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**Can see perfectly in total darkness as though it were day light and see through Magical and Elemental Darkness.
 
**Can see perfectly in total darkness as though it were day light and see through Magical and Elemental Darkness.
  
===Fey Powers===
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*(0) Common Fey Powers
*(0) Common Powers
 
 
**Immunity to Sleep magic, Resistance to charm magic, Find Water, Climb with ease, Leap and land: fall distance depending on Strength, Shapeshift costs 25 pips for full Shape Shifting Power.
 
**Immunity to Sleep magic, Resistance to charm magic, Find Water, Climb with ease, Leap and land: fall distance depending on Strength, Shapeshift costs 25 pips for full Shape Shifting Power.
  
*40 Master Powers
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*40 Master Fey Powers
 
**Pass without trace, Minor Illusion (This manifest as making a image that would normally be in the nature setting of the Fey), Identify plant/fungi, Sense Weather, Recall Terrain, Faerie Fire, Cantrips, Swim as fast as running on land, Blend with surroundings (Camouflage), Shapeshift to Alternate Form (Black Cat/Panther)
 
**Pass without trace, Minor Illusion (This manifest as making a image that would normally be in the nature setting of the Fey), Identify plant/fungi, Sense Weather, Recall Terrain, Faerie Fire, Cantrips, Swim as fast as running on land, Blend with surroundings (Camouflage), Shapeshift to Alternate Form (Black Cat/Panther)
 
**Rest with Nature (recover endurance twice as fast), Call Animal, Breath Water, Spider Climb, Insect Plague, Speak to Animals, Speak with Plants.
 
**Rest with Nature (recover endurance twice as fast), Call Animal, Breath Water, Spider Climb, Insect Plague, Speak to Animals, Speak with Plants.
**Create Magic Circle (Creates a Magic Circle, sometimes of mushrooms, that protect the caster from certain types of creatures.  Someone inside can not be charmed or possessed.  Rings last an hour to indefinitely, based on the caster's Psyche), Fly, Cause Plant Growth (based on Psyche), Commune with Nature, Control Weather (based on Psyche), Animal Bond.
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*Create Magic Circle (Creates a Magic Circle, sometimes of mushrooms, that protect the caster from certain types of creatures.  Someone inside can not be charmed or possessed.  Rings last an hour to indefinitely, based on the caster's Psyche), Fly, Cause Plant Growth (based on Psyche), Commune with Nature, Control Weather (based on Psyche), Animal Bond.
  
 
=='''Skills {59}'''==
 
=='''Skills {59}'''==

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