Editing Miles Strangetree

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 4: Line 4:
 
[[File:Strangetree01.jpg|thumb|alt=Colonel Miles Strangetree|Colonel Strangetree's presidential portrait for the Ancient & Honorable Patriciate of Quillery Nonpareil]]
 
[[File:Strangetree01.jpg|thumb|alt=Colonel Miles Strangetree|Colonel Strangetree's presidential portrait for the Ancient & Honorable Patriciate of Quillery Nonpareil]]
 
*Level: 5
 
*Level: 5
*Current XP: 22,501
+
*Current XP:
*XP to next Level: 40,001
+
*XP to next Level:
 
*HP: 14
 
*HP: 14
 
*AC: 9
 
*AC: 9
*THAC0: 20
+
*THAC0
 
*Saving Throws:  
 
*Saving Throws:  
 
**Paralyze/Poison/Death Magic: 14
 
**Paralyze/Poison/Death Magic: 14
 
**Petrification/Polymorph: 13
 
**Petrification/Polymorph: 13
 
**Rod/Staff/Wand: 11
 
**Rod/Staff/Wand: 11
**Breath Weapon: 15
+
**Breath Weapn: 15
 
**Spell: 12
 
**Spell: 12
 
<br/>
 
<br/>
 
'''Attributes'''
 
'''Attributes'''
*Strength: 12 (wt. allow +100; open doors 1-2; bend bars 4%)
+
*Strength: 12
*Dexterity: 15 (def adj -1)
+
*Dexterity: 15
*Constitution: 10 (sys shock 70%; res surv 75%)
+
*Constitution: 10
*Intelligence: 15 (spell learn 65%; per level min/max 7/11)
+
*Intelligence: 15
*Wisdom: 10
+
*Wisdom: 10
*Charisma: 16 (max henchmen 8; loyalty +20%; reaction +25%)
+
*Charisma: 16
 
<br/>
 
<br/>
'''Estate:''' Stately Strange Manor stands on the high bluffs overlooking the ocean in hex 03.09, the ancient seat of the founder of the town that still bears his name.  Its occasionally immaculate grounds feature the Strange Oak, a seedling of which graces the town square.
+
'''Estate:''' Strange Manor stands on the high bluffs overlooking the ocean in hex 03.09, the ancient seat of the founder of the town that still bears his name.
 
<br/>
 
<br/>
 
'''Treasury:''' (list wealth and valuables stored there; this includes treasure obtained in the game, coinage, magical items, etc.)
 
'''Treasury:''' (list wealth and valuables stored there; this includes treasure obtained in the game, coinage, magical items, etc.)
Line 30: Line 30:
 
'''Equipment & Money Carried:''' (List here those things your character has in their immediate possession.)
 
'''Equipment & Money Carried:''' (List here those things your character has in their immediate possession.)
 
<br/>
 
<br/>
'''Spells Currently Memorized:''' 4x1st, 2x2nd, 1x3rd
+
'''Spells Currently Memorized:''' (Self-explanatory)
 
<br/>
 
<br/>
'''Weapons:''' cavalry sabre (1d6S-M,1d6L)
+
'''Weapons:''' (if the character has a weapon, list its pertinent combat statistics here.)
 
<br/>  
 
<br/>  
'''Specialties:''' Soldiering, haberdashery, horseflesh
+
'''Specialties:''' Soldiering, haberdashery
  
=== Some Particular Enchantments of Current Interest to the Colonel (currently memorized) ===
+
=== Collected and Annotated Sorceries of an Alarming &or Amusing Nature ===
* 1st: ''detect magic, Tenser's floating disc, spider climb, wizard lock''
+
* 1st: ''affect normal fires, detect magic, mending, precipitation, spider climb, Tenser's Floating Disc'' + ''wizard mark?''
* 2nd: ''Tasha's uncontrollable Hideous laughter (cast), wizard mark''
+
* 2nd: ''irritation, know alignment, Tasha's Uncontrollable Hideous Laughter, vocalise'' + wizard lock?
* 3rd: ''death's door''
+
* 3rd: ''clairvoyance, slow'' + ''clairaudience?''
 
 
=== ''Collected and Annotated Sorceries of an Alarming &or Amusing Nature'' (spell book) ===
 
* 1st: ''affect normal fires, detect magic, mending, precipitation, spider climb, Tenser's Floating Disc + wizard mark''
 
* 2nd: ''irritation, know alignment, Tasha's Uncontrollable Hideous Laughter, vocalise + wizard lock''
 
* 3rd: ''clairvoyance, death's door + slow''
 
 
 
===Passeporvous===
 
By any civilized standards, Col. Strangetree's batman is dangerously insane.  On the battlefield, Passeporvous was entirely solicitous of his master's health, and tallied an alarming body count.  As a butler, he is, well, ''eccentric'' in his manner of dress and speech.  It is suspected that only his bloody reputation has kept him from being struck by guests to Strange Manor.
 
 
 
*Level: 4
 
*Class: Fighter
 
*Current XP: 9,000
 
*XP to next Level: 18,001
 
*HP: 21
 
*Age: 41
 
*AC: 9
 
*THAC0: 18
 
*Saving Throws:
 
**Paralyze/Poison/Death Magic: 13
 
**Petrification/Polymorph: 14
 
**Rod/Staff/Wand: 15
 
**Breath Weapon: 16
 
**Spell: 16
 
 
 
<br/>
 
'''Attributes'''
 
*Strength: 14 (+0 Damage Adjustment, Open Doors 1-2, Bend Bars Lift Gates 7%, Weight Allowance +200 pounds)
 
*Dexterity: 15 (rxn/attack adj +0, def adj -1)
 
*Constitution: 12 (hit pt adj +0, System Shock 80%, Resurrection 85%)
 
*Intelligence: 8 (Additional Languages 1)
 
*Wisdom: 9 (mag attack adj +0)
 
*Charisma: 9 (Maximum Henchmen 4, Loyalty Base +0%, rxn adj +0%))
 
 
 
Equipment:
 
*chain mail & shield
 
*Long Sword
 
*4 Daggers
 
*Longbow
 
 
 
=== Hung Lo ===
 
The gardener, plumber, electrician, chef and handyman of Strange Manor was an Eastern prisoner-of-war who gave the Colonel his parole.
 
 
 
*Level: 4
 
*Class: Fighter
 
*Current XP: 9,000
 
*XP to next Level: 18,001
 
*HP: 16
 
*Age: 47
 
*AC: 8
 
*THAC0: 18
 
*Saving Throws:
 
**Paralyze/Poison/Death Magic: 13
 
**Petrification/Polymorph: 14
 
**Rod/Staff/Wand: 15
 
**Breath Weapon: 16
 
**Spell: 16
 
 
 
<br/>
 
'''Attributes'''
 
*Strength: 12 (+0 Damage Adjustment, Open Doors 1-2, Bend Bars Lift Gates 4%, Weight Allowance +100 pounds)
 
*Dexterity: 10 (rxn/attack adj +0, def adj +0)
 
*Constitution: 7 (hit pt adj +0, System Shock 55%, Resurrection 60%)
 
*Intelligence: 11 (Additional Languages 2)
 
*Wisdom: 8 (mag attack adj +0)
 
*Charisma: 6 (Maximum Henchmen 2, Loyalty Base -15%, rxn adj -10%))
 
 
 
Equipment:
 
*shovel/hoe/adz/rake (each doubles as quarterstaff)
 
*dagger
 
*crossbow
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)