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== '''Mort, Weapon Specialist''' == | == '''Mort, Weapon Specialist''' == | ||
− | + | Though Mort was tithed to Nehal at a young age, . Formerly restricted to ports and backwaters, the awkwardly friendly feral wordler does not quite fit in amongst the other Progena, and even for one of his limited intelligence the meaning of Nehalese sayings and idioms tend to go over his head. Though devoted and loyal to the regiment, Mort can be somewhat recalcitrant when not bribed - commonly with food & drink, ammunition, or shiny objects. Once he has an idea in his head, it tends to stay there until cajoled or threatened into other endeavours. | |
<nowiki> | <nowiki> | ||
− | Build: | + | Build: Bulky (2.60m/400kg) -Give Thanks to the Flames |
− | Age : | + | Age : Childer (20) -Punishment Scars |
Skin : Ochre -Toenail (yours) | Skin : Ochre -Toenail (yours) | ||
Hair : Bald Divination | Hair : Bald Divination | ||
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<nowiki> | <nowiki> | ||
Base Mod Eq Ttl CB Advances | Base Mod Eq Ttl CB Advances | ||
− | Weapon Skill 45 -- -- 45 04 [ ][ ][ ][ ] Wounds | + | Weapon Skill 45 -- -- 45 04 [ ][ ][ ][ ] Wounds 12 |
Ballistic Skill 30 -- -- 30 03 [ ][ ][ ][ ] Fate 1 | Ballistic Skill 30 -- -- 30 03 [ ][ ][ ][ ] Fate 1 | ||
Strength 30 -- -- 30 03 [ ][ ][ ][ ] Insanity 0 | Strength 30 -- -- 30 03 [ ][ ][ ][ ] Insanity 0 | ||
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(AGI,GEN)Acrobatics [ ][ ][ ][ ] | (AGI,GEN)Acrobatics [ ][ ][ ][ ] | ||
(STR,GEN)Athletics [X][ ][ ][ ] | (STR,GEN)Athletics [X][ ][ ][ ] | ||
− | (PER,FLD)Awareness [ ][ ][ ][ ] | + | (PER,FLD)Awareness [X][ ][ ][ ] |
(FEL,SOC)Charm [ ][ ][ ][ ] | (FEL,SOC)Charm [ ][ ][ ][ ] | ||
(FEL,LDR)Command [ ][ ][ ][ ] | (FEL,LDR)Command [ ][ ][ ][ ] | ||
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(AGI,FLD)Sleight of Hand [ ][ ][ ][ ] | (AGI,FLD)Sleight of Hand [ ][ ][ ][ ] | ||
(AGI,FLD)Stealth [X][ ][ ][ ] | (AGI,FLD)Stealth [X][ ][ ][ ] | ||
− | (PER,FLD)Survival [ | + | (PER,FLD)Survival [ ][ ][ ][ ] |
(INT,TCH)Tech-Use [X][ ][ ][ ] | (INT,TCH)Tech-Use [X][ ][ ][ ] | ||
(INT,GEN)Trade* | (INT,GEN)Trade* | ||
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<nowiki> | <nowiki> | ||
(PER,FLD)Blind Fighting halve melee penalties from obscured vision | (PER,FLD)Blind Fighting halve melee penalties from obscured vision | ||
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(B S,FIN)Deadeye Shot ranged Called Shot penalty is reduced by 10 | (B S,FIN)Deadeye Shot ranged Called Shot penalty is reduced by 10 | ||
− | ( | + | (B S,OFF)Lasgun Barrage while stationary; +1 success when firing las weapon on Full or Semi Auto |
− | ( | + | (B S,GEN)Lasgun Volley when attacking with a las weapon; +1 damage per Comrade taking part in a Ranged Volley order issued by this character |
+ | (B S,GEN)Las Weapon Expertise -5 Dodge per success beyond the first (max -30) | ||
+ | (PER,FLD)Paranoia +2 Initiative, GM may test Perception vs hidden threats | ||
(TGH,DEF)Resistance (Fear) +10 tests vs subject | (TGH,DEF)Resistance (Fear) +10 tests vs subject | ||
(AGI,FLD)Sprint +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement | (AGI,FLD)Sprint +AgiB to Full Move, 1 Fatigue if used two consecutive turns; double Run movement | ||
(INT,TCH)Technical Knock once per round; Half action Unjam | (INT,TCH)Technical Knock once per round; Half action Unjam | ||
(WIL,DEF)Unshakeable Faith reroll failed Wil tests vs Fear | (WIL,DEF)Unshakeable Faith reroll failed Wil tests vs Fear | ||
− | (GEN,FIN)Weapon Training (Las, Low Tech, Launcher) negate -20 penalty for use | + | (GEN,FIN)Weapon Training (Las, Low Tech, Launcher) negate -20 penalty for use </nowiki> |
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=== Special === | === Special === | ||
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Fieldcraft | Fieldcraft | ||
Finesse</nowiki> | Finesse</nowiki> | ||
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