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Naimless the Example
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Naimless was conceived in the Great Darkness only to survive the trials and tribulations to become and example unto all on how to construct a character in RQII. Naimless is a small, wiry man, who's nibble. He starts with 12 in each stat. Those are shifted to create a slightly below average SIZ character. One point is added to STR, INT, and DEX respectively. With 3 more points to STR or SIZ (or combination) he will gain a bonus to damage, so POW is lowered by 3 to make him weak magically in exchange for increasing his STR. He now fits the mental image of strong, small, wiry man. who's fairly nibble. ==Stat Block== {| {{table}} | align="center" style="background:#f0f0f0;"|'''STR''' | align="center" style="background:#f0f0f0;"|'''CON''' | align="center" style="background:#f0f0f0;"|'''SIZ''' | align="center" style="background:#f0f0f0;"|'''INT''' | align="center" style="background:#f0f0f0;"|'''DEX''' | align="center" style="background:#f0f0f0;"|'''POW''' | align="center" style="background:#f0f0f0;"|'''CHA''' |- |16 || 12|| 9|| 13|| 9|| 13 || 12 |} *Hit Points: 12 *Damage Bonus: +1d4 *DEX Strike Rank: +2 *SIZ Strike Rank: +2 *Magic Points: 9 ==Skills== <div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> * Communication: +0% ** Bargain 5% ** Oratory 5% * Knowledge: +5% ** Butchering 50% ** Evaluate 5% ** First Aid 25% ** Identify Healing Plants 10% ** Train Dog 25% * Manipulation: +10% ** Climb 50% ** Hide Item 10% ** Jump 45% ** Swimming 45% ** Trap Set/Disarm 30% * Perception: +5% ** Listen 25% ** Spot Item 10% ** Tracking 35% * Stealth: +10% ** Camouflage 40% ** Hide in Cover 55% ** Move Silently 15% *Languages: ** Balazaring ** Trade </div> ==Spells== <div style="column-count:4;-moz-column-count:4;-webkit-column-count:4"> * Personal Magic: * Divine Magic: </div> ==Hit Points and Armour== {| border="1" cellpadding="2" !width="100"|Location Name !width="150"|Armour types !width="50"|A.P. !width="50"|H.P. !width="50"|Enc. !width="50"|Melee !width="50"|Missile |- |'''Head''' || Leather || '''1''' || 4 ||xx || 19-20 || 20 |- |'''Left Arm''' || Leather || '''1''' || 3 || xx || 16-18 || 18-19 |- |'''Right Arm''' || Leather || '''1''' || 3 || xx || 13-15 || 16-17 |- |'''Chest''' || Leather|| '''1''' || 5 || xx || 12 || 11-15 |- |'''Abdomen''' || Leather|| '''1''' || 4 || xx || 09-11 || 07-10 |- |'''Left Leg''' || Leather || '''1''' || 4 || xx || 05-08 || 04-06 |- |'''Right Leg''' || Leather|| '''1''' || 4 || xx || 01-04 || 01-03 |} *Total Hit Points: '''12 HP''' *Total Armor ENC: '''na''' ==Weapons and Shields== * Attack Bonus: +10% * Parry Bonus: +5% {| border="1" cellpadding="2" !width="150"|Weapon/Shield Name !width="100"|Damage !width="50"|S.R. !width="50"|A.P. !width="50"|Attack % !width="50"|Parry % !width="50"|Range !width="50"|Enc. |- |Bow (Self) || 1d6+1 || 2/7 || 7 || 10% || 5% || 120 || 0.5 |- |1H Spear || 1d8+1+1d4 || 6 || 10 || 10% || 10% || 0 || 2.0 |- |Javelin || 1d10+1d2 || 2/7 || 8 || 15% || 5% || 20 || -- |- |Atl-Atl^ || 1d4+1d6+1d2 || 1/MR || 6 || 10% || 5% || 30 || -- |- |Med Shield || 1d6 || 7 || 12 || 5% || ??% || 0 || 3.0 |- |Fist || 1d3 || || || 25% || 25% || || |- |Kick || 1d6 || || || 25% || 25% || || |- |Grapple || na || || || 25% || 25% || || |- |Rock, Thrown || 1d3 || || || 25% || 25% || || |- |} *Total Weapon ENC: ==Equipment== *Weapons: *Armour: *Other: *Stored Valuables:
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