Editing Off Kilter

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 5: Line 5:
 
'''Wednesday, 17 Dec 2521'''<br>
 
'''Wednesday, 17 Dec 2521'''<br>
 
'''Durance class, ''Equinox'''''<br>
 
'''Durance class, ''Equinox'''''<br>
'''1230hrs, local time'''<br><br><br>
+
'''1230hrs, local time'''<br>
  
 
I'd woken up early and spent the morning going over the cryo units in the aft cargo hold. It wasn't long before I'd learned enough to start removing them. Nothing so self-contained as the chamber we'd made for Lem, but assembled using separate components that performed together. And performed rather well, if I read the set-up right. Of course, it didn't take a genius to understand that Potemkin and Gordon stored the Stitches in these units when they weren't actively deployed, the way toy soldiers were returned to their box after a game. The very idea was practical but repulsive. Human beings weren't toys, after all, and if a few wires got yanked from their contacts with a little more snap, I didn't much care and no one else would know. By noon, I had most of the pieces and parts free of the lockers they'd been installed in and I was packing them into their respective boxes for shipping. Not that we had anyone to ship them to at this point, but still. Better to have them ready for sale than muck about with dismantling them later. So I was head and shoulders in a crate that I'd scrounged for the purpose, packing a unit in hay when footsteps rang on the deck behind me.<br><br>
 
I'd woken up early and spent the morning going over the cryo units in the aft cargo hold. It wasn't long before I'd learned enough to start removing them. Nothing so self-contained as the chamber we'd made for Lem, but assembled using separate components that performed together. And performed rather well, if I read the set-up right. Of course, it didn't take a genius to understand that Potemkin and Gordon stored the Stitches in these units when they weren't actively deployed, the way toy soldiers were returned to their box after a game. The very idea was practical but repulsive. Human beings weren't toys, after all, and if a few wires got yanked from their contacts with a little more snap, I didn't much care and no one else would know. By noon, I had most of the pieces and parts free of the lockers they'd been installed in and I was packing them into their respective boxes for shipping. Not that we had anyone to ship them to at this point, but still. Better to have them ready for sale than muck about with dismantling them later. So I was head and shoulders in a crate that I'd scrounged for the purpose, packing a unit in hay when footsteps rang on the deck behind me.<br><br>

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)