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[[Category:Ogre]] =Character Creation= This section describe all the steps to create your character. #[[Ogre:CharacterCodex:Character Creation|Introduction]] #[[Ogre:CharacterCodex:Character Creation:Setting|Choose your Campaign Setting]] #[[Ogre:CharacterCodex:Character Creation:Concept|Choose your Concept]] #[[Ogre:CharacterCodex:Character Creation:Race|Choose your Race]] #[[Ogre:CharacterCodex:Character Creation:Culture|Choose your Culture]] #[[Ogre:CharacterCodex:Character Creation:Profession|Choose your Profession]] #[[Ogre:CharacterCodex:Character Creation:Background|Choose your Character Background]] #[[Ogre:CharacterCodex:Character Creation:Skill|Choose your Skills]] #[[Ogre:CharacterCodex:Character Creation:Equipment|Choose your Equipment]] ==Introduction== __TOC__ ==Culture== Your culture represents a set of skills you have learned by living in a certain geographical or political region. Some cultures are specific to certain races, but with GM approval, your character may have been raised in a society different from his race. A character may have only one culture. Culture depends on your campaign setting, this section contains general culture, for a more complete list of culture, consult your specific Campaign Setting Character Codex. '''Culture entry description''' Cost: This is the number of XP you need to spend when starting a character with this culture. Aptitudes: List of aptitude developed by your culture and the number of bonus rank you receive. '''All Culture''' Wherever you came from, everybody learns at least two things from the place they live: a little bit about your society and at least one language. ====Aptitude==== Lore: 1 rank Tongue β Racial or Common: 1 rank ===General Culture=== ====Coastal (9 xp)==== You were raised on a coastal city and spend most of your youth on boats and swimming in water. '''Aptitudes''' Craft, Engineering: 1 rank Merchant: 1 rank Movement - Swim: 1 rank Perception - Spot: 1 rank Vehicles (Sail): 1 rank ====Isolated (3 xp)==== You were raised in a specific culture, but never really bother to be a part of your community. You did mot learn any specific aptitude related to your people. ====Nomad (9 xp)==== You were raised in the steps with the nomad. '''Aptitudes''' Animal: 1 rank Nature: 2 ranks Perception - Spot: 1 rank ====Urban (9 xp)==== You were raised in one of the human city with all its intrigues and it intellectual dynamism. '''Aptitudes''' Influence or Manipulation: 1 rank<br>Lore: 1 rank Lore, World: 1 rank Merchant: 1 rank Vehicles (Pilot): 1 rank ====Rural (6 xp)==== You were raised in a small rural town living out of agriculture. '''Aptitudes''' Animal: 1 rank Nature: 1 rank Lore, World: 1 rank Vehicles (Pilot): 1 rank ===Racial Culture=== All racial culture has a tongue rank allowing them to read and write their native language or the common tongue for their geographical location. '''Aptitudes''' Tongue β Racial or Common: 1 rank ====Dwarf, Hill or Mountain (6 xp)==== Both Hill dwarves and Mountain dwarves live in fortress built into hills or mountains. While their location allows them to create complex cavern, they mostly live on the surface and trade their art with the surface dweller. '''Aptitudes''' Craft: 1 rank Craft, War: 1 rank Lore: 1 rank Merchant: 1 rank ====Dwarf, Deep (6 xp)==== Deep dwarves live in mine and cavern top extract precious metal and gems. They rarely go to the surface, preferring to trade with mountain dwarves than with surface dweller. '''Aptitudes''' Craft: 1 rank Craft, Luxury: 1 rank Craft, War: 1 rank Lore: 1 rank ====Elf, High (12 xp)==== High elves live deep into forest far away from outsider. They live in beautiful city constructed by the most talented elven architect. Everything in the city is in harmony with its surrounding. High elves spend most of their time studying the world, tend to the forest and consecrate their lives to arts in which they excel. High elves generally tend to thinks they are the most evolved race of their time and might seem arrogant to outsider. '''Aptitudes''' Lore, Social: 1 rank Nature: 1 rank Perform: 2 ranks Stalking: 1 rank ====Elf, Sylvan (9 xp)==== The majority of elves live as sylvan elves. They construct tree houses in which they live. When they are not hunting and doing agriculture, sylvan elves spend most of their free time practicing arts. '''Aptitudes''' Acrobatic: 1 rank Animal: 1 rank Nature: 1 rank Perform: 1 rank Stalking: 1 rank ====Elf, Wood (12 xp)==== Wood elves live in natural condition into forest. They sleep in cavern or in trees and rarely build permanent structure. They live of hunting and foraging in all respect of the nature. While they may seem primitive, wood elves are as evolve as any other elves. They have simply chosen a way of living very near that of animal and grounded into nature. '''Aptitudes''' Acrobatic: 1 rank Animal: 1 rank Nature: 2 ranks Stalking: 1 rank ====Halfling, Villager (6 xp)==== Halfling villager lives in holes dig into hills. Most of their daytime is spend on agriculture for their subsistence and during the evening, Halflings gather together to play games or party by singing and dancing all evening. '''Aptitudes''' Animal: 1 rank Game: 1 rank Nature: 1 rank Perform: 1 rank
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