Editing Ogre:CharacterCodex:Skills:CombatAttack

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=Combat, Attack=
 
=Combat, Attack=
 
This is your aptitude when fighting an opponent. This represents your ability to hit someone and to receive hit from your opponent.
 
This is your aptitude when fighting an opponent. This represents your ability to hit someone and to receive hit from your opponent.
 
==Feats available for Attack and Martial Art skills==
 
Some feats can be done with most types of attack. While they have the same effect, those feats must be learn separately for each skill you want to use the feat with.
 
 
====Bleed, Improved====
 
: '''Applies to:''' All
 
: When causing a bleeding wound, the wound bleed for 1 additional hit points.
 
: '''Specialist:''' The wound bleed for 2 additional hit points.
 
: '''Expert:''' The wound bleed for 4 additional hit points.
 
: '''Master:''' The wound bleed for 8 additional hit points.
 
 
====Charge, Improved====
 
: '''Applies to:''' Melee, Strike, Sweep and Thrown weapon.
 
: You gain the ability to charge in situations where others cannot. You may charge when having a speed penalty from difficult terrain or wounds. Depending on the circumstance, you may still need to make appropriate checks to successfully move over the terrain.
 
: '''Specialist:''' You do not suffer the -2 penalty to defense while charging.
 
: '''Expert:''' Your bonus to attack roll is increased to +4 when charging.
 
: '''Master:''' Your bonus to attack roll is increased to +8 when charging.
 
 
====Charge, Power Attack====
 
: '''Applies to:''' Melee, Strike, Sweep and Thrown weapon.
 
: When you attack an opponent with a charge and a Power Attack, each penalty you take for enhancing your damage is double or triple for a two-handed weapon.
 
 
====Cleave====
 
: '''Applies to:''' Melee, Strike.
 
: If you deal a creature enough damage to make it drop (typically by dropping it to below 0 Constitution or killing it), you get an opportunity melee attack against another creature within reach. You cannot take a 5-foot step before making this extra attack. The extra attack is with the same weapon as the attack that dropped the previous creature and suffers normal penalty for changing targets.
 
: '''Specialist:''' You do not suffer any penalty for changing target while making a cleave attack.
 
: '''Expert:''' You can take a 5-foot step before making the cleave attack but suffer a -4 penalty while doing so.
 
: '''Master:''' You do not suffer any penalty for taking a 5-foot step before making your cleave attack.
 
 
====Cripple, Improved====
 
: '''Applies to:''' All
 
: When crippling a foe, it suffers from 1 more square penalty.
 
: '''Specialist:''' The foe suffers from 2 more square penalty.
 
: '''Expert:''' The foe suffers from 4 more square penalty.
 
: '''Master:''' The foe suffers from 8 more square penalty.
 
 
====Daze, Improved====
 
: '''Applies to:''' All
 
: When you daze a foe, it is dazed for 1 more Short Action.
 
: '''Specialist:''' The foe is dazed for 2 more Short Actions.
 
: '''Expert:''' The foe is dazed for 4 more Short Actions.
 
: '''Master:''' The foe is dazed for 8 more Short Actions.
 
 
====Disrupting Attack====
 
: '''Applies to:''' All
 
: You are exceptionally good at distracting creatures. Any creature that needs to make a Concentration check as a result of your attack does so with a -1 penalty.
 
: '''Specialist:''' Penalty to Concentration check is increased to -2.
 
: '''Expert:''' Penalty to Concentration check is increased to -4.
 
: '''Master:''' Penalty to Concentration check is increased to -8.
 
 
====Hold the line====
 
: '''Applies to:''' Melee, Strike, Sweep
 
: You may make an attack of opportunity against an opponent who charges you when he enters an area you threaten. Your attack of opportunity happens immediately before the charge attack is resolved.
 
: '''Specialist:''' You deal x2 damage with your opportunity attack and x3 damage for a weapon that can be set to receive a charge.
 
: '''Expert:''' You deal x3 damage with your opportunity attack and x4 damage for a weapon that can be set to receive a charge.
 
: '''Master:''' You deal x4 damage with your opportunity attack and x5 damage for a weapon that can be set to receive a charge.
 
 
====Increase wounds====
 
: '''Applies to:''' All
 
: Choose one weapon for which you are already proficient. You gain a +2 bonus on all damage rolls you make using the selected weapon.
 
: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new weapon proficiency.
 
: '''Specialist:''' Choose one weapon for which you are already a specialist. You gain a +4 bonus on all damage rolls you make using the selected weapon.
 
: '''Expert:''' Choose one weapon for which you are already an expert. You gain a +8 bonus on all damage rolls you make using the selected weapon.
 
: '''Master:''' Choose one weapon for which you are already a master. You gain a +16 bonus on all damage rolls you make using the selected weapon.
 
 
====Pain, Improved====
 
: '''Applies to:''' All
 
: When causing pain to a foe, it suffers from an additional -1 pain penalty.
 
: '''Specialist:''' The foe suffers from an additional -2 pain penalty.
 
: '''Expert:''' The foe suffers from an additional -4 pain penalty.
 
: '''Master:''' The foe suffers from an additional -8 pain penalty.
 
 
====Parrying, Improved====
 
: '''Applies to:''' All
 
: When using a parrying maneuver, you receive an additional +1 dodge bonus.
 
: '''Specialist:''' When using a parrying maneuver, you receive an additional +2 dodge bonus.
 
: '''Expert:''' When using a parrying maneuver, you receive an additional +4 dodge bonus.
 
: '''Master:''' When using a parrying maneuver, you receive an additional +8 dodge bonus.
 
 
====Reckless Offense====
 
: '''Applies to:''' All
 
: You can shift your focus from defense to offense. You can take a penalty of –2 to your Defense and add a +1 bonus on your Melee attack roll. You cannot have a bonus higher than your Melee skills ranks.
 
 
====Swarmfighting====
 
: '''Applies to:''' All
 
: When you have an ally with the swarmfighting feat that threatens the same opponent, you gain a +1 bonus to hit for each ally with this feat that attacks the opponent.
 
: '''Specialist:''' You gain +1 swarmfighting bonus from ally even if they do not have the swarmfighting feat.
 
: '''Expert:''' Your bonus is increased to +2 per ally with the swarmfighting feat.
 
: '''Master:''' Your bonus is increased to +2 per ally with or without the swarmfighting feat.
 
 
====Whirlwind Attack====
 
: '''Applies to:''' Melee, Strike.
 
: '''Requisite:''' Cleave
 
: Your attack becomes a long action, but now you can make one melee attack with against each opponent within reach. Doing so incurs a cumulative penalty for each target change. For example, your second attack suffer a -4 penalty and your third attack suffer a -8 penalty.
 
: '''Specialist:''' Your penalty is not cumulative. Your second attacks and all others attack after suffers from a -4 penalty.
 
: '''Expert:''' You do not suffer penalty for changing target while making a whirlwind attack.
 
: '''Master:''' Your whirlwind attack is a standard action.
 
  
 
==Melee==
 
==Melee==
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====Awesome Blow====
 
====Awesome Blow====
 +
: '''Requisite:''' Power Attack
 
: When using a power attack on a creature at least two size smaller than yours, you can try to make simultaneously a Bull Rush Move Attack on your target.   
 
: When using a power attack on a creature at least two size smaller than yours, you can try to make simultaneously a Bull Rush Move Attack on your target.   
 
: Both attacks suffer from the Power attack penalty and both attacks suffer an additional -4 penalty. Your attack take one more initiative category.
 
: Both attacks suffer from the Power attack penalty and both attacks suffer an additional -4 penalty. Your attack take one more initiative category.
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: '''Expert:''' Your attack Awesome Blow do not take one more initiative category.
 
: '''Expert:''' Your attack Awesome Blow do not take one more initiative category.
 
: '''Master:''' You can make an Awesome Blow against an opponent one size smaller than yours.
 
: '''Master:''' You can make an Awesome Blow against an opponent one size smaller than yours.
 +
 +
====Bleeding Wound====
 +
: On a total success, you can replace one dice of damage to make your opponent bleed by 1 point of damage.
 +
: Bleeding is not cumulative. An opponent suffers only the worse bleeding effect and totally ignores other bleeding effects. Bleeding effects are cumulative only if they are done in the same strike, i.e. : with two total success, you could chose to replace both dice of damage to inflict a wound bleeding at a rate of 2 points of damage.
 +
: '''Specialist:''' Bleeding cause 2 points of damage per replaced dice.
 +
: '''Expert:''' Bleeding cause 4 points of damage per replaced dice.
 +
: '''Master:''' Bleeding cause 8 points of damage per replaced dice.
 +
 +
====Charge, Improved====
 +
: You gain the ability to charge in situations where others cannot. You may charge when having a speed penalty from difficult terrain or wounds. Depending on the circumstance, you may still need to make appropriate checks to successfully move over the terrain.
 +
: '''Specialist:''' You do not suffer the -2 penalty to defense while charging.
 +
: '''Expert:''' Your bonus to attack roll is increased to +4 when charging.
 +
: '''Master:''' Your bonus to attack roll is increased to +8 when charging.
 +
 +
====Charge, Power Attack====
 +
: '''Requisite:''' Power Attack
 +
: When you attack an opponent with a charge and a Power Attack, each penalty you take for enhancing your damage is double or triple for a two-handed weapon.
 +
 +
====Cleave====
 +
: '''Requisite:''' Power Attack
 +
: If you deal a creature enough damage to make it drop (typically by dropping it to below 0 Constitution or killing it), you get an opportunity melee attack against another creature within reach. You cannot take a 5-foot step before making this extra attack. The extra attack is with the same weapon as the attack that dropped the previous creature and suffers normal penalty for changing targets.
 +
: '''Specialist:''' You do not suffer any penalty for changing target while making a cleave attack.
 +
: '''Expert:''' You can take a 5-foot step before making the cleave attack but suffer a -4 penalty while doing so.
 +
: '''Master:''' You do not suffer any penalty for taking a 5-foot step before making your cleave attack.
  
 
====Cleave, Sundering====
 
====Cleave, Sundering====
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: '''Expert:''' You can take a 5-foot step before making the cleave attack but suffer a -4 penalty while doing so.
 
: '''Expert:''' You can take a 5-foot step before making the cleave attack but suffer a -4 penalty while doing so.
 
: '''Master:''' You do not suffer any penalty for taking a 5-foot step before making your cleave attack.
 
: '''Master:''' You do not suffer any penalty for taking a 5-foot step before making your cleave attack.
 +
 +
====Crippling strike====
 +
: On a total success, you can replace one dice of damage to make your opponent cripple. The crippling wound make each movement square count as double.
 +
: Crippling effects are not cumulative. An opponent suffers only the worse crippling effect and totally ignores other crippling effects. Crippling effects are cumulative only if they are done in the same strike, i.e.: with two total successes, you could choose to replace both dice of damage to cripple your opponent for a x3 multiplier.
 +
: '''Specialist:''' The crippling wound makes each movement square count as triple.
 +
: '''Expert:''' The crippling wound makes the opponent lose 1 level of maneuverability and each movement square count as triple.
 +
: '''Master:''' The crippling wound makes the opponent lose 2 level of maneuverability each movement square count as triple.
 +
 +
====Disrupting Attack====
 +
: You are exceptionally good at distracting creatures. Any creature that needs to make a Concentration check as a result of your attack does so with a -1 penalty.
 +
: '''Specialist:''' Penalty to Concentration check is increased to -2.
 +
: '''Expert:''' Penalty to Concentration check is increased to -4.
 +
: '''Master:''' Penalty to Concentration check is increased to -8.
 +
 +
====Hold the line====
 +
: Requisite: Combat Reflexes
 +
: You may make an attack of opportunity against an opponent who charges you when he enters an area you threaten. Your attack of opportunity happens immediately before the charge attack is resolved.
 +
: '''Specialist:''' You deal x2 damage with your opportunity attack and x3 damage for a weapon that can be set to receive a charge.
 +
: '''Expert:''' You deal x3 damage with your opportunity attack and x4 damage for a weapon that can be set to receive a charge.
 +
: '''Master:''' You deal x4 damage with your opportunity attack and x5 damage for a weapon that can be set to receive a charge.
  
 
====Improvised melee weapon====
 
====Improvised melee weapon====
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: '''Expert:''' The imporvised weapon deals damage as if it was 3 size category bigger.
 
: '''Expert:''' The imporvised weapon deals damage as if it was 3 size category bigger.
 
: '''Master:''' The imporvised weapon deals damage as if it was 4 size category bigger.
 
: '''Master:''' The imporvised weapon deals damage as if it was 4 size category bigger.
 +
 +
====Increase wounds====
 +
: Choose one weapon for which you are already proficient. You gain a +2 bonus on all damage rolls you make using the selected weapon.
 +
: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new weapon proficiency.
 +
: '''Specialist:''' Choose one weapon for which you are already a specialist. You gain a +4 bonus on all damage rolls you make using the selected weapon.
 +
: '''Expert:''' Choose one weapon for which you are already an expert. You gain a +8 bonus on all damage rolls you make using the selected weapon.
 +
: '''Master:''' Choose one weapon for which you are already a master. You gain a +16 bonus on all damage rolls you make using the selected weapon.
 +
 +
====Painful wounds====
 +
: On a total success, you can replace one dice of damage to give pain to your opponent so that it received a -1 pain penalty for every action he takes.
 +
: Pain penalties are not cumulative. An opponent suffers only the worse pain effect and totally ignores other pain effects. Pain penalties are cumulative only if they are done in the same strike, i.e. : with two a total success, you could chose to replace both dice of damage to inflict a -2 pain penalty.
 +
: You can only give pain to living creatures with discernible anatomies-undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack.
 +
: '''Specialist:''' Pain penalty is now -2.
 +
: '''Expert:''' Pain penalty is now -4.
 +
: '''Master:''' Pain penalty is now -8.
 +
 +
====Parrying, Improved====
 +
: When using a parrying maneuver, you receive an additional +1 dodge bonus.
 +
: '''Specialist:''' When using a parrying maneuver, you receive an additional +2 dodge bonus.
 +
: '''Expert:''' When using a parrying maneuver, you receive an additional +4 dodge bonus.
 +
: '''Master:''' When using a parrying maneuver, you receive an additional +8 dodge bonus.
  
 
====Quick Draw====
 
====Quick Draw====
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: '''Expert:''' You can reduce by 3 cover categories the cover provided by a friend.  
 
: '''Expert:''' You can reduce by 3 cover categories the cover provided by a friend.  
 
: '''Master:''' You can reduce by 3 cover categories the cover provided by a friend.  
 
: '''Master:''' You can reduce by 3 cover categories the cover provided by a friend.  
 +
 +
====Reckless Offense====
 +
: You can shift your focus from defense to offense. You can take a penalty of –2 to your Defense and add a +1 bonus on your Melee attack roll. You cannot have a bonus higher than your Melee skills ranks.
 +
 +
====Stunning Attack====
 +
: On a total success, you can replace one dice of damage to daze your opponent for a Short action instead of rolling damage.
 +
: Stunning duration are not cumulative, they overlap. Stunning durations are cumulative only if they are done in the same strike, i.e.: with two total successes, you could choose to replace both dice of damage to stun your opponent for a Standard action. With three you could extend the duration to a Long Action.
 +
: You can stun only living creatures with discernible anatomies-undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack.
 +
: '''Specialist:''' When replacing a damage dice, instead of increasing the duration of the stunning attack, you can increase it's severity by one.
 +
: '''Expert:''' You daze the enemy for a Standard action.
 +
: '''Master:''' You stun the enemy instead of dazing him.
  
 
====Subdual====
 
====Subdual====
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: '''Expert:''' You receive a +4 bonus to damage against items.
 
: '''Expert:''' You receive a +4 bonus to damage against items.
 
: '''Master:''' You receive a +8 bonus to damage against items.
 
: '''Master:''' You receive a +8 bonus to damage against items.
 +
 +
====Swarmfighting====
 +
: When you have an ally with the swarmfighting feat that threatens the same opponent, you gain a +1 bonus to hit for each ally with this feat that attacks the opponent.
 +
: '''Specialist:''' You gain +1 swarmfighting bonus from ally even if they do not have the swarmfighting feat.
 +
: '''Expert:''' Your bonus is increased to +2 per ally with the swarmfighting feat.
 +
: '''Master:''' Your bonus is increased to +2 per ally with or without the swarmfighting feat.
  
 
====Unarmed Strike====
 
====Unarmed Strike====
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: '''Specialist:''' You can use your Dexterity modifier with one-handed weapon.
 
: '''Specialist:''' You can use your Dexterity modifier with one-handed weapon.
 
: '''Expert:''' You can use your Dexterity modifier with two-handed weapon.
 
: '''Expert:''' You can use your Dexterity modifier with two-handed weapon.
 +
 +
====Whirlwind Attack====
 +
: '''Requisite:''' Cleave
 +
: Your attack becomes a long action, but now you can make one melee attack with against each opponent within reach. Doing so incurs a cumulative penalty for each target change. For example, your second attack suffer a -4 penalty and your third attack suffer a -8 penalty.
 +
: '''Specialist:''' Your penalty is not cumulative. Your second attacks and all others attack after suffers from a -4 penalty.
 +
: '''Expert:''' You do not suffer penalty for changing target while making a whirlwind attack.
 +
: '''Master:''' Your whirlwind attack is a standard action.
  
  
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===Feats===
 
===Feats===
 +
 +
====Bleeding Wound====
 +
: On a total success, you can replace one dice of damage to make your opponent bleed by 1 point of damage. Each time your opponent take a standard action or longer or use a fast action, it receive bleeding damage.
 +
: Bleeding is not cumulative. An opponent suffers only the worse bleeding effect and totally ignores other bleeding effects. Bleeding effects are cumulative only if they are done in the same strike, i.e. : with two total success, you could chose to replace both dice of damage to inflict a wound bleeding at a rate of 2 points of damage.
 +
: You can bleed only living creatures with discernible anatomies-undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack.
 +
: '''Specialist:''' Bleeding cause 2 points of damage per replaced dice.
 +
: '''Expert:''' Bleeding cause 4 points of damage per replaced dice.
 +
: '''Master:''' Bleeding cause 8 points of damage per replaced dice.
 +
 +
====Charge, Improved====
 +
: You gain the ability to charge in situations where others cannot. You may charge when having a speed penalty from difficult terrain or wounds. Depending on the circumstance, you may still need to make appropriate checks to successfully move over the terrain.
 +
: Charge maneuver can only be used with thrown weapon.
 +
: '''Specialist:''' You do not suffer the -2 penalty to defense while charging.
 +
: '''Expert:''' Your bonus to attack roll is increased to +4 when charging.
 +
: '''Master:''' Your bonus to attack roll is increased to +8 when charging.
  
 
====Combat Shooting====
 
====Combat Shooting====
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: '''Expert:''' Your ally received 3 better concealment categories.
 
: '''Expert:''' Your ally received 3 better concealment categories.
 
: '''Master:''' Your ally received 4 better concealment categories.
 
: '''Master:''' Your ally received 4 better concealment categories.
 +
 +
====Crippling strike====
 +
: On a total success, you can replace one dice of damage to make your opponent cripple. The crippling wound make each movement square count as double.
 +
: Crippling effects are not cumulative. An opponent suffers only the worse crippling effect and totally ignores other crippling effects. Crippling effects are cumulative only if they are done in the same strike, i.e.: with two total successes, you could choose to replace both dice of damage to cripple your opponent for a -6 penalty to movement.
 +
: '''Specialist:''' The crippling wound makes each movement square count as triple.
 +
: '''Expert:''' The crippling wound makes the opponent lose 1 level of maneuverability and each movement square count as triple.
 +
: '''Master:''' The crippling wound makes the opponent lose 2 level of maneuverability and each movement square count as triple.
 +
 +
====Disrupting Attack====
 +
: You are exceptionally good at distracting creatures. Any creature that needs to make a Concentration check as a result of your attack does so with a -1 penalty.
 +
: '''Specialist:''' Penalty to Concentration check is increased to -2.
 +
: '''Expert:''' Penalty to Concentration check is increased to -4.
 +
: '''Master:''' Penalty to Concentration check is increased to -8.
  
 
====Far Shot====
 
====Far Shot====
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: '''Expert:''' The imporvised weapon deals damage as if it was 3 size category bigger.
 
: '''Expert:''' The imporvised weapon deals damage as if it was 3 size category bigger.
 
: '''Master:''' The imporvised weapon deals damage as if it was 4 size category bigger.
 
: '''Master:''' The imporvised weapon deals damage as if it was 4 size category bigger.
 +
 +
====Increase Wound====
 +
: Choose one weapon for which you are already proficient. You gain a +2 bonus on all damage rolls you make using the selected weapon.
 +
: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new weapon proficiency.
 +
: '''Specialist:''' Choose one weapon for which you are already a specialist. You gain a +4 bonus on all damage rolls you make using the selected weapon.
 +
: '''Expert:''' Choose one weapon for which you are already an expert. You gain a +8 bonus on all damage rolls you make using the selected weapon.
 +
: '''Master:''' Choose one weapon for which you are already a master. You gain a +16 bonus on all damage rolls you make using the selected weapon.
  
 
====Multi Shot====
 
====Multi Shot====
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: '''Expert:''' You have a -1 penalty for both attacks. Your range increment for this feat is 3/4 of your normal range increment.
 
: '''Expert:''' You have a -1 penalty for both attacks. Your range increment for this feat is 3/4 of your normal range increment.
 
: '''Master:''' You have no penalty for both attack and your range increment is the same as your normal range increment.
 
: '''Master:''' You have no penalty for both attack and your range increment is the same as your normal range increment.
 +
 +
====Painful wounds====
 +
: On a total success, you can replace one dice of damage to give pain to your opponent so that it received a -1 pain penalty for every action he takes.
 +
: Pain penalties are not cumulative. An opponent suffers only the worse pain effect and totally ignores other pain effects. Pain penalties are cumulative only if they are done in the same strike, i.e.: with two a total success, you could chose to replace both dice of damage to inflict a -2 pain penalty.
 +
: You can only give pain to living creatures with discernible anatomies-undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack.
 +
: '''Specialist:''' Pain penalty is now -2.
 +
: '''Expert:''' Pain penalty is now -4.
 +
: '''Master:''' Pain penalty is now -8.
  
 
====Point Blank Shot====
 
====Point Blank Shot====
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: '''Expert:''' You have a -1 penalty for your attack. Your range increment for this feat is 3/4 of your normal range increment.
 
: '''Expert:''' You have a -1 penalty for your attack. Your range increment for this feat is 3/4 of your normal range increment.
 
: '''Master:''' You have no penalty for your attack and your range increment is the same as your normal range increment.
 
: '''Master:''' You have no penalty for your attack and your range increment is the same as your normal range increment.
 +
 +
====Stunning Attack====
 +
: On a total success, you can replace one dice of damage to daze your opponent for a Short action instead of rolling damage.
 +
: Stunning duration are not cumulative, they overlap. Stunning durations are cumulative only if they are done in the same strike, i.e.: with two total successes, you could chose to replace both dice of damage to stun your opponent for a Standard action. With three you could extend the duration to a Long Action.
 +
: You can stun only living creatures with discernible anatomies-undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack.
 +
: '''Specialist:''' When replacing a damage dice, instead of increasing the duration of the stunning attack, you can increase it's severity by one.
 +
: '''Expert:''' You daze the enemy for a Standard action.
 +
: '''Master:''' You stun the enemy instead of dazing him.
  
 
====Threaten====
 
====Threaten====
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'''Try Again:''' Yes, you can fight until you die.
 
'''Try Again:''' Yes, you can fight until you die.
 +
 +
  Add most melee and range feats

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