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'''[[Morturi Te Salutant: Main Page]] -> [[Morturi: Tricks Reference Sheet]]''' __toc__ =The Core List= This list covers all the ''Tricks'' that Gladiators from the core sets possess. *'''Agility''' +2 to TN of ranged attacks against you. *'''Aggression''' +1 damage if you are adjacent to 2 or more opponents. *'''Accurate Throw''' On a thrown attack roll of exactly "3" deal 3 damage instead of missing. *'''Assault Stance''' ''Stance''. Your attacks push. *'''Charging Spear''' Replaces your whole turn. Move 6 in straight line and melee attack. *'''Circle Sweep''' Melee. D6 damage to each adjacent gladiator (indiscriminate). *'''Combat Control''' +1 move cost out of your adjacents. *'''Come here!''' Ranged (4+, 3 squares). No damage. Pulls in and turns to face you. *'''Confidence''' +1 damage if you are unwounded. *'''Coup De Grace''' +2 damage vs. targets who are prone AND entangled. *'''Courage''' Immune to fear effects. *'''Defence Stance''' ''Stance''. 3 or less to hit against you auto-misses. Turn to Face even if front square locked. *'''Determination''' If reduced to exactly 0 Life Points, regain 1 Life Point on a 4+. *'''Duellist Stance''' ''Stance''. Roll two dice to attack and use higher. *'''Eagle Eye''' Ranged attack ignores Armour DR. *'''Endurance''' At start of turn, if odd Life Points, regain 1 Life Point. *'''Escape Entanglement''' Free action, 3+ cancels entanglement for this turn. *'''Execute''' On a "6", +3 damage. *'''Everyone loves...!''' +1 Crowd's Favour at start of battle. *'''Fight From High''' -2 to TN for melee attacks made with height advantage. *'''Fling Dart''' Ranged (4+, 3 squares). 1 damage. *'''Humiliating Strike''' Melee (6+). No damage. +1 Crowd's Favour. *'''In Memoriam''' Replaces your whole turn. Use when ally killed this battle turn. 3+ gain 1 Crowd's Favor. *'''Juggernaught''' Your attacks push. You cannot be entangled. *'''Killer Instinct''' +1 damage vs. wounded targets *'''Last Stand''' +1 damage if you are the last gladiator from your school active. *'''Last Words''' +1 Crowd's Favour when you are taken out of action. *'''Light Mobility''' Move 1 square after attacking. *'''Military Training''' 4 MP. +1 damage for rest of turn. *'''Mockery''' On attack roll of "1" against you, +1 Crowd's Favour. *'''Mobility Stance''' ''Stance''. +1 MP. *'''No Escape''' Entangles your front square. *'''No Mercy for the Weak''' +1 damage vs. Light gladiators *'''Opportunist''' On your non-frontal attacks, change "1" to "6". *'''Performance''' 4 MP. Roll 6+ to gain +1 Crowds Favour. *'''Point Blank Shot''' Use ranegd attack in melee. *'''Power Throw''' On thrown attack, +1 damage on a "5", +2 damage on a "6". *'''Range Increase''' +2 Range. *'''Relentless''' Ignore movement cost increases. *'''Relentless Pursuit''' You can move into a front square just vacated by enemy, and turn to face that enemy. *'''Retarius Enmity''' 2 dice take highest attacking retarii. 2 dice take lowest defending from retarii. Cancelled by Secutor enmity. *'''Sacrifice''' Replaces your whole turn. Use when this gladiator killed someone in previous turn. Gain 1 Crowd's Favor. *'''Sand Toss''' Melee (4+). No damage. Blinds. *'''Secutor Enmity''' 2 dice take highest attacking secutors. 2 dice take lowest defending from secutors. Cancelled by Retarius enmity. *'''Shield Slam''' Melee (4+). 1 damage. Knocks prone. *'''Slayer''' +1 damage vs. non-humans. *'''Snarling Beast''' +1 move cost into your adjacents. Fear effect. *'''Stand firm''' Ignore forced movement. *'''Superb Hearing''' Reduce blinded penalty from +2 TN to +1 TN. *'''Survivor's Wits''' Turn to Face even if front square locked. *'''Takedown''' On a roll of 6 on any melee attack, knock enemy prone. *'''Target weak spot''' Ignore Toughness DR. *'''Throat Tear''' On even attack roll, +1 damage. *'''Toe to Toe''' 3 MP. Make a melee attack. *'''Tribute''' 3 MP. Roll 6+ to gain +1 Crowds Favour. *'''Trip''' Melee (4+). No damage. Knocks prone. *'''Tumble''' When knocked prone, free immediate recover and move 1 square. *'''Versatile Stances''' Use two stances at once. *'''Very Tough Hide''' Increase Toughness DR by 1. *'''Warrior Discipline''' ''Stance''. 2 or less to hit against you auto-misses. *'''Will to Live''' +1 on Survival Checks. <br><br> =Credits= <br>'''This page created by ''Asklepios''. '''<br><br> [[Category:Morturi|Tricks Reference Sheet]]
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