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=='''Ranks'''==
 
=='''Ranks'''==
*Arch Grand Master of the Thieves Guild (Secret)
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Arch Grand Master of the Thieves Guild (Secret)
*Arch Grand Master of the Assassins Guild (Secret)
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Arch Grand Master of the Assassins Guild (Secret)
  
=='''Points {260}'''==
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=='''Points-{215}'''==
  
'''''Total: = +35 Stats +80 Powers +59 Skills +30 Creatures +55 Items +12/-12 (0) Allies/Enemies +1 Good Stuff +0 Storage'''''
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'''''Total: = +35 Stats +35 Powers +59 Skills +30 Creatures +55 Items +12/-12 (0) Allies/Enemies +1 Good Stuff +0 Storage'''''
  
 
* 35 in Stats  
 
* 35 in Stats  
* 80 in Powers
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* 35 in Powers
 
* 59 in Skills
 
* 59 in Skills
 
* 30 in Creatures
 
* 30 in Creatures
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*Warfare: 20
 
*Warfare: 20
  
=='''Powers {80}'''==
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=='''Powers {35}'''==
*25 (10) Shape Shifting (10 Granted - Fey Racial)
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*20 Limited Shape Shifting  
**Specializing in Growing/Altering Limbs in pairs: Wings, Arms, Legs.
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**Grow/Alter Limbs (pair): Wings, Arms, Legs; skin color & texture, armament & armor
***CANNOT ALTER EYE COLOR or PUPIL SHAPE; THEY WILL ALWAYS APPEAR LIKE PURPLE MOONS
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**Alter Facial/Body Features: skin color & texture (incl. light armor), fingerprints, hair color & texture & length
 +
***CANNOT ALTER EYE COLOR; WILL ALWAYS APPEAR LIKE PURPLE MOONS
  
 
*7 Low Order Magics
 
*7 Low Order Magics
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**Greatly extended lifespan due to his aging process being slowed almost to a halt due to the constant Regeneration of all the cells in his body.
 
**Greatly extended lifespan due to his aging process being slowed almost to a halt due to the constant Regeneration of all the cells in his body.
  
*0 (-3/+3) Curse/Ability: Moon Eyes; Enhanced Vision
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*0 Curse/Ability: Moon Eyes; Enhanced Vision
**'''Eyes permanently altered!'''  Can ''never'' be changed!  Pupils ALWAYS look like Purple Moons!
 
**Light Sensitive Eyes: eyes must always be shaded/protected from direct sunlight. Even bright light sources, both normal and magical will cause pain, if the eyes are not shaded or protected.
 
**Shape of the Moon-Pupil changes like a moon cycle, but only on a 42 day cycle.
 
 
**Able to see the Veils between Shadows and the Tears/Breaks/Paths  
 
**Able to see the Veils between Shadows and the Tears/Breaks/Paths  
**Can visually detect Magical Visual Alterations, e.g.; invisibility, camouflage, illusions, Etc., as well as things that are Out of Phase or Intangible and Shadow (Undead) Beings even while hiding in shadows/darkness.  
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**Able to see Magical Vision Alterations (invisibility/camouflage/etc, illusions, Etc.) and Out of Phase or Intangible and Shadow Beings hiding in shadows. Can see in total darkness as though it were day light and see through Magical and Elemental Darkness.
**Can see perfectly in total darkness as though it were day light and see through Magical and Elemental Darkness.
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**Eyes altered!  Can never be changed!  Always look like Purple Moons!
 
+
**Eyes are Sensitive to Direct Sunlight; must always be shaded or in the shade, or indoors/underground to avoid painBright light sources, normal and magical cause pain.
===Fey Powers===
 
*(0) Common Powers
 
**Immunity to Sleep magic, Resistance to charm magic, Find Water, Climb with ease, Leap and land: fall distance depending on Strength, Shapeshift costs 25 pips for full Shape Shifting Power.
 
 
 
*40 Master Powers
 
**Pass without trace, Minor Illusion (This manifest as making a image that would normally be in the nature setting of the Fey), Identify plant/fungi, Sense Weather, Recall Terrain, Faerie Fire, Cantrips, Swim as fast as running on land, Blend with surroundings (Camouflage), Shapeshift to Alternate Form (Black Cat/Panther)
 
**Rest with Nature (recover endurance twice as fast), Call Animal, Breath Water, Spider Climb, Insect Plague, Speak to Animals, Speak with Plants.
 
**Create Magic Circle (Creates a Magic Circle, sometimes of mushrooms, that protect the caster from certain types of creaturesSomeone inside can not be charmed or possessed.  Rings last an hour to indefinitely, based on the caster's Psyche), Fly, Cause Plant Growth (based on Psyche), Commune with Nature, Control Weather (based on Psyche), Animal Bond.
 
  
 
=='''Skills {59}'''==
 
=='''Skills {59}'''==
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**4 Combat Reflexes
 
**4 Combat Reflexes
 
**2 Double Damage
 
**2 Double Damage
**4 Invulnerable/Intangible (At Will)
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**4 Invulnerable/Intangible (not armor; non-corporeal)
**Non-corporeal, NOT armored
 
 
**4 Tongues
 
**4 Tongues
 
**4 Extraordinary Psychic Sense
 
**4 Extraordinary Psychic Sense
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***X2 N/# Quantity (2)
 
***X2 N/# Quantity (2)
 
**0 Rack & Use Spells / Spell Abilities (Special)
 
**0 Rack & Use Spells / Spell Abilities (Special)
***Each acts as a Rod of Absorption; capable of Absorbing, Storing & Redirecting/Reusing up to 50 spell levels in spell energy.
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***Each acts as a Rod of Absorption capable of Absorbing, Storing and Redirecting/Reusing up to 50 spell levels in spell energy.
***Absorption will only function in Shadows based upon each Item's individual Low Order Magic System
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***They only function in Shadows based upon their Low Order Magic System
***Each is only capable of Absorbing Spells that match its individual Low Order Magic System
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***Each is only capable of Absorbing (etc) Spells that match is Magic System
 
***Salamanca: Wizardry (D&D), Main Guache: Magery (Warlock)
 
***Salamanca: Wizardry (D&D), Main Guache: Magery (Warlock)
  

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