Editing Nico Minoru

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Nico Minoru, PL 9
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Nico Minoru, PL 8
 
(Known as Sister Grimm for a small period of time. This stats block is before Witchbreaker where Nico is tutored by her Grandmother)
 
(Known as Sister Grimm for a small period of time. This stats block is before Witchbreaker where Nico is tutored by her Grandmother)
 
Finding out that she, as well as several childhood friends, were actually the children of super villains. Their parents, The Pride, were one of the strongest criminal rings in the world. Running away, the group of 6, including Nico, daughter of dark wizards, eventually decided to confront their parents and defeat them. With their parents fall, many super villains moved to the Los Angelos area in hopes of claiming the territory, and now, the "Runaways" make up for their parents misdeeds.
 
Finding out that she, as well as several childhood friends, were actually the children of super villains. Their parents, The Pride, were one of the strongest criminal rings in the world. Running away, the group of 6, including Nico, daughter of dark wizards, eventually decided to confront their parents and defeat them. With their parents fall, many super villains moved to the Los Angelos area in hopes of claiming the territory, and now, the "Runaways" make up for their parents misdeeds.
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Powers:
 
Powers:
  
     * Device 39 (Staff of One; Easy to Lose; Magic 20 [All powers as Alternate Powers], Strike 3); Flaws: Action (the Staff of One must be  
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     * Device 39 (Staff of One; Easy to Lose; Magic 20 [All powers as Alternate Powers], Strike 3); Flaws: Action (the Staff of One must be Summoned by cutting herself as a standard action UNLESS Nico is wounded, in which case it comes out of her chest as a Reaction; -3), Limited (Each word only usable once) -1, Uncontrolled -1
Summoned by cutting herself as a standard action UNLESS Nico is wounded, in which case it comes out of her chest as a Reaction; -3), Limited  
 
(Each word only usable once) -1, Uncontrolled -1
 
  
 
Drawbacks:
 
Drawbacks:
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Atk/Def Max lowered to Increase Toughness and Damage
 
Atk/Def Max lowered to Increase Toughness and Damage
Combat: Attack +7, Damage +4 (Staff as melee weapon), Damage +11 (Damaging spells), Defense +4 (+2 flat-footed), Initiative +0
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Combat: Attack +8, Damage +4 (Staff as melee weapon), Damage +10 (Damaging spells), Defense +5 (+2 flat-footed), Initiative +0
  
Saves: Toughness +11, Fortitude +7, Reflex +4, Will +10
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Saves: Toughness +10, Fortitude +8, Reflex +7, Will +12
  
Abilities 20 + Skills 18 (72 ranks) + Feats 7 + Powers 39* + Combat 32 + Saves 28 - 1 Drawbacks = 143 Total
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Abilities 20 + Skills 18 (72 ranks) + Feats 7 + Powers 39* + Combat 14 + Saves 33 = 131 Total
 
*Due to her Magic having all powers and due to the unique nature of it's flaws, this is an estimated number
 
*Due to her Magic having all powers and due to the unique nature of it's flaws, this is an estimated number

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