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Mythic Greece Antirevma
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=Antirevma= ==Chaotic Neutral Demigoddess (Variant Human) Fathomless Warlock== =Attributes= Str: 8 (-1) Dex 14 (+2) Con 14 (+2) Int 12 (+1) Wis 12 (+1/+4) Cha 20 (+5/+8) =Combat= AC 14 HP 38 Spd 30 Init +2 HD 5d8 Proficiency +3 ==Attacks== Eldritch Blast: Attack +7, Damage 1d10+4 Force plus 10’ Push, 2 Attacks Shillelagh: Attack +7, Damage 1d8+4 Magic Bludgeoning Green-Flame Shillelagh: Attack +7, Damage 2d8+4 plus 1d8+4 to second target Tentacle: Attack +7, Damage 1d8 Cold, Slows target 10’ =Identity= ==Human (Variant)== +1 Con, +1 Cha, Spd 30’, Medium, Bonus Skill, Bonus Feat ==Warlock 5== Proficiencies, Otherworldly Patron (Fathomless), Pact Magic (Cantrips, 2 Short Rest spell slots, Spell Attack +7, Spell Save DC 15), 3 Invocations, Pact Boon (Pact of the Tome) ===Fathomless=== Pact Spells, Tentacle of the Deeps (3 uses/Long Rest), Gift of the Sea ==Hermit== Discovery, Proficiencies =Personality= Hermiting Reason: I was the daughter of a witch and the child of a god of monsters; no one wanted me around. But I also wanted to study… Trait: I am serene in the face of chaos, the calm in the storm. Ideal: Free Thinking. Inquiry and curiosity are the pillars of progress! Bond: I entered seclusion for a chance to study in peace. Flaw: I harbor dark, bloodthirsty thoughts that my isolation and meditation failed to quell =Bennies= ==Protection of the Seas== As a bonus action, for one minute you are treated as being underwater for combat purposes: - You have resistance to fire damage. - When making a melee weapon attack, a creature that doesn't have a swimming speed (either natural or granted by magic) has disadvantage on the attack roll unless the weapon is a dagger, javelin, shortsword, spear, or trident. - A ranged weapon attack automatically misses a target beyond the weapon's normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart). This ability uses concentration. Once you use it, you cannot use it again until you finish a long rest. ==Feats== Telekinetic, Shadow Touched ==Invocations== Agonizing Blast, Repelling Blast, Book of Ancient Secrets ==Spells Known== ===Cantrips=== Eldritch Blast, Minor Illusion, Mage Hand, Guidance, Shillelagh, Spare the Dying, Green-Flame Blade ===Lv 1=== Armor of Agathys, Hellish Rebuke, Disguise Self ===Lv 2=== Hold Person, Misty Step, Invisibility ===Lv 3=== Lightning Bolt, Summon Shadowspawn, Sleet Storm ==Proficiencies== Wis saves, Cha saves, Simple Weapons, Light Armor, Common, Primordial, Draconic, Arcana (+4), Deception (+7), Medicine (+3), Persuasion (+7), Religion (+4), Herbalism Kit ==Gear== Studded Leather Armor, Scroll of Shadows, Club, Arcane Focus, Herbalism Kit, Scholar’s Pack, Common Clothes, Winter Blanket, Copious Notes
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