Editing Norrathians:Setting Details

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The Norrathian Adventures campaign uses EQrpg rules, updated to d20 3.5, with house rules.  This may cause some confusion, but there are some simple guidelines that you can use to determine what is used and what is not.
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The Norrathian Adventures campaign uses EQrpg ruls, updated to d20 3.5, with house rules.  This may cause some confusion, but there are some simple guidelines that you can use to determine what is used and what is not.
 
 
Please note that horses are rare in Norrath, and not commonly used as mounts.  Transportation rarely involves animals.  See the [[Norrathians: Horses and Mounts|Horses and Mounts]] page for more information
 
 
 
  
 
=SRD 3.5=
 
=SRD 3.5=
  
You can find an excellent SRD 3.5 reference page [http://www.systemreferencedocuments.org/35/sovelior_sage/home.html here].  Most likely, when d20 rules are being references, there will be a link to this site.
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You can find an excellent SRD 3.5 reference page [http://geocities.com/sovelior/srd/home.html here].  Most likely, when d20 rules are being references, there will be a link to this site.
  
  
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In the master feats listing for this setting, if the name of the feat matches a feat in the SRD, then that feat is used as-is.
 
In the master feats listing for this setting, if the name of the feat matches a feat in the SRD, then that feat is used as-is.
  
However, there have also been a great deal of new feats added, some of which come from the EQrpg PHB.  Please refer to the [[Norrathians: Feats|Master Feats Listing]] page for more information.  It may be possible for new feats not listed here to become available to player characters who discover them.  Feats from other sources that players request for their characters will be considered, but are subject to approval by the GM.
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'''SKILLS'''
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In the skills section, most of the skills come directly from the SRD, and this resource can be used for these skills.
  
  
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All of the rules for combat are taken directly from the SRD, with no exception.
 
All of the rules for combat are taken directly from the SRD, with no exception.
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=EQrpg=
 
=EQrpg=
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'''CLASSES'''
 
'''CLASSES'''
  
With little exception (mostly from official errata) the EQrpg classes are unchanged from the information presented in the EQrpg PHB.  In addition to the core classes, the [[Norrathians: Hexblade class|Hexblade]] class has been introduced.
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With little exception (mostly from official errata) the EQrpg classes are unchanged from the information presented in the EQrpg PHB.  In addition to the core classes, the Hexblade class has been introduced.
  
 
Class information that has changed can be found [[Norrathians: Class Changes|here]].
 
Class information that has changed can be found [[Norrathians: Class Changes|here]].
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[[Norrathians: Hexblade class|Hexblade information]].
  
  
 
'''SKILLS'''
 
'''SKILLS'''
  
The EQrpg skills listing is being used, though with some changesPlease refer to the [[Norrathians: Skills|skills page]] for more information.
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A few of the skills are unique to the EQrpg, such as Trade SkillFor these unique skills, refer to the EQrpg PHB.
  
  
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EQrpg's magic system is very much in-use, with little modification.  Spells that have been changed from those listed in the book are mostly based on official errata.  New spells have been added, however, and the spells lists for classes should not be considered complete.
 
EQrpg's magic system is very much in-use, with little modification.  Spells that have been changed from those listed in the book are mostly based on official errata.  New spells have been added, however, and the spells lists for classes should not be considered complete.
  
Please refer to the [[Norrathians: Magic Changes|magic house rules]] page for more information.
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=House Rules=
  
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Norrathian Adventures uses a great deal of house rules.  Hopefully this will not get too confusing.
  
 
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[[EQrpg: Norrathians]]
 
[[EQrpg: Norrathians]]

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