Editing Morturi: Celts
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=Druid= | =Druid= | ||
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* '''Class:''' Medium | * '''Class:''' Medium | ||
* '''Move:''' 4 | * '''Move:''' 4 | ||
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'''Proud''' - The School may not surrender so long as this Gladiator is still active in the arena. | '''Proud''' - The School may not surrender so long as this Gladiator is still active in the arena. | ||
− | ===Druid | + | ===Druid tricks=== |
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | ||
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* '''Beastspeech''' | * '''Beastspeech''' | ||
While this Druid is present in the Arena, allied beasts ignore their ''Animal Intellect'' special rule. | While this Druid is present in the Arena, allied beasts ignore their ''Animal Intellect'' special rule. | ||
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* '''Eye of Fear''' | * '''Eye of Fear''' | ||
Instead of making a melee attack, the Druid may use his Eye of Fear on an adjacent opponent. That opponent is moved 1 square directly away from the Druid. This is a ''Fear'' effect. | Instead of making a melee attack, the Druid may use his Eye of Fear on an adjacent opponent. That opponent is moved 1 square directly away from the Druid. This is a ''Fear'' effect. | ||
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If at least one allied gladiator has been taken out of action this battle, the Druid deals +1 damage on all attacks. | If at least one allied gladiator has been taken out of action this battle, the Druid deals +1 damage on all attacks. | ||
* '''Taliesin's Inspiration''' | * '''Taliesin's Inspiration''' | ||
− | While this Druid is present in the Arena, | + | While this Druid is present in the Arena, allied gladiators of the Celt faction deal +1 damage in melee, with the exception of other Druids. |
* '''Will to Live''' | * '''Will to Live''' | ||
The gladiator receives a +1 bonus to the dice roll on Survival checks. | The gladiator receives a +1 bonus to the dice roll on Survival checks. | ||
+ | * '''Wisdom''' | ||
+ | The Druid and all your Gladiators with the ''Proud'' special rule ignore the effects of the ''Proud'' special rule. | ||
<br><br> | <br><br> | ||
=Redbranch= | =Redbranch= | ||
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* '''Class:''' Medium | * '''Class:''' Medium | ||
* '''Move:''' 4 | * '''Move:''' 4 | ||
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'''Proud''' - The School may not surrender so long as this Gladiator is still active in the arena. | '''Proud''' - The School may not surrender so long as this Gladiator is still active in the arena. | ||
− | ===Redbranch | + | ===Redbranch tricks=== |
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | ||
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=Skyclad= | =Skyclad= | ||
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* '''Class:''' Light | * '''Class:''' Light | ||
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'''Proud''' - The School may not surrender so long as this Gladiator is still active in the arena. | '''Proud''' - The School may not surrender so long as this Gladiator is still active in the arena. | ||
− | ===Skyclad | + | ===Skyclad tricks=== |
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | ||
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* '''Light Mobility''' | * '''Light Mobility''' | ||
After making any attack against a target (including ''Snake Spear Technique'', as below), move 1 square for free. | After making any attack against a target (including ''Snake Spear Technique'', as below), move 1 square for free. | ||
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* '''Will to Live''' | * '''Will to Live''' | ||
The gladiator receives a +1 bonus to the dice roll on Survival checks. | The gladiator receives a +1 bonus to the dice roll on Survival checks. | ||
<br><br> | <br><br> | ||
[[Category:Morturi|Celts]] | [[Category:Morturi|Celts]] |