Ogre:CharacterCodex:Character Creation:Culture

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Character Creation[edit]

This section describe all the steps to create your character.

  1. Introduction
  2. Choose your Campaign Setting
  3. Choose your Concept
  4. Choose your Race
  5. Choose your Culture
  6. Choose your Profession
  7. Choose your Character Background
  8. Choose your Skills
  9. Choose your Equipment

Introduction[edit]


Culture[edit]

Your culture represents a set of skills you have learned by living in a certain geographical or political region. Some cultures are specific to certain races, but with GM approval, your character may have been raised in a society different from his race. A character may have only one culture. Culture depends on your campaign setting, this section contains general culture, for a more complete list of culture, consult your specific Campaign Setting Character Codex.

Culture entry description

Cost: This is the number of XP you need to spend when starting a character with this culture.

Aptitudes: List of aptitude developed by your culture and the number of bonus rank you receive.

All Culture

Wherever you came from, everybody learns at least two things from the place they live: a little bit about your society and at least one language.

Aptitude[edit]

Lore: 1 rank

Tongue – Racial or Common: 1 rank

General Culture[edit]

Coastal (9 xp)[edit]

You were raised on a coastal city and spend most of your youth on boats and swimming in water.

Aptitudes

Craft, Engineering: 1 rank

Merchant: 1 rank

Movement - Swim: 1 rank

Perception - Spot: 1 rank

Vehicles (Sail): 1 rank

Isolated (3 xp)[edit]

You were raised in a specific culture, but never really bother to be a part of your community. You did mot learn any specific aptitude related to your people.

Nomad (9 xp)[edit]

You were raised in the steps with the nomad.

Aptitudes

Animal: 1 rank

Nature: 2 ranks

Perception - Spot: 1 rank

Urban (9 xp)[edit]

You were raised in one of the human city with all its intrigues and it intellectual dynamism.

Aptitudes

Influence or Manipulation: 1 rank
Lore: 1 rank

Lore, World: 1 rank

Merchant: 1 rank

Vehicles (Pilot): 1 rank

Rural (6 xp)[edit]

You were raised in a small rural town living out of agriculture.

Aptitudes

Animal: 1 rank

Nature: 1 rank

Lore, World: 1 rank

Vehicles (Pilot): 1 rank

Racial Culture[edit]

All racial culture has a tongue rank allowing them to read and write their native language or the common tongue for their geographical location.

Aptitudes

Tongue – Racial or Common: 1 rank

Dwarf, Hill or Mountain (6 xp)[edit]

Both Hill dwarves and Mountain dwarves live in fortress built into hills or mountains. While their location allows them to create complex cavern, they mostly live on the surface and trade their art with the surface dweller.

Aptitudes

Craft: 1 rank

Craft, War: 1 rank

Lore: 1 rank

Merchant: 1 rank

Dwarf, Deep (6 xp)[edit]

Deep dwarves live in mine and cavern top extract precious metal and gems. They rarely go to the surface, preferring to trade with mountain dwarves than with surface dweller.

Aptitudes

Craft: 1 rank

Craft, Luxury: 1 rank

Craft, War: 1 rank

Lore: 1 rank

Elf, High (12 xp)[edit]

High elves live deep into forest far away from outsider. They live in beautiful city constructed by the most talented elven architect. Everything in the city is in harmony with its surrounding. High elves spend most of their time studying the world, tend to the forest and consecrate their lives to arts in which they excel. High elves generally tend to thinks they are the most evolved race of their time and might seem arrogant to outsider.

Aptitudes

Lore, Social: 1 rank

Nature: 1 rank

Perform: 2 ranks

Stalking: 1 rank

Elf, Sylvan (9 xp)[edit]

The majority of elves live as sylvan elves. They construct tree houses in which they live. When they are not hunting and doing agriculture, sylvan elves spend most of their free time practicing arts.

Aptitudes

Acrobatic: 1 rank

Animal: 1 rank

Nature: 1 rank

Perform: 1 rank

Stalking: 1 rank

Elf, Wood (12 xp)[edit]

Wood elves live in natural condition into forest. They sleep in cavern or in trees and rarely build permanent structure. They live of hunting and foraging in all respect of the nature. While they may seem primitive, wood elves are as evolve as any other elves. They have simply chosen a way of living very near that of animal and grounded into nature.

Aptitudes

Acrobatic: 1 rank

Animal: 1 rank

Nature: 2 ranks

Stalking: 1 rank

Halfling, Villager (6 xp)[edit]

Halfling villager lives in holes dig into hills. Most of their daytime is spend on agriculture for their subsistence and during the evening, Halflings gather together to play games or party by singing and dancing all evening.

Aptitudes

Animal: 1 rank

Game: 1 rank

Nature: 1 rank

Perform: 1 rank