Editing NWoD Fantasy:Races
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− | + | == RACES == | |
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− | + | In nwod fantasy, being a member of a race other than human has separate benefits and drawbacks. At creation all players must choose their race. All races know the base language of common, some also know a automatic racial bonus language. Additionally, Smaller races have the benefit of being harder to hit than the larger races giving them a +1 defense bonus. Racial stat and skill bonuses can be used to boost a character's attributes/skills from 4 to 5 at character creation without paying extra, but you still pay extra if when buying attributes/skills normally. All attributes/skills are still capped at 5. | |
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− | + | Humans | |
− | + | Size = 5 | |
− | + | 3 extra merit points at creation | |
− | + | 3 extra skill points in any category at creation (still costs extra for 5 dots in any skill) | |
− | + | Bonus languages: Any | |
− | + | Dwarves | |
− | + | Size = 5 | |
− | + | +1 stamina | |
− | + | Automatic language: Dwarven | |
− | + | Bonus languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon | |
− | + | Elves | |
− | + | Size = 5 | |
− | + | +1 dexterity | |
− | + | Automatic language: Elven | |
− | + | Bonus languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan | |
− | + | Gnomes | |
− | + | Size = 4 | |
− | + | small traits (+1 defense) | |
− | + | +1 intelligence | |
− | + | Automatic language: Gnomish | |
− | + | Bonus languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc | |
− | + | Half-Elves | |
− | + | Size = 5 | |
− | + | +1 manipulation | |
− | + | Automatic language: Elven | |
− | + | Bonus languages: Any | |
− | + | Half-Orcs | |
− | + | Size = 5 | |
− | + | +1 strength | |
− | + | Automatic language: Orcish | |
− | + | Bonus languages: Draconic, Giant, Gnoll, Goblin, and Abyssal | |
− | + | Halflings | |
− | + | Size = 4 | |
+ | +1 dexterity or wits | ||
+ | Automatic language: Halfing | ||
+ | Bonus languages: Dwarven, Elven, Gnome, Goblin, and Orc |