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Navigatrix Primus Zero Six
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Back to [[The_Dunwich_Dynasty|the main page]] == Background == == Stats == {| class="wikitable" border="0" style="text-align:center" ! Character Name !! Player Name !! Career Path !! Ship's Role !! Rank !! Experience |- | Zero Six || Silent Wayfarer || Navigator || Awesome Person || 1 || 5700 |- | |- ! Home World !! Birthright !! Lure of the Void !! Trials and Travails !! Motivation !! Lineage |- | Forge World || Unnatural Origins || Tainted|| Darkness || Fear || A Long And Glorious History |} {| class="wikitable" border="0" style="text-align:center" ! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption |-http://wiki.rpg.net/skins/common/images/button_bold.png | 20 || 30 || 25 || 51 || 40 || 50 || 51 || 51 || 19 || 16 || 3 || 33 || 1 |} == Skills == Awareness (Per) <br> Common Lore (Navis Nobilite) (Int) <br> Deceive (Fel) <br> Forbidden Lore (Navigators, Warp) (Int) <br> Literacy (Int) <br> Navigation (Stellar, Warp) (Int) <br> Psyniscience (Per) <br> Scholastic Lore (Astromancy) (Int) <br> Scrutiny (Per) <br> Speak Language (High Gothic, Low Gothic) (Int) <br> Trade (Astrographer) (Int) <br> == Talents == *Pistol Weapon Training (Universal) ** Gain proficiency with a group of pistol weapons (in this case, all except exotic pistols). *Navigator ** The Explorer possesses the Navigator gene. *Paranoia ** The Explorer is alert for danger (+2 Init, may test Perception (Awareness/Scrutiny) to detect danger) *Peer (Mutants, The Insane) ** Gain +10 bonus on Fel Tests to interact with indicated organisation(s). *Technical Knock ** Un-jam a gun as Half Action. == Traits == * '''Unnatural Intelligence (x2)''' ** Double Six's Intelligence Bonus. * '''Unnatural Agility (x2)''' ** Double Six's Agility Bonus. ==Navigator Stuff== '''Navigator Mutation 1:''' 90 - Disturbing Grace <br> '''Navigator Mutation 2:''' 32 - Pale and Hairless Flesh <br> '''Navigator Power:''' The Lidless Eye (Novice) <br> '''Navigator Power:''' Tracks In The Stars (Adept) <br> ==Combat Stats== * '''Initiative Bonus:''' +10 * '''Movement:''' 4/8/12/24 * '''Wounds:''' 16 * '''TB:''' 4 * '''Armor:''' 4 Arms, Body, and Legs * '''Dodge:''' 40% * '''Parry:''' 20% == Equipment == === Bionics === * '''GC Cortex Implants''' ** ''Cortical augmentations, with special interfacing for the Navigatus Command Throne.'' *** These grant Unnatural Intelligence (x2), +10 on all Logic, Scholastic Lore and Literacy tests. === Weapons === * '''Best Craftsmanship hellpistol''' ** ''When you have to zap a Chaos Space Marine, accept no substitute, unless it has Gauss in the name.'' *** Pistol, 30m range, S/2/-, 1d10+3 E Pen 7, Clip 40, Reload 2 Full, Wt 4 kg, never jams (fat fucking lot of use Technical Knock is here, eh?!). * '''Best Craftsmanship metal staff''' ** '' Looks suspiciously like a xeno artifact, but has no power. Have a charlatan fob it off on a rube. '' *** Melee, 1d10+3 I Pen 0, Balanced, Primitive, Wt 3 kg === Armour === * '''Best Craftsmanship xeno-mesh armor''' ** Provide 4 AP to the Arms, Body and Legs *** It feels like you're wearing nothing at all (nothing at all)... === Other Equipment === Emperor’s tarot deck <br> Silk headscarf <br> Nobilite robes <br> Charm <br> Micro-bead <br> == Experience == XXX - Advanced Purchased YYY - Awarded on Y Date
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