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[[Category:Ogre]] =Craft, Chemical= As [[Ogre:CharacterCodex:Skills:Craft|Craft Aptitudes]] except for creating chemical compound. ==Chemical== {| border="1" cellpadding="5" cellspacing="0" style="text-align: left" !Ability |Intelligence |- !Action |See below |- !Armor Penalty |None |- !Untrained |Yes |- !Concentration |Yes |} '''Synergy:''' Pharmaceutics '''Proficiency:''' Acid/Base, Explosive, Poison '''Description:''' This skill allows you to mix chemicals to create acids, bases, explosives, and poisonous substances. '''Check:''' See Equipment Section '''Total Failure:''' An accident happen in your lab causing you the same damage as the Acid or Explosive your were trying to create. For poisonous substance, the poison attacks your Fortitude with a bonus equal to your rotf. '''Action:''' The time you spend on this skill depends of the object you want to create. ====Dangerous Poison==== : The poison you have prepared received a +1 bonus to its attack roll. : '''Specialist:''' The poison you have prepared received a +2 bonus to its attack roll. : '''Expert:''' The poison you have prepared received a +4 bonus to its attack roll. : '''Master:''' The poison you have prepared received a +8 bonus to its attack roll. ====Safe Poison==== : The DC to handle the poison you have prepared is reduced by 1. : '''Specialist:''' The DC to handle the poison you have prepared is reduced by 2. : '''Expert:''' The DC to handle the poison you have prepared is reduced by 4. : '''Master:''' The DC to handle the poison you have prepared is reduced by 8. ====Strong Poison==== : The poison you have prepared have a +1 bonus to ability damage. : '''Specialist:''' The poison you have prepared have a +2 bonus to ability damage. : '''Expert:''' The poison you have prepared have a +4 bonus to ability damage. : '''Master:''' The poison you have prepared have a +8 bonus to ability damage. ==Pharmaceutics== {| border="1" cellpadding="5" cellspacing="0" style="text-align: left" !Ability |Intelligence |- !Action |See below |- !Armor Penalty |None |- !Untrained |No |- !Concentration |No |} '''Description:''' You can compound medicinal drugs to aid in recovery from treatable illnesses. A medicinal drug gives a circumstance bonus to Fortitude to resist attack from a specific disease. '''Check:''' The Craft (pharmaceutical) check is based on the bonus the drugs provide. {| border="1" cellpadding="5" cellspacing="0" style="text-align: left" !Bonus !Purchase level !Craft DC !Time |- | +1 |5 |10 |1 hr. |- | +2 |10 |15 |3 hr. |- | +4 |15 |20 |6 hr. |- | +8 |20 |30 |12 hr. |} '''Total Success:''' The drugs double the bonus provided. '''Action:''' The time you spend on this skill depends of the drug you want to create.
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