah of the Earthcloaks''' (male, gnome, Rogue, of Shadowdown along the Eren River): | ||
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{| align="left" border="0" cellpadding="0" width="100%" style="background:#efefef" | {| align="left" border="0" cellpadding="0" width="100%" style="background:#efefef" | ||
|- | |- | ||
− | ! align="left" | <small> ''' | + | ! align="left" | <small> '''ORC TRIBES:''' </small> |
| align="left" | <small> Dead Mother, </small> | | align="left" | <small> Dead Mother, </small> | ||
|- | |- | ||
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** [[The Druid's Swamp]]: Including the Dead Marshes and Three Oaks. | ** [[The Druid's Swamp]]: Including the Dead Marshes and Three Oaks. | ||
** [[the Dead Marshes]]: | ** [[the Dead Marshes]]: | ||
− | *** [[the Dead Swamps]]: (aka. the | + | *** [[the Dead Swamps]]: (aka. the Reptillian Swamps) |
*** [[the Obsidian Spire]]: (aka. the Black Nail, the Obsidian/Black Spike, the Twisted Black Tree, etc..) | *** [[the Obsidian Spire]]: (aka. the Black Nail, the Obsidian/Black Spike, the Twisted Black Tree, etc..) | ||
* [[Cambrial]]: (aka. the City of Dead) | * [[Cambrial]]: (aka. the City of Dead) | ||
* [[the Burning Line]] | * [[the Burning Line]] | ||
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==HISTORY== | ==HISTORY== | ||
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==RULES ERRATA & HOUSE RULES== | ==RULES ERRATA & HOUSE RULES== | ||
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===HOUSE: [[Bribery & Gambling]]=== | ===HOUSE: [[Bribery & Gambling]]=== | ||
===HOUSE: [[Slavery]]=== | ===HOUSE: [[Slavery]]=== | ||
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:::* '''POLYMORPH, Minor''': This allows the caster to transform into the new form as per the Polymorph rules but cannot advance the Hit Die or Levels of the creature, with no additional material component. | :::* '''POLYMORPH, Minor''': This allows the caster to transform into the new form as per the Polymorph rules but cannot advance the Hit Die or Levels of the creature, with no additional material component. | ||
:::* '''POLYMORPH, Greater''': To advance the polymorph form beyond it's natural form by Hit Die or Levels, the caster must have a piece of the polymorph form to use as material component. | :::* '''POLYMORPH, Greater''': To advance the polymorph form beyond it's natural form by Hit Die or Levels, the caster must have a piece of the polymorph form to use as material component. | ||
− | :: '''Relevent Knowledge check''': If a character wants to Polymorph into something he has seen he'll need to roll a relevent Knowledge check. | + | :: '''Relevent Knowledge check''': If a character wants to Polymorph into something he has seen he'll need to roll a '''relevent Knowledge check. DC10 + HD'''. |
::: ''For Example: If the channeler wants to change into a Tiger (he saw Ahemia's), he'll need to roll a Knowledge (Animal) DC 16. And if she want to turn into a Wyverin it'd be a Knowledge (Dragons) DC 17.'' | ::: ''For Example: If the channeler wants to change into a Tiger (he saw Ahemia's), he'll need to roll a Knowledge (Animal) DC 16. And if she want to turn into a Wyverin it'd be a Knowledge (Dragons) DC 17.'' | ||
:::* A base success allows polymorphing into the creature's form, while each additional piece of "useful information" equates to a special attack or extraordinary ability, within the confines of the spell text. | :::* A base success allows polymorphing into the creature's form, while each additional piece of "useful information" equates to a special attack or extraordinary ability, within the confines of the spell text. | ||
:::* Failing the Knowledge (x) roll does not necesarily mean that you do not Polymorph into the wanted creature... the caster that fails the roll might find that his chosen body is deformed and hindered in many ways (depends how much you fail the save by) and also (kust for the fun of it) it might be harder for the caster to return to his normal form. | :::* Failing the Knowledge (x) roll does not necesarily mean that you do not Polymorph into the wanted creature... the caster that fails the roll might find that his chosen body is deformed and hindered in many ways (depends how much you fail the save by) and also (kust for the fun of it) it might be harder for the caster to return to his normal form. | ||
− | + | ::* Separating the knowledges, so instead of nature there will be: | |
− | + | :::* Aberration Type | |
− | + | :::* Animal Type | |
− | + | :::* Construct Type | |
− | + | :::* Dragon Type | |
− | + | :::* Elemental Type | |
− | + | :::* Fey Type | |
− | + | :::* Giant Type | |
− | + | :::* Humanoid Type | |
− | + | :::* Magical Beast Type | |
− | + | :::* Monstrous Humanoid Type | |
− | + | :::* Ooze Type | |
− | + | :::* Outsider Type | |
− | + | :::* Plant Type | |
− | + | :::* Undead Type | |
− | + | :::* Vermin Type | |
− | + | :::* Swarm Subtype | |
− | + | :::* No problems to Polymorph into a common humanoid race... unless you have not seen such race yet. | |
− | :: | + | ::* Upon changing, the subject regains lost hit points as if it had rested for a night (though this healing does not restore temporary ability damage and provide other benefits of resting; and changing back does not heal the subject further). If slain, the subject reverts to its original form, though it remains dead. |
+ | ::* Forms that do not naturally speak, would require the Natural Spell feat in order to cast any spells at all while Polymorphed, or in order to activate any heroic path abilities requiring speech. While you can cast Tongues just prior to Polymorph, this only allows you to understand, not speak (For Example: Wyverns just can't make those syables). | ||
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===Alignments=== | ===Alignments=== | ||
* [http://en.wikipedia.org/wiki/Alignment_%28role-playing_games%29 Alignment]: Defined at Wikipedia. | * [http://en.wikipedia.org/wiki/Alignment_%28role-playing_games%29 Alignment]: Defined at Wikipedia. | ||
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* [http://darknessfalls.leaderdesslok.com/midnight_spell-list.htm Full spell list from ''Darkness Falls'' SRD site] | * [http://darknessfalls.leaderdesslok.com/midnight_spell-list.htm Full spell list from ''Darkness Falls'' SRD site] | ||
− | == | + | ==RESOURCES== |
* [http://en.wikipedia.org/wiki/Wiki Wiki One-on-One!] | * [http://en.wikipedia.org/wiki/Wiki Wiki One-on-One!] | ||
* [http://en.wikipedia.org/wiki/Wiki Wiki-up at Wikipedia!] | * [http://en.wikipedia.org/wiki/Wiki Wiki-up at Wikipedia!] | ||
* [http://en.wikipedia.org/wiki/Role-playing_game RPG defined by Wiki!] | * [http://en.wikipedia.org/wiki/Role-playing_game RPG defined by Wiki!] | ||
* [http://en.wikipedia.org/wiki/Gamemaster Game Master defined by Wiki!] | * [http://en.wikipedia.org/wiki/Gamemaster Game Master defined by Wiki!] | ||
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* [[Midnight RPG - THE NORTHERS]] | * [[Midnight RPG - THE NORTHERS]] | ||
* [[Midnight: North & South Portal]] | * [[Midnight: North & South Portal]] | ||
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* There is also a third, mini-campaign in this continuity | * There is also a third, mini-campaign in this continuity | ||
::[[Mighight RPG - RAIDING LARDUN]]''' | ::[[Mighight RPG - RAIDING LARDUN]]''' | ||
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* [[Midnight Character Creation]]: all the notes on creation your character. | * [[Midnight Character Creation]]: all the notes on creation your character. | ||
* [[Midnight PRE-GAME Character Background]]: herein are all the various options for players to do character background and the awards for the efforts. | * [[Midnight PRE-GAME Character Background]]: herein are all the various options for players to do character background and the awards for the efforts. | ||
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* [[Pyric Points]]: an idea for fate points in Midnight. | * [[Pyric Points]]: an idea for fate points in Midnight. | ||
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==SPOILERS== | ==SPOILERS== | ||
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− | [[Midnight: North & South Portal]] <br> [ | + | [[Midnight: North & South Portal]] <br> [http://wiki.rpg.net/index.php/MIDNIGHT_RPG_Campaigns:_Main_Page Midnight RPG Wiki] |