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| [[Mythic_Fate_A_JRPG|Back to Campaign Page]] | | [[Mythic_Fate_A_JRPG|Back to Campaign Page]] |
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− | =Enemies=
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| This page is for the various enemies encountered throughout the game. | | This page is for the various enemies encountered throughout the game. |
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− | ==Wild animals==
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− | ===Alpha Wolves===
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− | '''High concept''': "Leader of wolves"
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− | '''Aspects''': "Naturally Awakened to Magic"
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− | *+3 Athletics
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− | *+2 Magic
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− | *+1 Fight investigation
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− | Elements Mind and Wind
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− | ===Wolves===
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− | '''High concept''': "Ravenous wolf"
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− | '''Aspects''': "Pack Hunter of the forest"
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− | *+2 Athletics
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− | *+1 Fight investigation
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− | ===Bears===
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− | '''High concept''': "Bulky Bear"
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− | '''Aspects''': Should be hibernating
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− | *+2 Physique
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− | *+1 Fight Notice
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− | ===Ogre===
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− | '''High concept''': "Aggressive Ground Primate"
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− | '''Aspects''': Proto tool user
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− | *+2 Shoot
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− | *+1 Fight Physique
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| ==Green Scar== | | ==Green Scar== |
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− | ===Green Scar Supporter===
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− | '''High Concept''': "Skilled Green Scar Supporter"
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− | '''Aspect''': "Master of Manipulation"
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− | Skills:
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− | *+3 Deceive
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− | *+2 Rapport Empathy
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− | *+1 Magic craft
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− | Stunts:
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− | 1 stunt most likely either racial or poisoner
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− | Some exceptional members may have deceive at +2 and magic (magical members) or craft(poisoners) at +3 and rapport at +1
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− | ===Green Scar Veteran===
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− | '''High Concept''': "Veteran Green Scar Fighter/archer/warlock"
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− | '''Other Aspects''': "Ambush Specialist"
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− | Skills:
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− | *+3 Fight/shoot/magic
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− | *+2 Steath, Physique/Athletics/Willpower
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− | *+1 Burglary Notice
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− | Stunts:
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− | 1 stunt most likely either racial or combat related
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− | Stress:
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− | ===Green Scar Bandit===
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− | '''High Concept''': "Average Green Scar Fighter/Archer/Warlock"
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− | Skills:
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− | *+1 Fight, Physique OR Shoot, Athletics OR Magic, Will
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− | Stress: None, one shift is enough to take them out.
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− | Note: Average Green Scar Bandits typically operate in mobs of 3 or 4, making them a threat with the teamwork bonus.
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