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Naimless was conceived in the Great Darkness only to survive the trials and tribulations to become and example unto all on how to construct a character in RQII.
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Background stuff...
 
 
Naimless is a small, wiry man, who's nibble. He starts with 12 in each stat. Those are shifted to create a slightly below average SIZ character.  One point is added to STR, INT, and DEX respectively.  With 3 more points to STR or SIZ (or combination) he will gain a bonus to damage, so POW is lowered by 3 to make him weak magically in exchange for increasing his STR.  He now fits the mental image of strong, small, wiry man. who's fairly nibble. 
 
  
  
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{| {{table}}
 
{| {{table}}
 
| align="center" style="background:#f0f0f0;"|'''STR'''
 
| align="center" style="background:#f0f0f0;"|'''STR'''
 +
| align="center" style="background:#f0f0f0;"|'''DEX'''
 
| align="center" style="background:#f0f0f0;"|'''CON'''
 
| align="center" style="background:#f0f0f0;"|'''CON'''
| align="center" style="background:#f0f0f0;"|'''SIZ'''
 
 
| align="center" style="background:#f0f0f0;"|'''INT'''
 
| align="center" style="background:#f0f0f0;"|'''INT'''
| align="center" style="background:#f0f0f0;"|'''DEX'''
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| align="center" style="background:#f0f0f0;"|'''WIS'''
| align="center" style="background:#f0f0f0;"|'''POW'''
 
 
| align="center" style="background:#f0f0f0;"|'''CHA'''
 
| align="center" style="background:#f0f0f0;"|'''CHA'''
 
|-
 
|-
|16 || 12|| 9|| 13|| 9|| 13 || 12
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|7|| 17|| 20|| 20|| 10|| 10
 +
|-
 +
| align="center" style="background:#f0f0f0;"|'''-2'''
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| align="center" style="background:#f0f0f0;"|'''+3'''
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| align="center" style="background:#f0f0f0;"|'''+5'''
 +
| align="center" style="background:#f0f0f0;"|'''+5'''
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| align="center" style="background:#f0f0f0;"|'''+0'''
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| align="center" style="background:#f0f0f0;"|'''+0'''
 
|}
 
|}
  
*Hit Points: 12
+
*Level: 19
*Damage Bonus: +1d4
+
*Rank 3 Piety: 10
*DEX Strike Rank: +2
+
*Race: Human
*SIZ Strike Rank: +2
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*Class: Wizard
*Magic Points: 9
+
*Alignment: Lawful Good
 
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*Background: Hermit
==Skills==
 
 
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 
 
 
* Communication: +0%
 
** Bargain 5%
 
** Oratory 5%
 
 
 
* Knowledge: +5%
 
** Butchering 50%
 
** Evaluate  5%
 
** First Aid 25%
 
** Identify Healing Plants 10%
 
** Train Dog 25%
 
 
 
 
 
* Manipulation: +10%
 
** Climb 50%
 
** Hide Item 10%
 
** Jump 45%
 
** Swimming 45%
 
** Trap Set/Disarm 30%
 
 
 
* Perception: +5%
 
** Listen 25%
 
** Spot Item 10%
 
** Tracking 35%
 
  
 +
*Proficiency bonus: +6
 +
*Total Hit Points: 183
 +
*Passive Perception: 15
 +
*Passive Investigation: 27
 +
*Armor Class: 14 (17 w/ Mage Armor)
  
* Stealth: +10%
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*Personality: Driven, Patient, Secretive
** Camouflage 40%
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*Ideal: Greater Good:  My gifts are to improve the lot of the entire world.
** Hide in Cover 55%
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*Bond: I am seeking enlightenment that I entered seclusion to pursue.
** Move Silently 15%
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*Flaw: I will risk all to uncover the knowledge I seek.
 
 
*Languages:  
 
** Balazaring
 
** Trade
 
 
 
 
 
</div>
 
  
==Spells==
+
==Proficiencies and Skills==
  
 
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
 
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
  
* Personal Magic:
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*Acrobatics (Dex) +3
 
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*Animal Handling (Wis) +0
* Divine Magic:
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*'''Arcana''' (Int) +11
 
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*Athletics (Str) -2
 +
*Deception (Cha) +0
 +
*'''History''' (Int) +11
 +
*Insight (Wis) +0
 +
*Intimidation (Cha) +0
 +
*'''Investigation''' (Int) +11
 +
*'''Medicine''' (Wis) +4
 +
*Nature (Int) +5
 +
*Perception (Wis) +0
 +
*Performance (Cha) +0
 +
*Persuasion (Cha) +0
 +
*'''Religion''' (Int) +11
 +
*Sleight of Hand (Dex) +3
 +
*Stealth (Dex) +3
 +
*Survival (Wis) +0
  
 
</div>
 
</div>
  
  
==Hit Points and Armour==
 
 
{| border="1" cellpadding="2"
 
!width="100"|Location Name
 
!width="150"|Armour types
 
!width="50"|A.P.
 
!width="50"|H.P.
 
!width="50"|Enc.
 
!width="50"|Melee
 
!width="50"|Missile
 
|-
 
|'''Head''' ||  Leather  || '''1''' || 4 ||xx  || 19-20 || 20
 
|-
 
|'''Left Arm''' ||  Leather  || '''1''' || 3 || xx || 16-18 || 18-19
 
|-
 
|'''Right Arm''' ||  Leather || '''1''' || 3 || xx || 13-15 || 16-17
 
|-
 
|'''Chest''' ||  Leather|| '''1''' || 5 || xx  || 12 || 11-15
 
|-
 
|'''Abdomen''' ||  Leather|| '''1''' || 4 || xx || 09-11 || 07-10
 
|-
 
|'''Left Leg''' ||  Leather || '''1''' || 4 || xx  || 05-08 || 04-06
 
|-
 
|'''Right Leg''' ||  Leather|| '''1''' || 4 || xx || 01-04 || 01-03
 
|}
 
 
*Total Hit Points: '''12 HP'''
 
*Total Armor ENC: '''na'''
 
 
==Weapons and Shields==
 
* Attack Bonus: +10%
 
* Parry Bonus: +5%
 
  
{| border="1" cellpadding="2"
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*Saving Throws: Int, Wis, Con
!width="150"|Weapon/Shield Name
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*Languages: Common, Draconic, Elven
!width="100"|Damage
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*Tools: Herbalism Kit, Jewelers Kit
!width="50"|S.R.
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*Training:
!width="50"|A.P.
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*Weapons and Armor: no armor, simple weapons
!width="50"|Attack %
 
!width="50"|Parry %
 
!width="50"|Range
 
!width="50"|Enc.
 
 
 
|-
 
|Bow (Self) || 1d6+1 || 2/7 || 7 || 10% || 5% || 120 || 0.5
 
|-
 
|1H Spear || 1d8+1+1d4 || 6 || 10 || 10% || 10% || 0 || 2.0
 
|-
 
|Javelin || 1d10+1d2 || 2/7 || 8 || 15% || 5% || 20 || --
 
|-
 
|Atl-Atl^ || 1d4+1d6+1d2 || 1/MR || 6 || 10% || 5% || 30 || --
 
|-
 
|Med Shield || 1d6 || 7 || 12 || 5% || ??% || 0 || 3.0
 
|-
 
|Fist || 1d3 || || || 25% || 25% || ||
 
|-
 
|Kick || 1d6 || || || 25% || 25% || ||
 
|-
 
|Grapple || na || || || 25% || 25% || ||
 
|-
 
|Rock, Thrown || 1d3 || || || 25% || 25% || ||
 
|-
 
|}
 
  
 +
==Spells and Features and Feats==
 +
*Proficiency:  Herbalism Kit, Jeweler Kit
 +
*Feat: Observant (+5 passive perception and investigation, read lips)
 +
*School of Conjuration
 +
*Spell Bonus: +9
 +
*Spell DC:  16
 +
*Cantrips
 +
**Acid Splash
 +
**Message
 +
**Minor Illusion
 +
**Ray of Frost
 +
**Shocking Grasp
 +
*Level 1 (4 slots)
 +
**Charm Person
 +
**Comprehend Languages
 +
**Detect Magic
 +
**Feather Fall
 +
**Find Familiar
 +
**Identify
 +
**Mage Armor
 +
**Magic Missile
 +
**Protection from Evil/Good
 +
**Sleep
 +
**Unseen Servant
 +
*Level 2 (3 slots)
 +
**Arcane Lock
 +
**Alter Self
 +
**Detect Thoughts
 +
**Enlarge/Reduce
 +
**Locate Object
 +
**Flaming Sphere
 +
**Knock
 +
**Mirror Image
 +
**Shatter
 +
**See Invisible
 +
*Level 3 (3 slots)
 +
**Counterspell
 +
**Dispell Magic
 +
**Fireball
 +
**Glyph of Warding
 +
**Lightning Bolt
 +
**Magic Circle
 +
**Protection from Energy
 +
**Remove Curse
 +
**Sending
 +
*Level 4 (3 slots)
 +
**Banishment 
 +
**Conjure Minor Elemental
 +
**Dimension Door
 +
**Greater Invisibility
 +
**Locate Creature
 +
**Polymorph
 +
*Level 5 (2 slots)
 +
**Animate Objects
 +
**Bigsby's Hand
 +
**Cloudkill
 +
**Conjure Elemental
 +
**Contact Other Plane
 +
**Creation
 +
**Legend Lore
 +
**Planar Binding
 +
**Scrying
 +
**Teleportation Circle
 +
*Level 6 (1 slots)
 +
**Guards and Wards
 +
**Move Earth
 +
**Sunbeam
 +
**True Seeing
 +
*Level 7 (1 slots)
 +
**Etherealness
 +
**Force Cage
 +
**Mordenkain's Mansion
 +
**Symbol
 +
**Teleportation
 +
*Level 8 (1 slots)
 +
** Demiplane
 +
** Feeblemind
 +
** Incendiary Cloud
 +
** Maze
 +
*Level 9 (1 slots)
 +
** Foresight
 +
** Wish
  
*Total Weapon ENC:
+
==Weapons and Armor==
 +
*Clock of Protection (+1 AC, +1 Saving Throws)
 +
*Dagger (finesse, light, thrown, underwater)
 +
**Melee
 +
***+6 to hit
 +
***1d4+3 piercing damage
 +
**Thrown
 +
***+6 to hit
 +
***1d4+3 piercing damage
 +
***Range 20/60
 +
**Crossbow (loading, two-handed)
 +
***+6 to hit
 +
***1d8+3 piercing damage
 +
***Range 80/320
 +
***Can only fire one shot per action, regardless of number of attacks.
  
==Equipment==
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==Retainers, Familiars, and Mounts==
*Weapons:
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*Dragon Lizard
 +
*Dragon Mount
  
 +
==Possessions, Mundane==
 +
*Scholar's Pack
 +
*Spellbook
 +
*Book of draconic lore
 +
*Ink (1 oz bottle)
 +
*Ink Pen
 +
*Parchment (10 sheets)
 +
*Bag of Sand (little)
 +
*Small knife
 +
*Pouch
 +
*Scroll case of studies, notes, and prayers
 +
*Winter blanket
 +
*Herbalism Kit
 +
*Jewelers Tools
  
*Armour:
+
==Possessions, Treasure==
  
 +
Gold: 231
  
*Other:  
+
Silver: 0
  
+
==Possessions, Party Loot==
*Stored
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* Bag of Holding:
+
** Drift Globe
 +
** Potion of Healing
 +
** Potion of Healing
 +
** Potion of Healing
 +
** Potion of Fire Giant Strength (STR 25)
  
Valuables:
+
==Possessions, Magical==
 +
*Arcane Focus: Orb
 +
**+1 Spell Casting Focus, Ignore 1/2 cover penalty
 +
**Pearl of Power
 +
**Crystal Ball
 +
**Gem of Brightness
 +
**Gem of Seeing
 +
---------------------
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