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==Background==
 
==Background==
 
Write a brief history of your PC here.
 
Write a brief history of your PC here.
Guards the twice weekly supply run from Pavis
 
 
"The giant jolanti who were made whole by the Aggar elves were called the Dringi to differentiate them from the more numerous normal-sized jolanti." [Different Worlds, Jun 1982. This article is now online.]
 
 
 
==Character Details==
 
==Character Details==
  
* Name: '''Jolanti''' or '''Dringi'''
+
* Name: '''Character Name goes here'''
* Race: '''Human'''
+
* Race: '''Character Race goes here'''
 
* Cults:-
 
* Cults:-
 
** Rune Level: '''Character cults go here'''
 
** Rune Level: '''Character cults go here'''
 
** Initiate: '''PAVIS''' Opili the Wallmaker
 
** Initiate: '''PAVIS''' Opili the Wallmaker
** Lay Member: '''Aldrya??'', '''Daka Fal''', '''Issaries'''
+
** Lay Member: '''Flintnail''',  
 
* Social Condition: '''Townsman'''
 
* Social Condition: '''Townsman'''
 
* Sex: '''Male'''
 
* Sex: '''Male'''
* Previous Experience: '''Real City Armed Escort'''
+
* Previous Experience: '''This is where things like 'Foot Barbarian' go.'''
  
 
==Characteristics==
 
==Characteristics==
 
Str: '''17''', Con: '''15''', Siz: '''17''', Int: '''13''', Pow: '''10''', Dex: '''14''':, Cha: '''14'''.
 
Str: '''17''', Con: '''15''', Siz: '''17''', Int: '''13''', Pow: '''10''', Dex: '''14''':, Cha: '''14'''.
*Damage Bonus/Minus: '''+1d6 Damage Dice'''
+
*Damage Bonus/Minus: '''+/- Damage Dice'''
*Hit Point Bonus/minus: '''+2HPs'''
+
*Hit Point Bonus/minus: '''+/-HPs'''
*Experience bonus: '''+3%'''
+
*Experience bonus: '''+/-%'''
 
*Encumbrance limit:
 
*Encumbrance limit:
  
 
==Skill Groups==
 
==Skill Groups==
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
*'''Agility: +20%'''
+
*'''Agility: +/-n%'''
 
**Dance (30%/5%):-
 
**Dance (30%/5%):-
 
***Style: n%
 
***Style: n%
**Dodge (15%): 35%
+
**Dodge (15%): n%
**Climb (25%):45%
+
**Climb (25%): n%
**Jump (25%): 45%
+
**Jump (25%): n%
 
**<u>Tumbling</u> (25%): n%
 
**<u>Tumbling</u> (25%): n%
  
  
*'''Aim: +10%'''
+
*'''Aim: +/-n%'''
**Catch (25%): 35%
+
**Catch (25%): n%
**Throw (25%): 35%
+
**Throw (25%): n%
  
  
*'''Knowledge: +5%'''
+
*'''Knowledge: +/-n%'''
 
**Evaluate (10%):-
 
**Evaluate (10%):-
 
***Treasure: n%
 
***Treasure: n%
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***Tending/Herding: n%
 
***Tending/Herding: n%
 
***Training: n%
 
***Training: n%
**Folk Lore (30%) Pavic.: 35%
+
**Folk Lore (30%) By culture/race.: n%
 
**Mineral Lore (5%):-
 
**Mineral Lore (5%):-
 
***Mining: n%
 
***Mining: n%
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**World lore (5%):-
 
**World lore (5%):-
 
***Find Water: n%
 
***Find Water: n%
***Survival: 15% *5
+
***Survival: n%
 
***Weatherlore: n%
 
***Weatherlore: n%
 
**<u>Healing lore</u>: (10%):-
 
**<u>Healing lore</u>: (10%):-
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*'''Manipulation[Body]: +20%'''
+
*'''Manipulation[Body]: +/-n%'''
 
**Boating (10%): n%
 
**Boating (10%): n%
 
**<u>Sailing</u> (5%): n%
 
**<u>Sailing</u> (5%): n%
 
**Craft, Physical (30%/10%) Sp:-
 
**Craft, Physical (30%/10%) Sp:-
***Armour/weapon/shield making: 30%  
+
***Armour/weapon/shield making: n%  
***Masonry/architect: 50%
+
***Masonry/architect: n%
***Peaceful Cut/butchery: %
+
***Peaceful Cut/butchery: n%
 
***Shiphandling: n%
 
***Shiphandling: n%
 
***Teamster/packhandler: n%
 
***Teamster/packhandler: n%
 
**Swimming (15%): n%
 
**Swimming (15%): n%
**Riding (5%): 25%
+
**Riding (5%): n%
 
**<u>Running (25%)</u>: n%
 
**<u>Running (25%)</u>: n%
 
**<u>Drive Cart/wagon (15%)</u>: n%
 
**<u>Drive Cart/wagon (15%)</u>: n%
  
  
*'''Manipulation[Fine]: +10%'''
+
*'''Manipulation[Fine]: +/-n%'''
**First aid (10%): 20%
+
**First aid (10%): n%
 
**Treat disease/poison (5): n%
 
**Treat disease/poison (5): n%
 
**Sleight of hand (15%):-
 
**Sleight of hand (15%):-
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***Palm object: n%
 
***Palm object: n%
 
**Craft, Fine (30%/10)% Sp:-
 
**Craft, Fine (30%/10)% Sp:-
***Map making: 20%
+
***Map making: n%
***Netmaking: 20%
+
***Netmaking: n%
***Gemsmith/Jewelcraft: 20%
+
***Gemsmith/Jewelcraft: n%
***Brewing: 40%
+
***Brewing: n%
***Trapsmith: 20%
+
***Trapsmith: n%
***Locksmith: 20%
+
***Locksmith: n%
 
**Devices (5):-
 
**Devices (5):-
 
***Lock pick: n%
 
***Lock pick: n%
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*'''Perception: +10%'''
+
*'''Perception: +/-n%'''
**Listen (25)%: 45%* 10
+
**Listen (25)%: n%
**Scan (25)%: 45%* 10
+
**Scan (25)%: n%
 
**<u>Sense</u> (5%):-
 
**<u>Sense</u> (5%):-
 
***Ambush: n%
 
***Ambush: n%
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***Assassin: n%
 
***Assassin: n%
 
**Spot (5):-
 
**Spot (5):-
***Hidden items: 40% prev
+
***Hidden items: n%
***Trap: 40% prev
+
***Trap: n%
 
**<u>Taste analysis</u> (5%): n%
 
**<u>Taste analysis</u> (5%): n%
**<u>Tracking</u> (10%): 30%
+
**<u>Tracking</u> (10%): n%
  
  
*'''Stealth: 0%'''
+
*'''Stealth: +/-n%'''
**Camouflage (10%): 50% prev
+
**Camouflage (10%): n%
**Hide (15%): 50% prev
+
**Hide (15%): n%
**Move quietly (15%): 40%* 25
+
**Move quietly (15%): n%
 
**Ambush (5)%: n%
 
**Ambush (5)%: n%
 
**<u>Shadowing</u> (10%): n%
 
**<u>Shadowing</u> (10%): n%
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*'''Communication: +10%'''
+
*'''Communication: +/-n%'''
**Bargain (10%): 20%
+
**Bargain (10%): n%
**Orate (10%): 20%
+
**Orate (10%): n%
**Sing (5%): 15%
+
**Sing (5%): n%
 
**Speak Language:-
 
**Speak Language:-
***Pavic (Int x 5): 65%
+
***Native (Int x 5): n%
 
***Other (00): n%
 
***Other (00): n%
 
**<u>Understand beast speech</u> (10%): n%
 
**<u>Understand beast speech</u> (10%): n%
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*'''Social: +15%'''
+
*'''Social: +/-n%'''
 
**<u>Acting </u>(10%): n%
 
**<u>Acting </u>(10%): n%
 
**<u>Bribery</u> (20%): n%
 
**<u>Bribery</u> (20%): n%
**Fast talk (20%): 35%
+
**Fast talk (20%): n%
 
**<u>Disguise</u> (10%): n%
 
**<u>Disguise</u> (10%): n%
 
**Wise (30%/10%/5%):-
 
**Wise (30%/10%/5%):-
***Streetwise: 45%
+
***Streetwise: n%
***Courtliness: 20%
+
***Courtliness: n%
***Nomad ways: 25%
+
***Nomad ways: n%
 
</div>
 
</div>
  
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!width="100"|Location
 
!width="100"|Location
 
|-
 
|-
|Head || open helm || 6 || number || number || 19-20  
+
|Head || Armour Type || number || number || number || 19-20  
 
|-
 
|-
|Left Arm || Cuirboilli || 5 || number || number || 16-18
+
|Left Arm || Armour Type || number || number || number || 16-18
 
|-
 
|-
|Right Arm || Cuirboilli || 5 || number || number || 13-15  
+
|Right Arm || Armour Type || number || number || number || 13-15  
 
|-
 
|-
|Chest || Mail Hauberk+padding || 7 || number || number || 12
+
|Chest || Armour Type || number || number || number || 12
 
|-
 
|-
|Abdomen || Mail Hauberk+padding || 6 || number || number || 09-11
+
|Abdomen || Armour Type || number || number || number || 09-11
 
|-
 
|-
|Left Leg || Cuirboilli || 6 || number || number || 05-08
+
|Left Leg || Armour Type || number || number || number || 05-08
 
|-
 
|-
|Right Leg || Cuirboilli || 6 || number || number || 01-04
+
|Right Leg || Armour Type || number || number || number || 01-04
 
|}
 
|}
  
*Total Hit Points: 17HP
+
*Total Hit Points: nHP
  
 
==Weapons and Shields==
 
==Weapons and Shields==
* Attack Bonus/Minus: +20%
+
* Attack Bonus/Minus: +/-%
* Parry Bonus/Minus: +20%
+
* Parry Bonus/Minus: +/-%
* Aim Bonus/Minus: +10%
+
* Aim Bonus/Minus: +/-%
 
*Strike Ranks: Siz:(n)+Dex:(n)=(n)
 
*Strike Ranks: Siz:(n)+Dex:(n)=(n)
  
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!width="50"|Enc.
 
!width="50"|Enc.
 
|-
 
|-
|2H great axe || damage || sr || ap || 70% || 70% || range || enc
+
|2H great axe || damage || sr || ap || atk% || pry% || range || enc
 
|-
 
|-
|1H Broadsword || damage || sr || ap || 50% || 50% || range || enc
+
|Broadsword || damage || sr || ap || atk% || pry% || range || enc
 
|-
 
|-
|Med shield || damage || sr || 12 || % || 30% || range || enc
+
|Medium shield || damage || sr || ap || atk% || pry% || range || enc
 
|-
 
|-
|Thrown rock || 1d4+1d3 || sr || ap || 35% || pry% || range || enc
+
|Thrown rock || damage || sr || ap || atk% || pry% || range || enc
 
|-
 
|-
|1H hammer || damage || sr || ap || 40% || 40% || range || enc
+
|weapon/shield || damage || sr || ap || atk% || pry% || range || enc
 
|-
 
|-
|Xbow || 2d6+2 || sr || ap || 35% || pry% || range || enc
+
|RH Dagger || 1d4+2 || sr || 12 || atk% || pry% || melee || 0
 
|-
 
|-
|RH Dagger || 1d4+2 || sr || 12 || 45% || 45% || melee || 0
+
|Fist || 1d3 || sr || arm || atk% || pry% || melee || 0
 
|-
 
|-
|Fist || 1d3 || sr || arm || 45% || pry% || melee || 0
+
|Kick || 1d6 || sr || leg || atk% || pry% || melee || 0
 
|-
 
|-
|Kick || 1d6 || sr || leg || 45% || pry% || melee || 0
+
|Head Butt || 1d4 || sr || head || atk% || pry% || melee || 0
 
|-
 
|-
|Head Butt || 1d4 || sr || head || 30% || pry% || melee || 0
+
|Grapple || Special || sr || special || atk% || pry% || melee || 0
|-
 
|Grapple || Special || sr || special || 45% || pry% || melee || 0
 
 
|}
 
|}
  
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*'''Battle Magic:'''4000L
+
*'''Battle Magic:'''
** Demoralize 750L Half price
+
** Demoralize
** Detect Enemies 150L Half price
+
** Detect Enemies
** Healing 2 750L Half price
+
** Healing  
** Bladesharp 3 1500 Half price
+
** Bladesharp.
** Control Zebra
 
** Detect traps 300L
 
** Silence 500L
 
  
 
* '''Rune Magic:'''
 
* '''Rune Magic:'''
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** List you armour and clothing here
 
** List you armour and clothing here
 
*Other:
 
*Other:
**Loot http://invisiblecastle.com/roller/view/2803735/
+
**List everything else here.
** 741 Lunars 641
 
**200 lunars spent on xbow 5%
 
**500L ransom
 
 
 
 
 
*45L starting money http://invisiblecastle.com/roller/view/2803749/
 
** add the left over from above of 41 = 86L
 

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