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Ninsun, Shem Archer
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[[Vengeance Beyond Shem|Return to Vengeance Beyond Shem main page]] ==Ninsun== Age (Gender):17 (Male) <br> Homeland: Shem <br> Caste (Trait): Merchant (Well-travelled) <br> Archetype: Archer <br> Nature/Education: Sneaky/Family Footsteps <br> War Story: Gained favour of a local noble <br> Appearance: Dark hair, beginnings of a beard, missing front tooth <br> Personality: Quiet, Greedy <br> Languages: Aquilonian, Shemitish <br> Social Standing: 1 XP: <br> Fortune Points: 3 ====Beliefs==== *Family are the most important thing, I would do anything for them - even if i resent it *Westerners are barbarians and I do not trust them ===Combat=== Bonus Damage: Ranged +2 | Melee +2 | Presence +1 '''Weapons''' *Shemite bow: Range L, Grip 2H, Damage 3(CD), Qualities Piercing 1, Volley, Loads 2 *Spear: Reach 3, Grip U, Damage 4(CD), Qualities Piercing 1 *Ornate Whip: Reach 3, Grip 1H, Damage 3(CD), Qualities Fearsome 2, Grappling '''Stress & Harm'''<br> Vigor: 12/12 | Wounds: <br> Resolve: 7/7(6) | Trauma: Courage Soak: 0<br> Armor Soak (Armor Type): Head 3, Right Arm 0, Left Arm 0, Torso 2, Right Leg 2, Left Leg 2<br> Armor Qualities: ===Attributes/Skills=== '''Agility: 9''' *Acrobatics: *Melee: 1/1 *Stealth: 2/2 '''Awareness: 10''' *Insight: *Observation: 2/2 *Survival: 3/3 *Thievery: 1/2 '''Brawn: 10''' *Athletics: 2/2 *Resistance: 2/2 '''Coordination: 10''' *Parry: 1/1 *Ranged Weapons: 3/3 *Sailing: '''Intelligence: 7''' *Alchemy: *Craft: *Healing: *Linguistics: *Lore: *Warfare: '''Personality: 9''' *Animal Handling: 2/2 *Command *Counsel: *Persuade: 2/2 *Society: 2/2 '''Willpower: 7''' *Discipline: 1/1 *Sorcery: ===Talents=== *'''Strife''', Homeland: please include a written summary of each *'''Tradesman''', Caste: When Carousing, if you do not have sufficient Gold to pay your Upkeep, you may offer your services to a tradesman or to a guild in order to cover your Upkeep. However, you may not take any other actions during that period of Carousing. *'''Vagabond''', Caste: reduce the Difficulty of Survival tests by one, so long as you are on a maintained road. This may reduce the Difficulty of tests to Simple (D0). *'''Born Wild''', Rank 1: Reduce difficulty of all survival tests to find food and shelter by one. *'''Strong Back''', Rank 1: For any Athletics test that generates at least 1 success, gain an extra success. Encumbrance limit increased by 1. *'''Archer''', Rank 1: Reroll 1 damage dice with Ranged Weapons. Must accept reroll. *'''Born in the Saddle''', Rank 1: Reduce difficulty of all survival tests to find food and shelter by one. ===Spells & Formulae=== None ===Belongings=== Gold: 11| Upkeep: 4 <br> Encumbrance: * * * * * ===Character Story=== ===Notes===
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