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- Back to [[The_Valley_of_Cradles]] = Character Sheet Format= Go into 'edit', and cut and paste the following format into your character page, and edit the values to suit your PC. - Back to [[The_Valley_of_Cradles]] ==Background== Write a brief history of your PC here. Guards the twice weekly supply run from Pavis "The giant jolanti who were made whole by the Aggar elves were called the Dringi to differentiate them from the more numerous normal-sized jolanti." [Different Worlds, Jun 1982. This article is now online.] ==Character Details== * Name: '''Jolanti''' or '''Dringi''' * Race: '''Human''' * Cults:- ** Rune Level: '''Character cults go here''' ** Initiate: '''PAVIS''' Opili the Wallmaker ** Lay Member: '''Aldrya??'', '''Daka Fal''', '''Issaries''' * Social Condition: '''Townsman''' * Sex: '''Male''' * Previous Experience: '''Real City Armed Escort''' ==Characteristics== Str: '''17''', Con: '''15''', Siz: '''17''', Int: '''13''', Pow: '''10''', Dex: '''14''':, Cha: '''14'''. *Damage Bonus/Minus: '''+1d6 Damage Dice''' *Hit Point Bonus/minus: '''+2HPs''' *Experience bonus: '''+3%''' *Encumbrance limit: ==Skill Groups== <div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> *'''Agility: +20%''' **Dance (30%/5%):- ***Style: n% **Dodge (15%): 35% **Climb (25%):45% **Jump (25%): 45% **<u>Tumbling</u> (25%): n% *'''Aim: +10%''' **Catch (25%): 35% **Throw (25%): 35% *'''Knowledge: +5%''' **Evaluate (10%):- ***Treasure: n% ***Trade Goods: n% ***Art: n% **Read/Write Language (10/0%):- ***Language Name: n% **Animal Lore (5%):- ***Find cattle food: n% ***Hunting: n% ***Tending/Herding: n% ***Training: n% **Folk Lore (30%) Pavic.: 35% **Mineral Lore (5%):- ***Mining: n% ***Caving: n% ***Assess Mineral: n% **Plant Lore (5%):- ***Find healing plants: n% ***Identify plants: n% ***Farming: n% **World lore (5%):- ***Find Water: n% ***Survival: 15% *5 ***Weatherlore: n% **<u>Healing lore</u>: (10%):- ***Identify disease: n% ***Indentify poison: n% ***Doctoring: n% **<u>Martial arts </u>(0%): n% **<u>River Lore</u> (20%): n% **<u>Spirit Lore</u> (5%): n% **<u>Star lore </u>(Navigation)(10%):- ***Trailblazing: n% ***Seaborne: n% *'''Manipulation[Body]: +20%''' **Boating (10%): n% **<u>Sailing</u> (5%): n% **Craft, Physical (30%/10%) Sp:- ***Armour/weapon/shield making: 30% ***Masonry/architect: 50% ***Peaceful Cut/butchery: % ***Shiphandling: n% ***Teamster/packhandler: n% **Swimming (15%): n% **Riding (5%): 25% **<u>Running (25%)</u>: n% **<u>Drive Cart/wagon (15%)</u>: n% *'''Manipulation[Fine]: +10%''' **First aid (10%): 20% **Treat disease/poison (5): n% **Sleight of hand (15%):- ***Hide item: n% ***Pick pockets: n% ***Palm object: n% **Craft, Fine (30%/10)% Sp:- ***Map making: 20% ***Netmaking: 20% ***Gemsmith/Jewelcraft: 20% ***Brewing: 40% ***Trapsmith: 20% ***Locksmith: 20% **Devices (5):- ***Lock pick: n% ***Trap set/disarm: n% **<u>Feign Death </u>(10): n% **<u>Foil Restraints</u> (0): n% **<u>Play Instrument</u> (Var): n% *'''Perception: +10%''' **Listen (25)%: 45%* 10 **Scan (25)%: 45%* 10 **<u>Sense</u> (5%):- ***Ambush: n% ***Chaos: n% ***Assassin: n% **Spot (5):- ***Hidden items: 40% prev ***Trap: 40% prev **<u>Taste analysis</u> (5%): n% **<u>Tracking</u> (10%): 30% *'''Stealth: 0%''' **Camouflage (10%): 50% prev **Hide (15%): 50% prev **Move quietly (15%): 40%* 25 **Ambush (5)%: n% **<u>Shadowing</u> (10%): n% **<u>Swim Quietly</u> (Sp.): n% *'''Communication: +10%''' **Bargain (10%): 20% **Orate (10%): 20% **Sing (5%): 15% **Speak Language:- ***Pavic (Int x 5): 65% ***Other (00): n% **<u>Understand beast speech</u> (10%): n% **<u>Voice Mimicry</u> (5%): n% *'''Social: +15%''' **<u>Acting </u>(10%): n% **<u>Bribery</u> (20%): n% **Fast talk (20%): 35% **<u>Disguise</u> (10%): n% **Wise (30%/10%/5%):- ***Streetwise: 45% ***Courtliness: 20% ***Nomad ways: 25% </div> ==Hit Points and Armour== {| border="1" cellpadding="2" !width="200"|Location Name !width="300"|Armour types !width="50"|H.P. !width="50"|A.P. !width="50"|Enc. !width="100"|Location |- |Head || open helm || 6 || number || number || 19-20 |- |Left Arm || Cuirboilli || 5 || number || number || 16-18 |- |Right Arm || Cuirboilli || 5 || number || number || 13-15 |- |Chest || Mail Hauberk+padding || 7 || number || number || 12 |- |Abdomen || Mail Hauberk+padding || 6 || number || number || 09-11 |- |Left Leg || Cuirboilli || 6 || number || number || 05-08 |- |Right Leg || Cuirboilli || 6 || number || number || 01-04 |} *Total Hit Points: 17HP ==Weapons and Shields== * Attack Bonus/Minus: +20% * Parry Bonus/Minus: +20% * Aim Bonus/Minus: +10% *Strike Ranks: Siz:(n)+Dex:(n)=(n) {| border="1" cellpadding="2" !width="200"|Weapon/Shield Name !width="150"|Damage !width="50"|S.R. !width="50"|A.P. !width="60"|Attack % !width="60"|Parry % !width="100"|Range !width="50"|Enc. |- |2H great axe || damage || sr || ap || 70% || 70% || range || enc |- |1H Broadsword || damage || sr || ap || 50% || 50% || range || enc |- |Med shield || damage || sr || 12 || % || 30% || range || enc |- |Thrown rock || 1d4+1d3 || sr || ap || 35% || pry% || range || enc |- |1H hammer || damage || sr || ap || 40% || 40% || range || enc |- |Xbow || 2d6+2 || sr || ap || 35% || pry% || range || enc |- |RH Dagger || 1d4+2 || sr || 12 || 45% || 45% || melee || 0 |- |Fist || 1d3 || sr || arm || 45% || pry% || melee || 0 |- |Kick || 1d6 || sr || leg || 45% || pry% || melee || 0 |- |Head Butt || 1d4 || sr || head || 30% || pry% || melee || 0 |- |Grapple || Special || sr || special || 45% || pry% || melee || 0 |} ==Magic== *'''Power:-''' ** Current Characteristic POW: ** Current Available POW: ** Current Stored POW: '''Spirits:''' <div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> *Spirit One ** INT: ** POW: ** Where Bound: *Spirit Two ** INT: ** POW: ** Where Bound: *Spirit Three ** INT: ** POW: ** Where Bound: </div> *'''Battle Magic:'''4000L ** Demoralize 750L Half price ** Detect Enemies 150L Half price ** Healing 2 750L Half price ** Bladesharp 3 1500 Half price ** Control Zebra ** Detect traps 300L ** Silence 500L * '''Rune Magic:''' ** Evade 1. ==Mounts== Str: '''Number''', Con: '''Number''', Siz: '''Number''', Pow: '''Number''', Dex: '''Number'''. *Damage Bonus/Minus: '''+/- Damage Dice''' *Hit Point Bonus/minus: '''+/-HPs''' *Move Rate: {| border="1" cellpadding="2" !width="200"|Location Name !width="225"|Armour types !width="50"|H.P. !width="50"|A.P. !width="50"|Enc. !width="100"|Location |- |Head || Armour Type || number || number || number || 17-20 |- |Left Foreleg || Armour Type || number || number || number || 14-16 |- |Right foreleg || Armour Type || number || number || number || 11-13 |- |Forequarters || Armour Type || number || number || number || 08-10 |- |Hindquarters || Armour Type || number || number || number || 05-07 |- |Left Hindleg || Armour Type || number || number || number || 03-04 |- |Right Hindleg || Armour Type || number || number || number || 01-02 |} *Total Hit Points: nHP * Attack Bonus/Minus: +/-% * Parry Bonus/Minus: +/-% * Aim Bonus/Minus: +/-% {| border="1" cellpadding="2" !width="200"|Attack !width="150"|Damage !width="50"|S.R. !width="60"|Attack % |- |Bite || damage || sr || atk% |- |Kick || damage || sr || atk% |- |Rear and plunge || damage || sr || atk% |} ==Equipment== *Weapons: ** List your weapons and shields here *Armour: ** List you armour and clothing here *Other: **Loot http://invisiblecastle.com/roller/view/2803735/ ** 741 Lunars 641 **200 lunars spent on xbow 5% **500L ransom *45L starting money http://invisiblecastle.com/roller/view/2803749/ ** add the left over from above of 41 = 86L
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