Editing Morturi: Tricks Reference Sheet
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This list covers all the ''Tricks'' that Gladiators from the core sets possess. | This list covers all the ''Tricks'' that Gladiators from the core sets possess. | ||
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*'''Come here!''' Ranged (4+, 3 squares). No damage. Pulls in and turns to face you. | *'''Come here!''' Ranged (4+, 3 squares). No damage. Pulls in and turns to face you. | ||
*'''Confidence''' +1 damage if you are unwounded. | *'''Confidence''' +1 damage if you are unwounded. | ||
*'''Coup De Grace''' +2 damage vs. targets who are prone AND entangled. | *'''Coup De Grace''' +2 damage vs. targets who are prone AND entangled. | ||
*'''Courage''' Immune to fear effects. | *'''Courage''' Immune to fear effects. | ||
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*'''Eagle Eye''' Ranged attack ignores Armour DR. | *'''Eagle Eye''' Ranged attack ignores Armour DR. | ||
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*'''Execute''' On a "6", +3 damage. | *'''Execute''' On a "6", +3 damage. | ||
*'''Everyone loves...!''' +1 Crowd's Favour at start of battle. | *'''Everyone loves...!''' +1 Crowd's Favour at start of battle. | ||
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*'''Humiliating Strike''' Melee (6+). No damage. +1 Crowd's Favour. | *'''Humiliating Strike''' Melee (6+). No damage. +1 Crowd's Favour. | ||
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*'''Killer Instinct''' +1 damage vs. wounded targets | *'''Killer Instinct''' +1 damage vs. wounded targets | ||
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*'''Light Mobility''' Move 1 square after attacking. | *'''Light Mobility''' Move 1 square after attacking. | ||
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*'''Mockery''' On attack roll of "1" against you, +1 Crowd's Favour. | *'''Mockery''' On attack roll of "1" against you, +1 Crowd's Favour. | ||
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*'''No Escape''' Entangles your front square. | *'''No Escape''' Entangles your front square. | ||
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*'''Opportunist''' On your non-frontal attacks, change "1" to "6". | *'''Opportunist''' On your non-frontal attacks, change "1" to "6". | ||
*'''Performance''' 4 MP. Roll 6+ to gain +1 Crowds Favour. | *'''Performance''' 4 MP. Roll 6+ to gain +1 Crowds Favour. | ||
*'''Point Blank Shot''' Use ranegd attack in melee. | *'''Point Blank Shot''' Use ranegd attack in melee. | ||
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*'''Range Increase''' +2 Range. | *'''Range Increase''' +2 Range. | ||
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*'''Sand Toss''' Melee (4+). No damage. Blinds. | *'''Sand Toss''' Melee (4+). No damage. Blinds. | ||
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*'''Slayer''' +1 damage vs. non-humans. | *'''Slayer''' +1 damage vs. non-humans. | ||
*'''Snarling Beast''' +1 move cost into your adjacents. Fear effect. | *'''Snarling Beast''' +1 move cost into your adjacents. Fear effect. | ||
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*'''Survivor's Wits''' Turn to Face even if front square locked. | *'''Survivor's Wits''' Turn to Face even if front square locked. | ||
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*'''Target weak spot''' Ignore Toughness DR. | *'''Target weak spot''' Ignore Toughness DR. | ||
*'''Throat Tear''' On even attack roll, +1 damage. | *'''Throat Tear''' On even attack roll, +1 damage. | ||
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*'''Trip''' Melee (4+). No damage. Knocks prone. | *'''Trip''' Melee (4+). No damage. Knocks prone. | ||
*'''Tumble''' When knocked prone, free immediate recover and move 1 square. | *'''Tumble''' When knocked prone, free immediate recover and move 1 square. | ||
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*'''Will to Live''' +1 on Survival Checks. | *'''Will to Live''' +1 on Survival Checks. | ||
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+ | =The Factions List= | ||
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+ | This list covers ''Tricks'' that Gladiators from the factions may possess. Tricks that already appear on the Core List are not repeated. | ||
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=Credits= | =Credits= |