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− | {| class="wikitable" style="float:right; margin-left: 10px; border-style: solid; border-width: 10px" | + | {| class="wikitable" style="text-align:left;" |
| |+ Ability Scores | | |+ Ability Scores |
| |'''Ability'''|| Score || Bonus || Notes | | |'''Ability'''|| Score || Bonus || Notes |
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− | '''Basic Statistics'''
| + | === Statistics === |
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| *'''Armor Class:''' 18 (+6 armor, +2 Dexterity) | | *'''Armor Class:''' 18 (+6 armor, +2 Dexterity) |
| *'''Hit Dice:''' 8d8+8 (47 hp) | | *'''Hit Dice:''' 8d8+8 (47 hp) |
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| *'''Ranged Attack:''' Crossbow +8, damage 1d8, crit 19-20/x2 | | *'''Ranged Attack:''' Crossbow +8, damage 1d8, crit 19-20/x2 |
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− | '''Class Abilities'''
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− | *'''Soul Binding.''' Bind up to 2 vestiges; binding check 1d20+13
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− | *'''Suppress Sign.''' With a good pact, can conceal the vestige’s sign.
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− | *'''Soul Guardian.''' Immune to fear
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− | *'''Pact Augmentation.''' Choose one per bound vestige:
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− | **+5 hp
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− | **Energy resistance 5
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− | **DR 1/-
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− | **+1 insight on saves
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− | **+1 insight on AC
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− | **+1 insight on attacks
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− | **+1 insight on damage
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− | **+2 insight on initiative
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− | {| class="wikitable" style="text-align:left;" | |
| |+ Saving Throws | | |+ Saving Throws |
| |'''Saving Throw'''|| '''Total Bonus''' || Base || Ability || Other | | |'''Saving Throw'''|| '''Total Bonus''' || Base || Ability || Other |
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| !Skill !! Total Bonus !! Ranks !! Ability !! Misc. !! Creature knowledge <br> Notes | | !Skill !! Total Bonus !! Ranks !! Ability !! Misc. !! Creature knowledge <br> Notes |
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− | |Heal || +2 || - || +0 || +2 || ''Healing belt'' | + | |Intimidate || +7 || 4 || +3 || - || - |
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− | |Intimidate || +7 || 4 || +3 || - || | + | |Jump || +5 || - || +3 || +2 || ''Dimension stride boots'' |
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− | |Jump || +4 || - || +3 || +1 ||+2 ''Dimension stride boots,'' -1 ACP | + | |Knowledge <br> (arcana) || +X || 6 || +1 || +2 || Dragons, magical beasts |
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− | |Knowledge <br> (arcana) || +11 || 8 || +1 || +2 || Dragons, magical beasts | + | |Knowledge <br> (dungeoneering) || +X || 2 || +1 || +2 || Aberrations, oozes <br> cross-class |
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− | |Knowledge <br> (dungeoneering) || +5 || 2 || +1 || +2 || Aberrations, oozes <br> cross-class | + | |Knowledge <br> (history) || +X || 4 || +1 || +2 || |
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− | |Knowledge <br> (history) || +8 || 5 || +1 || +2 || | + | |Knowledge <br> (local) || +X || 4 || +1 || +2 || Humanoids <br> cross-class |
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− | |Knowledge <br> (local) || +8 || 5 || +1 || +2 || Humanoids <br> cross-class | + | |Knowledge <br> (nature) || +X || 6 || +1 || +2 || Animals, fey, giants, <br> monstrous humanoids, plants, vermin |
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− | |Knowledge <br> (nature) || +10 || 7 || +1 || +2 || Animals, fey, giants, <br> monstrous humanoids, plants, vermin | + | |Knowledge <br> (religion) || +X || 5 || +1 || +2 || Undead |
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− | |Knowledge <br> (religion) || +10 || 7 || +1 || +2 || Undead
| + | |Knowledge <br> (the planes) || +X || 5 || +1 || +2 || Outsiders |
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− | |Knowledge <br> (the planes) || +10 || 7 || +1 || +2 || Outsiders | |
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| |} | | |} |
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| |Scholar's Knack || 1st || +1 skill point per level, +2 on Intelligence-based skills | | |Scholar's Knack || 1st || +1 skill point per level, +2 on Intelligence-based skills |
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− | |Expel Vestige || 1st <br> (human bonus) || Unbind a vestige 1/day. Requires 1 minute and a binding check. <br> Next binding check is at -10; next binding check for that vestige is also at -10 | + | |Expel Vestige || 1st (human bonus) || Unbind a vestige 1/day. Requires 1 minute and a binding check. <br> Next binding check ts at -10; next binding check for that vestige is also at -10 |
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| |Knowledge Devotion || 3rd || Gain Knowledge (nature) as a class skill <br> Make a Knowledge check to gain an insight bonus on attack and damage rolls. | | |Knowledge Devotion || 3rd || Gain Knowledge (nature) as a class skill <br> Make a Knowledge check to gain an insight bonus on attack and damage rolls. |
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− | |Improved Binding || 4th <br> (binder bonus) || Binder level counts as +2 higher for purposes of determining the level of vestige that can be bound. | + | |Improved Binding || 4th (binder bonus) || Binder level counts as +2 higher for purposes of determining the level of vestige that can be bound. |
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| |Power Attack || 6th || Trade attack bonus for damage bonus, maximum = BAB. Double bonus for two-handed. | | |Power Attack || 6th || Trade attack bonus for damage bonus, maximum = BAB. Double bonus for two-handed. |
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− | |}
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− | {| class="wikitable" style="text-align:left;"
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− | |+ Gear
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− | !Item !! Cost (gp) !! Weight !! Slot !! Notes
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− | |Morningstar ||8||6||-||1d8 b/p damage
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− | |''+1 impaling spear''||8,302||6||-||1d8/x3 p damage; 3/day swift action to strike as melee touch attack
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− | |Dagger||2||1||-||1d4/19-20 s damage, range 10’
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− | |Light crossbow w/20 bolts||37||4||-||1d8/19-20 p damage, range 80’
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− | |''+1 mithral breastplate''||5,200||15||Armor||+6 AC, -1 check penalty, max Dex +4
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− | |''Heward’s handy haversack''||2,000||5||-||Holds 100 pounds, move action to retrieve items (no AoO).
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− | |''Healing belt''||750||1||Waist||+2 to Heal checks; has 3 charges, refreshes daily. Expend a charge to heal by touch, 2d8 [1 charge], 3d8 [2 charges] or 4d8 [3 charges]
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− | |''Implements of binding''||1,530||10||-||MW dagger; +2 on binding check
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− | |''Tome of worldly memory''||1,500||-||-||+5 competence to one Knowledge check, 3/day. <br> Takes one minute; if 5+ ranks in the relevant Knowledge skill, takes one standard action
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− | |''Dimension stride boots''||2,000||1||Feet||+2 to Jump; 5 charges, expend a charge to teleport 20’ [1 charge], 40’ [3 charges] or 60’ [5 charges]
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− | |''Cloak of Charisma +2''||4,000||-||Shoulders||+2 enhancement to Charisma
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− | |''Vest of resistance +1''||1,000||-||Body||+1 resistance bonus to saves
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− | |671 gp|| || || ||
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− | |}
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− | {| class="wikitable" style="text-align:left;"
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− | |+ Vestiges
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− | !Vestiges !! Level <br> Binding DC !! Sign !! Influence !! Special <br> Requirements !! Granted Abilities
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− | |'''Acererak''' <br> ''The Devourer'' ||style="text-align:center;" | 5 <br> 25 || Tooth becomes a gem || Seize power in any group || Use a gem to summon Acererak || '''Detect undead''' at will <br> '''Hide from Undead:''' At will, save DC 17 <br> '''Lich's Energy Immunities:''' Immune to cold and electricity <br> '''Paralyzing Touch:''' Touch attack to paralyze living foe for 4 rounds. Fort DC 17 negates; can save again at the end of each round. 1/5 rounds <br> '''Speak with Dead:''' As the spell, save DC 17 <br> '''Undead Healing:''' Healed by both negative and positive energy
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− | |'''Andras''' <br> ''The Gray Knight'' || style="text-align:center;" | 4 <br> 22 || Small, useless gray-feathered wings || Listless and remote <br> cannot fight for more than 10 rounds || none || '''Weapon proficiency''' with greatsword, lance, longsword and rapier <br> '''Mount:''' As a full-round action, summon a heavy warhorse with lance. Lasts for eight hours <br> '''Saddle Sure:''' +8 to Ride checks <br> '''Smite Good or Evil:''' +3 to attack, +8 to damage, once /5 rounds. <br> '''Sow Discord:''' Target creature within 40'; Will DC 17 or attack random ally <br> '''Sure Blows:''' Improved Critical with all weapons
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− | |'''Balam''' <br> ''The Bitter Angel'' || style="text-align:center;" | 5 <br> 25 || Voice becomes hollow and guttural || Distrust clerics, must curse when entering a holy place || Deal 1 hp damage to a sapient being || '''Balam's Cunning:''' Reroll one attack, save or skill check 1/5 rounds <br> '''Icy Glare:''' Gaze attack, 2d6 cold damage, Will DC 17 negates <br> '''Prescience:''' +2 insight bonus to initiative, AC and Reflex saves <br> '''Weapon Finesse'''
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− | |'''Dantalion''' <br> ''The Star Emperor'' || style="text-align:center;" | 5 <br> 25 || Lifeless face appears on your torso || Be aloof and stately, read the thoughts of leaders || none || '''Awe of Dantalion:''' Move action; single creature you can see cannot attack you for 1 round. Effect ends if you take a hostile action. No save. Use 1/5 rounds. <br> '''Dantalion Knows:''' +8 on all Knowledge checks <br> '''Read Thoughts:''' Full-round action, range 40', Will DC 17 negates. If you use this power on a creature with an Int 10+ higher than yours, you're stunned for 1 round <br> '''Thought Travel:''' Teleport 40' to a point you can see, 1/5 rounds.
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− | |'''Geryon''' <br> ''The Deposed Lord'' || style="text-align:center;" | 5 <br> 25 || Devilish green cat-eyes appear outside your regular eyes || Trust your allies, cannot roll Sense Motive or read thoughts || Knowledge (religion or planes) 5 ranks || '''Acidic Gaze:''' Gaze attack, 2d6 acid damage, Will DC 17 negates <br> '''All-Around Vision:''' +4 to Spot and Search, cannot be flanked, cannot avert gaze vs gaze attack <br> '''See in Darkness:''' See in darkness, including ''deeper darkness.'' <br> '''Swift Flight:''' Swift action, fly for 1 round, speed 60' (perfect). 1/5 rounds
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− | |'''Malphas''' <br> ''The Turnfeather'' || style="text-align:center;" | 2 <br> 15 || Teeth and tongue turn black || Fall in love easily, use poison || none || '''Birds Eye Viewing:''' Summon a dove or raven and see through its eyes [Listen +5, Spot +7] <br> '''Invisibility:''' Turn invisible for 8 rounds <br> '''Poison Use:''' Use poison without risk <br> '''Sudden Strike:''' Deal +3d6 bonus damage to flat-footed targets
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− | |'''Naberius''' <br> ''The Grinning Hound'' || style="text-align:center;" | 1 <br> 15 || Voice becomes deep and growly || Speechify at every opportunity || Bluff, Knowledge (any) or Profession 4 ranks || '''Disguise Self:''' As the spell, at will <br> '''Faster Ability healing:''' Heal 1 point of damage to all abilities per round, 1 point of ability drain per hour <br> '''Naberius's Skill:''' Choose one untrained skill; can make skill checks as if trained <br> '''Persuasive Words:''' ''Command,'' Will DC 17 negates, 1/5 rounds <br> '''Silver Tongue:''' Can take 10 on Bluff and Diplomacy, can make a Diplomacy check as a standard action
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− | |'''Otiax''' <br> ''The Key and the Gate'' || style="text-align:center;" | 5 <br> 25 || Surrounded by wisps of blue fog || Open all locks; become agitated at the sign of doors and gates || none || '''Air Blast:''' 10-foot reach, touch attack, 2d6 bludgeoning damage (no Str bonus). <br> '''Combat Reflexes''' <br> '''Concealing Mist:''' Full round action to grant self concealment (20% miss chance) <br> '''Open Portal:''' As ''open/close'' <br> '''Unlock:''' Full-round action, open a lock with a DC of 16 or less by touch, 1/5 rounds
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− | |'''Tenebrous''' <br> ''The Shadow that Was'' || style="text-align:center;" | 4 <br> 21 || Seem to be standing in shadow at all times || Detachment; never be first in combat || Draw Tenebrous's seal in darkness || '''Deeper Darkness:''' As the spell, centered on you; can move it 10' as a move action and suppress it as a standard. Lasts indefinitely <br> '''See in Darkness:''' See in darkness, including ''deeper darkness'' <br> '''Touch of the Void:''' Swift action; charge next melee attack with +1d8 cold damage, 1/5 rounds <br> '''Turn/Rebuke Undead:''' As cleric 8, 1/5 rounds <br> '''Vessel of Emptiness:''' Use the ''flicker'' shadowcaster mystery as a Su ability 1/day
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| |} | | |} |