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[[Image:Midnight logo image.jpg|frame| [http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet Wiki Markup]: How to edit/format a wiki - quicklist. <br> [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page#Wiki_markup More on Wiki Markup]: How to edit/format a wiki. <br> <br> '''You WILL abide by the [[LAWS OF SHADOW]]''' <br>  [[Midnight Taint Rules|TAINT RULES]]  <br> <br> '''Welcome to the Midnight: North & South campaign wiki.''' <br> With the Campaigns beginning on October 7th 2006, this wiki site is a resource for a face-to-face tabletop fantasy role-playing game using the Midnight Setting for the Dungeons and Dragons system.  This site is a [http://en.wikipedia.org/wiki/Wiki wiki] which is a web page that can be edited by anyone with surfing the web!  The goal of this wiki site is to form a repository of information about our game that is easily accessible and editable to the entire game group.  A "campaign series bible".  <br> <br> '''[http://wiki.rpg.net/index.php/Midnight_RPG_-_THE_SOUTHIES#Maps Maps of the World]''' <br> <br>  '''Player Fun Items''' <br> [http://wiki.rpg.net/index.php/Midnight_RPG_Campaigns:_Main_Page#PICTURING_ARYTH:_Image_Gazetteer Picturing Aryth]: a wiki site to upload images to represent locations on Aryth. <br> [http://www.ats.unifans.org/index.php?topic=1192.0 Picturing Aryth thread]: The original thread for Picturing Aryth on Against the Shadow fan forum. <br>  [[Midnight Party Game Calendar - South]]: Here are the working calendars for the game schedule.  <br> '''[[Midnight - Language Lexicon]]''':  this is a list of words we've made up and pulled from texts for meanings of words in various languages.
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[[Image:Midnight logo image.jpg|frame| [http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet Wiki Markup]: How to edit/format a wiki - quicklist. <br> [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page#Wiki_markup More on Wiki Markup]: How to edit/format a wiki. <br> <br> '''You WILL abide by the [[LAWS OF SHADOW]]''' <br> <br> '''Welcome to the Midnight: North & South campaign wiki.''' <br> With the Campaigns beginning on October 7th 2006, this wiki site is a resource for a face-to-face tabletop fantasy role-playing game using the Midnight Setting for the Dungeons and Dragons system.  This site is a [http://en.wikipedia.org/wiki/Wiki wiki] which is a web page that can be edited by anyone with surfing the web!  The goal of this wiki site is to form a repository of information about our game that is easily accessible and editable to the entire game group.  A "campaign series bible".  <br> <br> '''[http://wiki.rpg.net/index.php/Midnight_RPG_-_THE_SOUTHIES#Maps Maps of the World]''' <br> <br>  '''Player Fun Items''' <br> [[Midnight Party Game Calendar - South]]: Here are the working calendars for the game schedule.  <br> '''[[Midnight - Language Lexicon]]''':  this is a list of words we've made up and pulled from texts for meanings of words in various languages.
 
<br> '''[[Midnight - Ways we've killed/hurt stuff]]''':  this is a fun list for how things have gone done in game...
 
<br> '''[[Midnight - Ways we've killed/hurt stuff]]''':  this is a fun list for how things have gone done in game...
 
<br> '''[[Bluebooking]]''':  an explanation on RPG bluebooking, and how we can use it for Midnight. '''NOTE''': Between sessions the maximum xp award for Bluebooking will be 500xp.
 
<br> '''[[Bluebooking]]''':  an explanation on RPG bluebooking, and how we can use it for Midnight. '''NOTE''': Between sessions the maximum xp award for Bluebooking will be 500xp.
 
<br> A bluebook form: [[Midnight RPG - Chapter 00.000]]
 
<br> A bluebook form: [[Midnight RPG - Chapter 00.000]]
<br> [[Midnight - RPG Theory Improvements]]:  a list of things to improve our campaigns...
 
<br> [[GM Theory - Ideas to help run RPGs]]:  my random list of ideas...
 
<br> <br> [[D&D4e - "The Slaughter at the Caves of Chaos"]]:  a wiki "bible" for my first D&D4 campaign plan.  [http://games.groups.yahoo.com/group/theSlaughter_at_theCavesofChaos/ D&D4e - SatCoC Yahoo Group]
 
 
<br> <br> <br> <br>  '''the Campaign Connections'''  <br> [http://darknessfalls.leaderdesslok.com/index.htm Darkness Falls]: A fansite OGL info resource for Midnight. <br> [http://games.groups.yahoo.com/group/DnD_MIDNIGHT_Seattle/ Midnight: North & South Yahoo Discussion]:  This is where the group actively discusses game events, recaps as well as the planning of game gatherings and general group chit chat.  <br> [[Midnight Basics]]:  a very short info brief about the difference of '''Midnight''' and '''D&D'''.  <br> Midnight: Shadowkillers [http://en.wikipedia.org/wiki/Serial serial] campaign is broken into story arcs.  [http://en.wikipedia.org/wiki/Story_arc What are Story Arcs]?  ]]
 
<br> <br> <br> <br>  '''the Campaign Connections'''  <br> [http://darknessfalls.leaderdesslok.com/index.htm Darkness Falls]: A fansite OGL info resource for Midnight. <br> [http://games.groups.yahoo.com/group/DnD_MIDNIGHT_Seattle/ Midnight: North & South Yahoo Discussion]:  This is where the group actively discusses game events, recaps as well as the planning of game gatherings and general group chit chat.  <br> [[Midnight Basics]]:  a very short info brief about the difference of '''Midnight''' and '''D&D'''.  <br> Midnight: Shadowkillers [http://en.wikipedia.org/wiki/Serial serial] campaign is broken into story arcs.  [http://en.wikipedia.org/wiki/Story_arc What are Story Arcs]?  ]]
 
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<tr align="center">
 
<tr align="center">
 
       <td> [http://en.wikipedia.org/wiki/Alignment_%28Dungeons_%26_Dragons%29#Lawful_Neutral Lawful Neutral] </td>
 
       <td> [http://en.wikipedia.org/wiki/Alignment_%28Dungeons_%26_Dragons%29#Lawful_Neutral Lawful Neutral] </td>
       <td> [http://en.wikipedia.org/wiki/Alignment_%28Dungeons_%26_Dragons%29#Neutral_Good Neutral Good] </td>
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       <td> [http://www.systemreferencedocuments.org/35/sovelior_sage/description.html Lawful Good] </td>
       <td> [http://en.wikipedia.org/wiki/Alignment_%28Dungeons_%26_Dragons%29#Neutral Undetectable] </td>
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       <td> [http://en.wikipedia.org/wiki/Alignment_%28Dungeons_%26_Dragons%29#Chaotic_Neutral Chaotic Neutral] </td>
       <td> [http://en.wikipedia.org/wiki/Alignment_%28Dungeons_%26_Dragons%29#Neutral_Good Neutral]</td>
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       <td> [http://en.wikipedia.org/wiki/Alignment_%28Dungeons_%26_Dragons%29#Neutral_Good Neutral Good]</td>
  
 
</tr>
 
</tr>
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       <td> [http://darknessfalls.leaderdesslok.com/character_races1.htm Orc] </td>
 
       <td> [http://darknessfalls.leaderdesslok.com/character_races1.htm Orc] </td>
 
       <td> [http://darknessfalls.leaderdesslok.com/character_races1.htm Wood Elf] </td>
 
       <td> [http://darknessfalls.leaderdesslok.com/character_races1.htm Wood Elf] </td>
       <td> [http://darknessfalls.leaderdesslok.com/character_races1.htm Caransil] </td>
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       <td> [http://darknessfalls.leaderdesslok.com/character_races1.htm Sarcosan] </td>
       <td> [[Kyuad as a Lich|Undead]]  <br> [http://darknessfalls.leaderdesslok.com/character_races1.htm Erenlander]</td>
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       <td> [http://darknessfalls.leaderdesslok.com/character_races1.htm Undead Erenlander]</td>
  
 
</tr>
 
</tr>
 
<tr align="center">
 
<tr align="center">
       <td> [http://darknessfalls.leaderdesslok.com/class_fighter.htm Fighter] <br> [http://wiki.rpg.net/index.php/Prestige_Class:_Bladebond Bladebond]  </td>
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       <td> [http://darknessfalls.leaderdesslok.com/class_fighter.htm Fighter] | [http://wiki.rpg.net/index.php/Prestige_Class:_Bladebond Bladebond]  </td>
       <td> [http://darknessfalls.leaderdesslok.com/class_wildlander.htm  Wildlander] <br>  [http://darknessfalls.leaderdesslok.com/class_channeler.htm Channeler] <br>  [http://darknessfalls.leaderdesslok.com/prestige_druid.htm Druid]  </td>
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       <td> [http://darknessfalls.leaderdesslok.com/class_wildlander.htm  Wildlander] | [http://darknessfalls.leaderdesslok.com/class_channeler.htm Channeller] | [http://darknessfalls.leaderdesslok.com/prestige_druid.htm Druid]  </td>
       <td> [http://darknessfalls.leaderdesslok.com/class_channeler.htm Channeler] <br> [http://darknessfalls.leaderdesslok.com/prestige_aradils-eye.htm Queen's Eye] <br> </td>
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       <td> [http://darknessfalls.leaderdesslok.com/class_channeler.htm Channeller] | [http://darknessfalls.leaderdesslok.com/prestige_collaborator.htm Collaborator]  </td>
       <td>  [http://darknessfalls.leaderdesslok.com/class_channeler.htm Channeler] <br>  [[Midnight Custom Prestige Class: Fell Warden|Fell Warden]]</td>
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       <td>  [http://darknessfalls.leaderdesslok.com/class_channeler.htm Channeller] | [[Midnight Custom Prestige Class: Fell Warden|Fell Warden]]</td>
  
 
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       <th width="6%"> [[Kyuad|KYUAD]] </th>
 
       <th width="6%"> [[Kyuad|KYUAD]] </th>
 
</tr>
 
</tr>
  <th colspan="5" width="100%"> '''[http://games.groups.yahoo.com/group/DnD_MIDNIGHT_Seattle/files/Player%20Character%20sheets/ Character Sheet Files]''' <br> <font color=red>CURRENT LOCATION</font> <br> As the group watched Zal return they learn the Bloodguard of Steel Hill road on the Keep... with quick thinking Kyuad disquises himself as the former "Bloodtaker" Lord of the Keep, inviting Steel Hill's guard in for the night. The pathwalkers discuss plans to lure Anaximath to the Keep, tackling two birds with one dream vision... Meanwhile Kyuad learns of the High Captain's politics and Plague QuestMidnight passed to the next day the newly reincarnated elf contacts the Witch Queen for advice and then in dream to the dragon Anaximath... the group has 9 hours and counting before the beast is on Crystal Keep!!<br> [[timeline of the pathwalker story]] <br>  [[Midnight - STEPS TO SAVE THE WORLD]] </th>
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  <th colspan="5" width="100%"> '''[http://games.groups.yahoo.com/group/DnD_MIDNIGHT_Seattle/files/Player%20Character%20sheets/ Character Sheet Files]''' <br> <font color=red>CURRENT LOCATION</font> <br>''Along the outskirts of the eastern Erethor's Green Marches, the Pathwalkers take care and aid the newly christened town of First-Hold form a standing guard/army, working to train them in best defense they can muster against the Shadow. When they learn the Plague-Elves are high north about 2 days from Fallport the Pathwalkers begin to plan their rush into the Norther Marches, via the Sarcosan "Paths of Dalcovia"But first they must confront Faravor to understand the nature of his "deceptions"...'' <br> [[timeline of the pathwalker story]] <br>  [[Midnight - STEPS TO SAVE THE WORLD]] </th>
 
</table>
 
</table>
 
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[http://en.wikipedia.org/wiki/Midnight_%28role-playing_game%29 Wikipedia's article on Midnight]
 
[http://en.wikipedia.org/wiki/Midnight_%28role-playing_game%29 Wikipedia's article on Midnight]
  
All the people of '''Eredane''' know that freedom is a dying word. '''The Shadow in the North''' is a seemingly unstoppable force. The weak and the mad give in to his dark temptations, while the strong and the wise can only fight, and die. Some say that there is no hope against the dark lord and his '''Night Kings'''. <br> But the land of Eredane is vast and older than men or elves; throughout the ages, many things have been lost amidst is open plains, its hidden crags, its dark forests, and its cold lakes. Some of those things have been uncovered by accident or design, by the minions of the Shadow or by the forces of light who resist his insane and cruel plans ... these are the secrets of shadow.  [[Daily Life Under the Shadow]] <br><br> Through the ages destiny has searched for those with the will and want to make a difference in the Last Age of Man the Light is cast to two groups thousands of miles seperated by land but standing side by side against the Shadow in the North.  One group of '''Pathwalkers''' begins their journey in the space between '''Alvedara''' and '''Cambrial''', while the other find their journey beginning just below '''Cale''' some distance from '''Steel Hill''' and the '''Veradeen'''.
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All the people of '''[Eredane]''' know that freedom is a dying word. '''[The Shadow in the North]''' is a seemingly unstoppable force. The weak and the mad give in to his dark temptations, while the strong and the wise can only fight, and die. Some say that there is no hope against the dark lord and his '''[Night Kings]'''. <br> But the land of Eredane is vast and older than men or elves; throughout the ages, many things have been lost amidst is open plains, its hidden crags, its dark forests, and its cold lakes. Some of those things have been uncovered by accident or design, by the minions of the Shadow or by the forces of light who resist his insane and cruel plans ... these are the secrets of shadow.  [[Daily Life Under the Shadow]] <br><br> Through the ages destiny has searched for those with the will and want to make a difference in the Last Age of Man the Light is cast to two groups thousands of miles seperated by land but standing side by side against the Shadow in the North.  One group of '''[Pathwalkers]''' begins their journey in the space between '''[Alvedara]''' and '''[Cambrial]''', while the other find their journey beginning just below '''[Cale]''' some distance from '''[Steel Hill]''' and the '''[Veradeen]'''.
 
<br><br>
 
<br><br>
 
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* Ossion: (M)  Danisil Wildlander.
 
* Ossion: (M)  Danisil Wildlander.
 
* Sovaliss: (F)  Danisil Spymaster to the Queen, Master of the Eyes.
 
* Sovaliss: (F)  Danisil Spymaster to the Queen, Master of the Eyes.
*  '''Varzon'''  (the wyrmling):  Found beaten and alone in a cage beneath Shadowwall.  Apparently coming from Alvedara, it's journey continues as the heroes take it toward destiny with the elves.  He is a powerful bread, a dragon born in a time when no dragons have been born in millenia.  His scales are still soft, but his breath weapon of acid can eat through metal and his elven songs have uplifting spirits. 
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===[[First Hold|First-Hold Overview]]===
 
*  [[Dern's Hold]]
 
*  [[First-Hold's New Guard]]:  the men and women refugees of First-Hold
 
*  [[Durgaz's, Black Mask Orc]]:  the orc formerly of One-Arm's legion that now follow Durgaz.
 
  
 
==CONTACTS==
 
==CONTACTS==
*  '''Dahmir of Weton-Bleh''' (male human, Sarcosan, Aristocrat, of Sharuun):  
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*  '''the wyrmling''':  Found beaten and alone in a cage beneath Shadowwall. Apparently coming from Alvedara, it's journey continues as the heroes take it toward destiny with the elves. He is a powerful bread, a dragon born in a time when no dragons have been born in milleniaHis scales are still soft, but his breath weapon of acid can eat through metal and his elven songs have uplifting spirits.
* '''Zimania Shihkan''' (female human, Sarcosan, Aristocrat, of Zorgetch)
 
* '''Togumx-Gub''' (male, hobgoblin, Rogue, of Zorgetch): 
 
'''Garains Farthel''' (male human, Erenlander, Aristocrat, of Al Kadil): 
 
*  '''Kanas Kakishi''' (female human, Sarcosan, Aristocrat, of Erenhead): 
 
*  '''Abbidga Kirena-Tena''' (female human, Sarcosan, Aristocrat, Festrun): 
 
*  '''Spah of the Earthcloaks''' (male, gnome, Rogue, of Shadowdown along the Eren River):
 
 
 
*  A warning given by the Dornish spirit in the form of the wolf Anauil...   
 
::  '''''"Cease you ways and join Izador or for every town saved we will burn 10 to the ground, for every soul they save 10 will be hanged, the people of the land will curse your names and if anyone joins you not only will their life be forfit but the lives of anyone they ever knew.  <br> ...in strait places gar keep all store, And burned ye plainland them before, That they shall pass away in haist What that they find na thing but waist. ...This is the counsel and intent Of the gud King's testiment and command."'''''
 
  
 
==='''the reptilians of the Dead Swamps'''===
 
==='''the reptilians of the Dead Swamps'''===
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** '''"Snakerates"''':inquisitive green one
 
** '''"Snakerates"''':inquisitive green one
 
** '''the rattler''':
 
** '''the rattler''':
 +
** '''the many others''':
 +
 +
 +
*  '''Dahmir of Weton-Bleh''' (male human, Sarcosan, Aristocrat, of Sharuun): 
 +
*  '''Zimania Shihkan''' (female human, Sarcosan, Aristocrat, of Zorgetch)
 +
*  '''Togumx-Gub''' (male, hobgoblin, Rogue, of Zorgetch): 
 +
*  '''Garains Farthel''' (male human, Erenlander, Aristocrat, of Al Kadil): 
 +
*  '''Kanas Kakishi''' (female human, Sarcosan, Aristocrat, of Erenhead): 
 +
*  '''Abbidga Kirena-Tena''' (female human, Sarcosan, Aristocrat, Festrun): 
 +
*  '''Spah of the Earthcloaks'''  (male, gnome, Rogue, of Shadowdown along the Eren River):
  
  
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** [[The Druid's Swamp]]:  Including the Dead Marshes and Three Oaks.
 
** [[The Druid's Swamp]]:  Including the Dead Marshes and Three Oaks.
 
** [[the Dead Marshes]]:
 
** [[the Dead Marshes]]:
***  [[the Dead Swamps]]:  (aka. the Reptilian Swamps)
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***  [[the Dead Swamps]]:  (aka. the Reptillian Swamps)
 
***  [[the Obsidian Spire]]:  (aka. the Black Nail, the Obsidian/Black Spike, the Twisted Black Tree, etc..)
 
***  [[the Obsidian Spire]]:  (aka. the Black Nail, the Obsidian/Black Spike, the Twisted Black Tree, etc..)
 
*  [[Cambrial]]:  (aka. the City of Dead)
 
*  [[Cambrial]]:  (aka. the City of Dead)
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*  [[the Green Marsh]]
 
*  [[the Green Marsh]]
 
**  [[Dern's Hold]]:  the human refugee village formerly controlled by the Shadow agent Dern Halfhand.  Currently renamed '''"First-Hold"''' and captured by the resistance.
 
**  [[Dern's Hold]]:  the human refugee village formerly controlled by the Shadow agent Dern Halfhand.  Currently renamed '''"First-Hold"''' and captured by the resistance.
*  [[Cruach Emyn]]  (aka.  Steel Hill, the Forge of Shadow)
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==HISTORY==
 
==HISTORY==
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::: Prerequisite:  Exposure to charm or dominate spell.
 
::: Prerequisite:  Exposure to charm or dominate spell.
 
::: Benefit:  When you succeed on a save against a charm or compulsion effect, the character trying to charm or compel you believes that you failed your save. You can play along voluntarily if you wish to. if the charm or compulsion involves telepathic commands, you continue to receive them, although you aren't obligated to follow them.  
 
::: Benefit:  When you succeed on a save against a charm or compulsion effect, the character trying to charm or compel you believes that you failed your save. You can play along voluntarily if you wish to. if the charm or compulsion involves telepathic commands, you continue to receive them, although you aren't obligated to follow them.  
 
===HOUSE: Feat===
 
''(from Heroes of Battle)''
 
:: '''Extra Followers''' [Leader]
 
::: Your charismatic magnetism attracts even more followers to your banner.
 
::: Prerequisite:  Cha 13, Leadership.
 
::: Benefit:  You can lead twice as many followers as indicated for your leadership score (see DMG, p.106).
 
 
  
  
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* There is also a third, mini-campaign in this continuity
 
* There is also a third, mini-campaign in this continuity
 
::[[Mighight RPG - RAIDING LARDUN]]'''
 
::[[Mighight RPG - RAIDING LARDUN]]'''
::  [[Exalted - Saturday Game Gang]]:  Steve's Exalted game's mini-wiki.
 
 
* [[Midnight Character Creation]]:  all the notes on creation your character.
 
* [[Midnight Character Creation]]:  all the notes on creation your character.
 
* [[Midnight PRE-GAME Character Background]]:  herein are all the various options for players to do character background and the awards for the efforts.  
 
* [[Midnight PRE-GAME Character Background]]:  herein are all the various options for players to do character background and the awards for the efforts.  
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[[Midnight: North & South Portal]] <br> [[Midnight RPG Campaigns: Main Page]]
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[[Midnight: North & South Portal]] <br> [http://wiki.rpg.net/index.php/MIDNIGHT_RPG_Campaigns:_Main_Page Midnight RPG Wiki]

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