Editing NSP Milestones and Achievements
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=Exploration= | =Exploration= | ||
− | *First Step into a Larger World: Visit a new planet, 500 | + | *First Step into a Larger World: Visit a new planet, 500 |
− | *Traveler: Visit 5 new planets, 1,000 | + | *Traveler: Visit 5 new planets, 1,000 |
*Far Traveler: Visit five sectors, 2,500 | *Far Traveler: Visit five sectors, 2,500 | ||
− | *First Contact: Discover an alien race, 500 | + | *First Contact: Discover an alien race, 500 |
− | *Contact Specialist: Meet five alien races, 1,000 | + | *Contact Specialist: Meet five alien races, 1,000 |
− | *Tourist: Visit ancient ruins, 250 | + | *Tourist: Visit ancient ruins, 250 |
*Jaynestown: Have something significant named after you, 2,000 | *Jaynestown: Have something significant named after you, 2,000 | ||
*Trek: Do a complete survey of a star system, 5,000 | *Trek: Do a complete survey of a star system, 5,000 | ||
− | *Five Year Mission: Survey a sector, | + | *Five Year Mission: Survey a sector, 10,000 |
*Colonize a world successfully, 100,000 | *Colonize a world successfully, 100,000 | ||
*Roughing it: Spend at least two weeks at TL0, away from your ship, 10,000 | *Roughing it: Spend at least two weeks at TL0, away from your ship, 10,000 | ||
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=Politics and Technology= | =Politics and Technology= | ||
*Friends in High Places: Formally ally with a faction, 500 | *Friends in High Places: Formally ally with a faction, 500 | ||
− | *Enemies in High Places: Make an enemy of a faction, 500 | + | *Enemies in High Places: Make an enemy of a faction, 500 |
*Carthago Delenda Est: Bring utter ruin to a world, 50,000 | *Carthago Delenda Est: Bring utter ruin to a world, 50,000 | ||
*New Prometheans: Raise a world up to TL4, 100,000 | *New Prometheans: Raise a world up to TL4, 100,000 | ||
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*Building Your Brand: Make a long-term effort to promote the group's reputation, 10,000 | *Building Your Brand: Make a long-term effort to promote the group's reputation, 10,000 | ||
*Private Eyes: Unravel a hidden plot, 2,000 | *Private Eyes: Unravel a hidden plot, 2,000 | ||
− | *Back at the Lab: Invent a new technology, 5,000 | + | *Back at the Lab: Invent a new technology, 5,000 |
*What was Old is New Again: Produce a T5 item, 20,000 | *What was Old is New Again: Produce a T5 item, 20,000 | ||
=Trade= | =Trade= | ||
− | *Buy a Starship, 5,000 | + | *Buy a Starship, 5,000 |
− | *Savings Account: Save 50k in the slush fund, 500 | + | *Savings Account: Save 50k in the slush fund, 500 COMPLETED |
− | *One Percenters: Save 500k in the slush fund, 2,000 | + | *One Percenters: Save 500k in the slush fund, 2,000 |
*Mission of Mercy: Deliver important medical supplies to a low-tech world, 5,000 | *Mission of Mercy: Deliver important medical supplies to a low-tech world, 5,000 | ||
− | *Upgrade: Get a better ship, 10,000 | + | *Upgrade: Get a better ship, 10,000 |
− | *Look to Windward: Conduct a successful far trade run, 2,000 | + | *Look to Windward: Conduct a successful far trade run, 2,000 |
*Professionals: conduct a trade run that is peaceful, profitable and has no troubles, 5,000 | *Professionals: conduct a trade run that is peaceful, profitable and has no troubles, 5,000 | ||
*Nerf Herders: successfully smuggle a cargo of illegal goods, 5,000 | *Nerf Herders: successfully smuggle a cargo of illegal goods, 5,000 | ||
− | *Incorporate: Establish a holding, 250 | + | *Incorporate: Establish a holding, 250 COMPLETED |
*All Business: Maintain a holding for at least a year, 10,000 | *All Business: Maintain a holding for at least a year, 10,000 | ||
*East India: Maintain at least three holdings linked by import/export lines and banks for at least a year, 20,000 | *East India: Maintain at least three holdings linked by import/export lines and banks for at least a year, 20,000 | ||
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*Healer: Stabilize a PC, 500 | *Healer: Stabilize a PC, 500 | ||
*Consider Phlebas: Die permanently, 1,000 | *Consider Phlebas: Die permanently, 1,000 | ||
− | *The Heavy: Use a Gunnery weapon in personal combat, 1,000 | + | *The Heavy: Use a Gunnery weapon in personal combat, 1,000 COMPLETED |
*Destroy an armed, manned, spike-capable vessel in space combat, 10,000 | *Destroy an armed, manned, spike-capable vessel in space combat, 10,000 | ||
*Fire a nuclear weapon in anger, 10,000 | *Fire a nuclear weapon in anger, 10,000 | ||
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=Diving= | =Diving= | ||
− | *I'm in My Element: Explore and loot a dungeon, 250 | + | *I'm in My Element: Explore and loot a dungeon, 250 COMPLETED |
− | *Avatar, Master of the Elements: Explore and loot four dungeons, 1,000 | + | *Avatar, Master of the Elements: Explore and loot four dungeons, 1,000 COMPLETED |
*The Fifth Element: Explore a dungeon in hard vacuum, 1,000 | *The Fifth Element: Explore a dungeon in hard vacuum, 1,000 | ||
− | *Shiny: Acquire a T5 artifact, 250 | + | *Shiny: Acquire a T5 artifact, 250 COMPLETED |
− | *Exotic: Acquire an alien artifact, 250 | + | *Exotic: Acquire an alien artifact, 250 COMPLETED |
− | *I am Become Death: Acquire a maltech artifact, 500 | + | *I am Become Death: Acquire a maltech artifact, 500 |
− | *Good Samaritan: Give away a significant find, 500 | + | *Good Samaritan: Give away a significant find, 500 COMPLETED |
=Milestones= | =Milestones= | ||
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*At Poor, 200 | *At Poor, 200 | ||
*At Common, 300 | *At Common, 300 | ||
− | *At Good, 500 | + | *At Good, 500 COMPLETED |
− | *At Elite, 1,000 | + | *At Elite, 1,000 |
− | *At Peerless, 2,500 | + | *At Peerless, 2,500 |
− | *Wealth of Worlds: Waste 20k credits on hedonistic pursuits in one go, 5,000 | + | *Wealth of Worlds: Waste 20k credits on hedonistic pursuits in one go, 5,000 |
*Wealth of Sectors: Waste 200k credits on hedonistic pursuits in one go, 10,000 | *Wealth of Sectors: Waste 200k credits on hedonistic pursuits in one go, 10,000 | ||
− | -Main Page: | + | -Main Page: [[No Sharper Spur]] |