Ogre:CharacterCodex:Character Creation:Culture
Character Creation[edit]
This section describe all the steps to create your character.
- Introduction
- Choose your Campaign Setting
- Choose your Concept
- Choose your Race
- Choose your Culture
- Choose your Profession
- Choose your Character Background
- Choose your Skills
- Choose your Equipment
Introduction[edit]
Culture[edit]
Your culture represents a set of skills you have learned by living in a certain geographical or political region. Some cultures are specific to certain races, but with GM approval, your character may have been raised in a society different from his race. A character may have only one culture. Culture depends on your campaign setting, this section contains general culture, for a more complete list of culture, consult your specific Campaign Setting Character Codex.
Culture entry description
Cost: This is the number of XP you need to spend when starting a character with this culture.
Aptitudes: List of aptitude developed by your culture and the number of bonus rank you receive.
All Culture
Wherever you came from, everybody learns at least two things from the place they live: a little bit about your society and at least one language.
Aptitude[edit]
Lore: 1 rank
Tongue – Racial or Common: 1 rank
General Culture[edit]
Coastal (9 xp)[edit]
You were raised on a coastal city and spend most of your youth on boats and swimming in water.
Aptitudes
Craft, Engineering: 1 rank
Merchant: 1 rank
Movement - Swim: 1 rank
Perception - Spot: 1 rank
Vehicles (Sail): 1 rank
Isolated (3 xp)[edit]
You were raised in a specific culture, but never really bother to be a part of your community. You did mot learn any specific aptitude related to your people.
Nomad (9 xp)[edit]
You were raised in the steps with the nomad.
Aptitudes
Animal: 1 rank
Nature: 2 ranks
Perception - Spot: 1 rank
Urban (9 xp)[edit]
You were raised in one of the human city with all its intrigues and it intellectual dynamism.
Aptitudes
Influence or Manipulation: 1 rank
Lore: 1 rank
Lore, World: 1 rank
Merchant: 1 rank
Vehicles (Pilot): 1 rank
Rural (6 xp)[edit]
You were raised in a small rural town living out of agriculture.
Aptitudes
Animal: 1 rank
Nature: 1 rank
Lore, World: 1 rank
Vehicles (Pilot): 1 rank
Racial Culture[edit]
All racial culture has a tongue rank allowing them to read and write their native language or the common tongue for their geographical location.
Aptitudes
Tongue – Racial or Common: 1 rank
Dwarf, Hill or Mountain (6 xp)[edit]
Both Hill dwarves and Mountain dwarves live in fortress built into hills or mountains. While their location allows them to create complex cavern, they mostly live on the surface and trade their art with the surface dweller.
Aptitudes
Craft: 1 rank
Craft, War: 1 rank
Lore: 1 rank
Merchant: 1 rank
Dwarf, Deep (6 xp)[edit]
Deep dwarves live in mine and cavern top extract precious metal and gems. They rarely go to the surface, preferring to trade with mountain dwarves than with surface dweller.
Aptitudes
Craft: 1 rank
Craft, Luxury: 1 rank
Craft, War: 1 rank
Lore: 1 rank
Elf, High (12 xp)[edit]
High elves live deep into forest far away from outsider. They live in beautiful city constructed by the most talented elven architect. Everything in the city is in harmony with its surrounding. High elves spend most of their time studying the world, tend to the forest and consecrate their lives to arts in which they excel. High elves generally tend to thinks they are the most evolved race of their time and might seem arrogant to outsider.
Aptitudes
Lore, Social: 1 rank
Nature: 1 rank
Perform: 2 ranks
Stalking: 1 rank
Elf, Sylvan (9 xp)[edit]
The majority of elves live as sylvan elves. They construct tree houses in which they live. When they are not hunting and doing agriculture, sylvan elves spend most of their free time practicing arts.
Aptitudes
Acrobatic: 1 rank
Animal: 1 rank
Nature: 1 rank
Perform: 1 rank
Stalking: 1 rank
Elf, Wood (12 xp)[edit]
Wood elves live in natural condition into forest. They sleep in cavern or in trees and rarely build permanent structure. They live of hunting and foraging in all respect of the nature. While they may seem primitive, wood elves are as evolve as any other elves. They have simply chosen a way of living very near that of animal and grounded into nature.
Aptitudes
Acrobatic: 1 rank
Animal: 1 rank
Nature: 2 ranks
Stalking: 1 rank
Halfling, Villager (6 xp)[edit]
Halfling villager lives in holes dig into hills. Most of their daytime is spend on agriculture for their subsistence and during the evening, Halflings gather together to play games or party by singing and dancing all evening.
Aptitudes
Animal: 1 rank
Game: 1 rank
Nature: 1 rank
Perform: 1 rank